Tone down the carb-9

Post » Wed Aug 26, 2009 6:01 am

Also have you seen a competitive game battles brink game? half of the team are light characters ALL with the carb-9 OR kross.. almost nothing else.. ON BOTH TEAMS.. There is usually maybe 1 heavy tops... 1!!!! Sometimes no heavy. Also, operatives don't even give picked unless they are needed. So what does that say about balance?

It says nothing about balance this early in a game's lifetime.

It says these are the easiest tools for MOST players to use. A good Operative can severely compromise the enemy team's defensive line. A good Heavy with support (translation: NOT TRYING TO SOLO THE ENTIRE ENEMY TEAM) can really rip up those enemy defenses once they're disrupted.

IF a team takes advantage of the different classes and body types well, they WILL do better than a coordinated and skilled team who only have Lights with SMGs.
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joeK
 
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Post » Tue Aug 25, 2009 10:26 pm

I use the Carb-9 as a secondary with the Lobster GL as a primary. I hadn't realised any over-use of the Carb', but do agree that there are weapons that are more stable and accurate. I tend to use it to drill enemies knocked'down by the GL and it does the job fine.
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Camden Unglesbee
 
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Post » Wed Aug 26, 2009 11:39 am

I was a die hard fan of the Carb... tried all the other weapons and as I got better with aiming in the game, just found the Kross to be better suited. I watched the 5v5 ladder on Justin.tv and saw a lot of carb use thats for sure... but after a practice match with my clan I do not regret going with the Kross in the slightest.
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Kirsty Wood
 
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Post » Wed Aug 26, 2009 3:28 am

Ugh I can't stand using the CARB-9. When firing you can't tell if it's recoil or your characters having a massive epileptic seizure. If the enemy is using it out of melee range, it's my advantage.
Now the Bulpdaun is the way to go. Very stable and accurate even before the attachments. A lot less wrestling with the mouse is involved even at mid-range. It's even worth going for the clumsy or low-healthed targets at a long range. The ease of making sure the shots land at all will keep you a step above the enemy on equal grounds. At the ranges it's made for, staying at full-speed shouldn't set you back.

If you need convincing, attach everything you think is best to the Bulpdaun, aim down your sights on one spot and unload the mag. Use the resulting bullet holes to see the spread. Go back to the CARB-9, repeat the steps and compare the results.
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Jamie Moysey
 
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Post » Wed Aug 26, 2009 6:43 am

No way, I can hardly use the Carb-9 as it is. I hate that thing with a passion, it kicks like a mule and has insane spread ._. I only seem to be able to get it to work at point-blank range.

The SMGs are weak, and TERRIBLE beyond close-range in most cases, especially if you're a high level because the bots aren't just going to stand there and yet you whittle down their HP slowly. They're fine as they are.


You must be a hidden user and trolling?

It has close to 0 kick and have pinpoint accuracy. Its the best weapon in the game bar the Buld, another SMG.
The Automatic Rifles are not even close, they are miles, THEY kick like mules. The only other weapon thats good is the maximum heavy machine gun, or LMG.
This gun have very good accuracy, very low recoil and good damage. The other heavy guns are there for looks but stand no chanse vs the raw power and accuracy of maximus. Stick a Cog sight on it and use it as a semi sniper rifle, awsome.
Still...SMGs do rule the game for sure.
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Leah
 
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Post » Wed Aug 26, 2009 12:33 pm

Now whos trolling Waaga? Carb 9 does not have 0 kick and definatly does not have pinpoint accuracy.
As for best weapon in game you seem to forget the gerund which can definatly compete with carb 9.

Consider it unbalanced if you like, but saying stuff like carb 9 has 0 kick and pinpoint accuracy makes you look pretty dumb, seeing as it is not even remotly true.
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Katharine Newton
 
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Post » Wed Aug 26, 2009 3:46 am

You must be a hidden user and trolling?

It has close to 0 kick and have pinpoint accuracy. Its the best weapon in the game bar the Buld, another SMG.
The Automatic Rifles are not even close, they are miles, THEY kick like mules. The only other weapon thats good is the maximum heavy machine gun, or LMG.
This gun have very good accuracy, very low recoil and good damage. The other heavy guns are there for looks but stand no chanse vs the raw power and accuracy of maximus. Stick a Cog sight on it and use it as a semi sniper rifle, awsome.
Still...SMGs do rule the game for sure.

