Too many acxtors cause CTD?

Post » Fri Apr 05, 2013 4:21 pm

As the title says, can too many actors cause CTDs? I have ASIS along with momod and a few other cretaure mods. I rarely get crashes, but I noticed if I run from 2-3 big mobs of enemies [8-10+ actors per mob] [they don't despawn], the game starts getting fairly crashy. It has happened once, I had to do killallactors and then the crashing stopped. Thankfully most of my npcs are essential.

Also, is there a way to kill all the hostile mobs currently loaded? Or perhaps a way to force a world respawn? After running the command I waited for 3 days just to be safe [I have a 3 day world reset timer mod]
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Flesh Tunnel
 
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Post » Fri Apr 05, 2013 5:55 pm

Remember that this game was made for xbox with an outdated engine. The engine can't handle that many actors especially with a modded game.
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David Chambers
 
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Post » Fri Apr 05, 2013 8:57 pm

Yeah, I guess I need to either not be a coward or let the world reset more often. But really, who wants to fight 10 necromancers at level 10?
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Joe Bonney
 
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Post » Sat Apr 06, 2013 4:57 am

Too many things trying to be displayed at once does cause crashes. To get a complete respawn of the Game World requires spending 30 days in Player Home or similiar places like the testing cell.
I have modified my Bashed Patch to decrease the respawn times for the game to less than thirty days.
I can not answer questions on specific Mods :confused:
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Matt Fletcher
 
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