Too many dragons, too weak, too soon

Post » Thu Dec 15, 2011 9:00 pm

Shouts.

Shouts require souls, the only way to get souls is to kill dragons.

Imagine if Dragons were WAY harder...you'd have all the shouts, but only like 3 unlocked, and it would svck.
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Kelly Upshall
 
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Post » Fri Dec 16, 2011 2:01 am

I didn't say that humans as a whole were incapable of hurting dragons, I noted myself that the blades, who were specialists, are able to kill them, but the MQ tells us that the dragons were absolutely slaughtering humans and mentions nothing of Alduin constantly resurrecting his killed bretheren during the war IIRC.

so go ahead, record the source and post it here..


I really wouldn't take the time, with being correct or not.

Because no they do not flat out say why the sky is blue and why the grass is green. I think they figured you might have gotten an idea about Alduin being the linchpin to ruling over man kind also maybe you would be like hmmm he can resurrect dragons and until they learned the Thum they couldn't even really hurt him.

If you think about it with all they say and all of what your character sees I do not see how you cannot tell Tale is correct. I guess we just might have one of those god is real because you cannot disprove his existence vesus no god is not real because you cannot prove his existence.

I wouldn't even be arguing or anything if all the stuff right in front of your (the player's) face did not give the answer to the past.

Edit: Also the first dragon you kill, do you think they really needed you to stop the Dragon? No. You basically are there to help and you absorb the soul. At a low level you cannot say I did'z evarything. Granted depending on route you can do a good majority of damage. I have literally sat there and let them kill the dragon just out of curiosity.
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Eliza Potter
 
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Post » Thu Dec 15, 2011 9:16 pm

Have you played until you reached the more advanced dragons? It's true, I can beat a regular dragon with barely any effort, but those Ancient Dragons.. oh man. They aren't so easy...


Yes, there are some tough dragons in the game, but that's later, when you're higher level. Which is my point - the dragons come in *too early* in the game. Since the devs want the dragons to be beatable by the player, they make the early dragons beatable by a level 5 to 6 character (it might not be easy, but it's possible at those early levels). This is what I'm talking about. Other than that dragon outside Whiterun which sort of starts the main quest, the player shouldn't really be encountering dragons before level 20-30ish, so that A) the dragons would always be scaled up to a level where they're appropriately strong compared to other threats the player faces like bandits, sabre cats, and giants, and B) The player is strong enough to plausibly be slaying dragons.

It's just hard to believe that the epic threat of dragons, which is supposed to be some sort of ultimate threat to humankind, can be fairly easily slain by a level 5 character. As someone else said, if they were that easy, then nobody would care about them - they'd be about the same threat level as bandits and bears, which the humanoids have managed for thousands of years. It's this mental discord which bothers me - everyone's so terrified of dragons, but I'm a weak, low-level character and I'm slaying them left and right. Cognitive Dissonance.
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Jeremy Kenney
 
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Post » Thu Dec 15, 2011 9:30 pm

The problem with unscalable random dragons is that they could potentially lock the game up for you, where you are not able to get anywhere or do anything about them.


Which goes right back to my original point that too many dragons spawn too early in the game (yes, it's quite possible to intentionally delay the main quest, but manty players their first time through might not realize they can just ignore the main quest line and come back to it later (particularly if this is their first Elder Scrolls game), and anyhow, natural curiousity will keep a lot of them going down the main quest, for the most part, I would think.

I'm just saying they could have potentially delayed most of the randomly spawning dragons attacking cities, circling mountain tops, etc till later in the main quest. Perhaps you would still encounter a few dragons near word walls and at burial mounds, and like I said, they could have tried to at least explain the weakness of the dragons as being because they have just been revived, with the player in a race against time as the dragons will be getting stronger every day, or something like that. Then, you could feel like at least the weakness of the dragons early on was explained by Lore, and doesn't violate the idea that they would be a very hard threat eventually, if you don't stop them.
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des lynam
 
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Post » Thu Dec 15, 2011 8:56 pm

I agree that early Dragons are a bit too weak, however they at least avoided the Stunted Scamp Problem in this case. For those who don't know: if you run the main quest in Oblivion at a low level, you discover that the horrifying threat the guards at Kvatch are powerless to stop...is a handful of said Scamps; if you run it at level 20+, it's top-end Daedric entities that can easily swat aside whole companies of guards and make it feel like the invasion is actually dangerous.

Dragons, on the other hand, while fairly easy to kill early on, are still dangerous if you let them Breathe on you, so you have to be careful how you fight them. As you get higher in level and start fighting Elder and Ancient Dragons, it can be very easy to die to one while killing one can be a real slug-fest; this is especially true on higher difficulties, due to how the settings work. They're also harder if you haven't got a Legendary++ weapon (or two if Dual-Wielding) and 4x47% +DMG enchanted gear, since you won't be able to one-shot them from hiding and will actually have to trade shots for a while.