You're [censored]ting me right?

http://denkirson.xanga.com/738334226/brink/. You can CLEARLY see that the only SMG with worse accuracy is the Tampa. The Carb has a goddamned HUGE cross-hair/reticule, the only way you're going to get all the bullets to hit is at point-blank range.

And I hope you're kidding about recoil. On the Carb if the first bullet doesn't recoil, the second will. It's one of the few full-auto weapons that is impossible to burst-fire ADS without being taken for a joyride, trying to kill anything beyond close quarters with that thing is all down to the luck of the spread (indicated by the on-screen crosshair circle, which for the Carb-9 is [censored] HUGE). Whereas the Gerund won't recoil until the 3-4 bullet, and the Rhett also won't recoil until around the 3rd. The Euston has the same kick as the Carb, but better accuracy and damage. The Assault Rifles only have worse recoil/accuracy than SMGs if you hold down the trigger, whereas SMGs start with bad accuracy but don't develop much spread on full-auto.

And you're joking about the Maximums being a "sniper rifle", right? I'm not we're even playing the same [censored] game here, or if you're trying to troll me in response to my apparent "trolling".

Don't get me wrong, I've warmed up to the Carb. Fact is, there's no SMG better for CQC. There, it's high spread and recoil don't matter... they can even help, because if you aim from the hip at the chest you'll probably get some headshots in... but anything beyond about 8 meters and I'd rather just swap to a Ritchie, Sea Eagle or Kalt and ADS to get some precision.
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Cameron Wood
 
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Post » Wed Aug 26, 2009 4:50 am

It has close to 0 kick and have pinpoint accuracy.

You're kidding, right?

CARB-9 has terrible auto-fire accuracy on PS3, but it's BRUTAL when you're in close, and burst-firing lets you control the spread reasonably well. And as the stats show, it's no better on PC.

Are you on XBox? If so, congrats, another area where you guy got shafted. Starting to think maybe Microsoft have done something to piss off SD, and this is their revenge...

By the way, Super Pangolin's been an active contributor on the forums since before the game's release - I'd say he's reasonably well-known by now... Nice try on calling him a hidden user and a troll, but you joined later than him, and have less of a stable reputation - if anyone's a troll it's you for making the accusation (I don't think you are, by the way, just saying you're a more likely target for the accusation than the person you're accusing).
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Connor Wing
 
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Post » Tue Aug 25, 2009 10:35 pm

By the way, Super Pangolin's been an active contributor on the forums since before the game's release - I'd say he's reasonably well-known by now... Nice try on calling him a hidden user and a troll, but you joined later than him, and have less of a stable reputation - if anyone's a troll it's you for making the accusation (I don't think you are, by the way, just saying you're a more likely target for the accusation than the person you're accusing).

Thanks man, good to know you've got my back. :thumbsup:
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jason worrell
 
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Post » Wed Aug 26, 2009 9:29 am

What I dont understand about the Carb-9 is its damage. It clearly is meant to be a 9mm sub-machinegun. Now the Kross (aka http://en.wikipedia.org/wiki/KRISS_Super_V) is a .45 cal sub-machinegun. Anyone familiar with these calibers will tell you that the .45 is going to do more damage to a target. So why is it that the Carb-9 gets all this damage in-game?
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Laura-Lee Gerwing
 
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Post » Wed Aug 26, 2009 3:41 am

Brink does not have calibers, and more importantly it is not about realism.
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Kara Payne
 
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Post » Wed Aug 26, 2009 5:40 am

What I dont understand about the Carb-9 is its damage. It clearly is meant to be a 9mm sub-machinegun. Now the Kross (aka http://en.wikipedia.org/wiki/KRISS_Super_V) is a .45 cal sub-machinegun. Anyone familiar with these calibers will tell you that the .45 is going to do more damage to a target. So why is it that the Carb-9 gets all this damage in-game?

It's for balancing reasons I imagine.
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CRuzIta LUVz grlz
 
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