Tons of Inconsistency?

Post » Mon Mar 04, 2013 1:19 pm

So, I'm not sure if it's just me, but I have a few issues with consistency in this game; namely in the following categories:

1. Bullet Damage. Sometimes the Gauss and Predator Bow bodyshot OHK me in full armor energy and health. It's not a ping issue, because in the kill cam you can see that I have armor enabled, and kill cam is server time synced i.e. it's what both players saw from their POV put together (which explains the body stretching btw). In addition to that, sometimes at close range, it takes me 3-4 bursts to kill someone whereas it should only take 2 ever if I land all 6 bullets with a Grendel. I can count the hit markers and still not get kills.

2. Stealth Coverage. Sometimes dudes are incredibly invisible (I actually ran into a guy who was in stealth and I was very confused for a short while what was stopping me, haha). I feel like their are some constituents which dictate the amount of translucency but it isn't enough to be quantifiable which makes it random.

3. Visor Tagging: What does it take to freaking tag a guy? Sometimes I clip them with teh edge of my visor and that gets it, and sometimes I have them eclipsed by my giant square (who the in the hell's idea was that to replace a reticule with a giant box? Fire them.) and still not get any tags! It's also less likely when there's something scanty in front of my box like a 1 inch diameter pole; throws everything off.

Crytek, inconsistencies produce randomness in a game. Randomness kills competitive play because nothing is quantifiable and victory is based on RNG and not skill. Please, look into this items!

Is anyone else experiencing this weird inconsistencies, or is it just me?


/off topic rant

I much much much prefer deflection that was kill based and not timer based (i.e. once you got resurgence skill kill, you lost deflection). With the timer based system, I come across at least 3x as many enemies with deflection. So annoying!
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Alyna
 
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Post » Mon Mar 04, 2013 10:04 pm

1. Bullet Damage. Sometimes the Gauss and Predator Bow bodyshot OHK me in full armor energy and health. It's not a ping issue, because in the kill cam you can see that I have armor enabled, and kill cam is server time synced i.e. it's what both players saw from their POV put together (which explains the body stretching btw). In addition to that, sometimes at close range, it takes me 3-4 bursts to kill someone whereas it should only take 2 ever if I land all 6 bullets with a Grendel. I can count the hit markers and still not get kills.

2. Stealth Coverage. Sometimes dudes are incredibly invisible (I actually ran into a guy who was in stealth and I was very confused for a short while what was stopping me, haha). I feel like their are some constituents which dictate the amount of translucency but it isn't enough to be quantifiable which makes it random.

3. Visor Tagging: What does it take to freaking tag a guy? Sometimes I clip them with teh edge of my visor and that gets it, and sometimes I have them eclipsed by my giant square (who the in the hell's idea was that to replace a reticule with a giant box? Fire them.) and still not get any tags! It's also less likely when there's something scanty in front of my box like a 1 inch diameter pole; throws everything off.

1. I've never experienced this, but I play on the PS3. There may be something different here. I'm curious if it was a headshot detection but was not displayed as such. If that's the case, that's just some SOL BS right there.

2. I was always convinced that it's just the lighting, and still have not run into any "completely invisible" enemies. I've had a few where I ran into nearly invisible ones, but once my crosshair aligned with the enemy I saw them. Not to say I don't believe you.

3. YES. This one I have experienced over and over! Why the consistency here? Sometimes you can go Tag-Tag-NOPE-Tag. That one that gets away breaks the flow :/

I much much much prefer deflection that was kill based and not timer based (i.e. once you got resurgence skill kill, you lost deflection). With the timer based system, I come across at least 3x as many enemies with deflection. So annoying!

I agree wholeheartedly here. It's ridiculous for ppl who can get a faux-pas Max Nanosuit and get a triple kill with it.
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Jonny
 
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Post » Mon Mar 04, 2013 9:00 pm

So, I'm not sure if it's just me, but I have a few issues with consistency in this game; namely in the following categories:

1. Bullet Damage. Sometimes the Gauss and Predator Bow bodyshot OHK me in full armor energy and health. It's not a ping issue, because in the kill cam you can see that I have armor enabled, and kill cam is server time synced i.e. it's what both players saw from their POV put together (which explains the body stretching btw). In addition to that, sometimes at close range, it takes me 3-4 bursts to kill someone whereas it should only take 2 ever if I land all 6 bullets with a Grendel. I can count the hit markers and still not get kills.

2. Stealth Coverage. Sometimes dudes are incredibly invisible (I actually ran into a guy who was in stealth and I was very confused for a short while what was stopping me, haha). I feel like their are some constituents which dictate the amount of translucency but it isn't enough to be quantifiable which makes it random.

3. Visor Tagging: What does it take to freaking tag a guy? Sometimes I clip them with teh edge of my visor and that gets it, and sometimes I have them eclipsed by my giant square (who the in the hell's idea was that to replace a reticule with a giant box? Fire them.) and still not get any tags! It's also less likely when there's something scanty in front of my box like a 1 inch diameter pole; throws everything off.

Crytek, inconsistencies produce randomness in a game. Randomness kills competitive play because nothing is quantifiable and victory is based on RNG and not skill. Please, look into this items!

Is anyone else experiencing this weird inconsistencies, or is it just me?


/off topic rant

I much much much prefer deflection that was kill based and not timer based (i.e. once you got resurgence skill kill, you lost deflection). With the timer based system, I come across at least 3x as many enemies with deflection. So annoying!


Getting shot around corners, getting 1 shot through armor by guns that can't one shot or by melee through armor, my own swarmer killing me, killstreaks not being able to be deployed, dropping a full clip in someone and no bullets registering are all some of the random things that have added to all of the other bad things in multiplayer that have sapped my will to continue really.
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Astargoth Rockin' Design
 
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Post » Mon Mar 04, 2013 11:06 pm

The only consistent thing about this game is the inconsistency.
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Alex [AK]
 
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Post » Mon Mar 04, 2013 10:17 pm

The great, all mighty, full of wisdom SDUB has spoken.This game is now officially RIP..
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Adriana Lenzo
 
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Post » Mon Mar 04, 2013 3:57 pm

In addition to that, sometimes at close range, it takes me 3-4 bursts to kill someone whereas it should only take 2 ever if I land all 6 bullets with a Grendel. I can count the hit markers and still not get kills.


Its like your reading my mind, i thought i was the only one; at least now i know im not going nutz. Even with that isolated test we demo'd it proved even at 30m you can drop someone with 6 bullets. Ive had encounters at 15m in which they can take up to 3 or 4 burst.

Gawd yes i agree.
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lilmissparty
 
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Post » Mon Mar 04, 2013 11:26 pm

The great, all mighty, full of wisdom SDUB has spoken.This game is now officially RIP..


Battlefield 3, Grand Bazzar, LAV or BMP.

Let's do it!
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lillian luna
 
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Joined: Thu Aug 31, 2006 9:43 pm

Post » Mon Mar 04, 2013 3:16 pm

Battlefield 3, Grand Bazzar, LAV or BMP.
Let's do it!

Even better! You get to watch me do stunts in jets! (No really, this is me)

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Brentleah Jeffs
 
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Post » Mon Mar 04, 2013 3:50 pm

I saw it already, it's very good. ;)

It should be a bit of a troll, because he's only farming kills in the LAV on Grand Bazzar, Conquest.

Back on topic.

I noticed that aswell, that you can't sometimes see a cloaked enemy in front of you. And in some situations i have to put my hole mag in an enemy. And no, i don't miss.
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JAY
 
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