» Fri May 27, 2011 9:50 am
I would point out that Tolkien isn't the only point of reference for the development of fantasy. Before Tolkien, there were cultural myths. Much of The Lord of the Rings and The Silmarillion was based on Scandanavian myth.
TES was definitely influenced by conventional, run-of-the-mill fantasy. After all, Arena was really a very conventional, run-of-the-mill fantasy game. Even the setting of Daggerfall was nothing really special as far as fantasy goes; it was marked for its complex story line and gameplay, not for its setting or lore. Morrowind was the first game in the series to bring lore to a point of focus.
The way I look at it, Morrowind was mostly based on original myths and concepts, not on a derived work like The Lord of the Rings. It carried on the tradition of its predecessors (and conventional fantasy) by having elves, magic, medieval weaponry and so on, but this is an anecdotal similarity. The writers incorporated complex, real-world spiritual concepts into the lore... for example, the state of primordial chaos before the creation of Mundus could be aliked to the Australian Dreamtime. Even the fact that gods such as Lorkhan and Akatosh have myth-parallels in various pantheons could be seen as a real world anologue to cross cultural myths such as Noah (Utnapishtim, Deucalion).
The Elves are not a graceful, pure, immortal race. They are as mortal as the races of Men, albeit with a longer lifespan, and by turns nihilistic, fanatical, and savage. They are not somewhat aloof as the Tolkien elves were - they're outright arrogant and look down on other races as animals. Their overarching philosophy is that the world is a blasphemy created by an act of primordial sin, not a treasure to be preserved. This could be seen as a return to the original vision of the Welsh elves - which were by and large a dark, mysterious and malevolent folk - in combination with other concepts such as physical transcendence.