Many gamesas games of the past have a steep learning curve.
In fact, it's almost impossible to dive straight into an
gamesas game without having gone through the "Tutorial".
When you open games, such as Diablo and Unreal Tournament,
right off the bat it's mindless hacking and slashing and fragging...
I think this is one of many reason why gamesas games of the past
didn't have great sales. And that is b/c there are far more
gamers with low IQ's than high IQ's, which probably explains why
the aforementioned games were hugely successful...