I know that when my first character had a basic Elven bow and arrows she was barely denting average dragons with a normal shot, and it wasn't until she got a Legendary++ Daedric one with the aforementioned +DMG enchantments that she was able to easily down them. Even then, Ancient ones were still a pain if she didn't surprise them, since they hit like a freaking truck and had a massive HP reserve.
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Laura Richards
 
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Post » Fri Dec 16, 2011 3:48 am

I don't know why so many people are disappointed that dragons aren't invincible monsters of ultimate destruction.

They went extinct, for crying out loud. Clearly they're killable. They were wiped out of Morrowind by cliffracers. And cliffracers never conquered Vivec City. Why would dragons be so much better?

The legend and end of the world threat are about Alduin. Not the entire species.


This^
Also the ones you see at the beginning of the game are the weakest of the species as the game will point out during loading screens
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Steven Nicholson
 
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Post » Fri Dec 16, 2011 8:20 am

Dragons dont need to be uber engines of destruction unkillable. They just need to be a bit tougher like 20% or so and about the same percentage more rare

:D
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Elina
 
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Post » Fri Dec 16, 2011 12:29 pm

They don't need to be that tough. There are hundreds of them. At least it seems that way.
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Sista Sila
 
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Post » Fri Dec 16, 2011 10:16 am

I disagree about the too many part, i agree about the other 2.
I play on master difficulty and wherever i see a dragon i try to kill everything else in the area first so i can have a decent fight with him.
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^_^
 
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Post » Fri Dec 16, 2011 6:12 am

When the CK comes out, I bet there will be a massive dragon overhaul that induces 70 types of dragons, all with different levels and I bet level 1-10 Dragons will be baby dragons, 11-20 will be a bit bigger "Growing Dragons", 30-50 dragons will be hard as [censored] to beat and would look awesome and at level 51, Dragon MEGA bosses will appear. These mega bosses will be 2 times the size of a standard dragon, second only to Alduin himself, and everytime you encounter them, they will have 2-3 other standard dragons helping them. Beat that :P
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Sista Sila
 
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Post » Fri Dec 16, 2011 11:31 am

There is absolutely no suggestion in any of the dialogue for the main quest or in any of the books in game that Alduin was resurrecting dragons previously, that is pure speculation.
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Tiffany Castillo
 
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Post » Fri Dec 16, 2011 3:35 am

On my newest char I played a good 10-15 hours up to level 20 before I started the MQ, and it somehow felt good to get some hours in Skyrim to see how the land was before the comeback of dragons...that's a motivation too.

But I agree with the OP that dragons should be fewer and harder. I mean, an animal that makes the earth shake when it lands should really kick ass, even with a frost troll, a mammoth or a giant, and particularly with a "bandit boss" with some horrible sharpened iron lump in his hands.
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Jennie Skeletons
 
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Post » Thu Dec 15, 2011 11:57 pm

Shouts.

Shouts require souls, the only way to get souls is to kill dragons.

Imagine if Dragons were WAY harder...you'd have all the shouts, but only like 3 unlocked, and it would svck.


That's much better than the way it is now...where we can literally be swimming in souls and dragon parts that are worthless because they were too easy to get.
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Chantelle Walker
 
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Post » Fri Dec 16, 2011 12:27 pm

I really wouldn't take the time, with being correct or not.

Because no they do not flat out say why the sky is blue and why the grass is green. I think they figured you might have gotten an idea about Alduin being the linchpin to ruling over man kind also maybe you would be like hmmm he can resurrect dragons and until they learned the Thum they couldn't even really hurt him.

If you think about it with all they say and all of what your character sees I do not see how you cannot tell Tale is correct. I guess we just might have one of those god is real because you cannot disprove his existence vesus no god is not real because you cannot prove his existence.

I wouldn't even be arguing or anything if all the stuff right in front of your (the player's) face did not give the answer to the past.

Edit: Also the first dragon you kill, do you think they really needed you to stop the Dragon? No. You basically are there to help and you absorb the soul. At a low level you cannot say I did'z evarything. Granted depending on route you can do a good majority of damage. I have literally sat there and let them kill the dragon just out of curiosity.

So basically you're basing your argument entirely on speculation? I thought so.

Plus, don't go into the whole God argument. If you try to use the absence of proof as proof that something exists, you are committing to argumentum ad ignorantium - a logical fallacy. The person without evidence having been presented to them (me) would be correct to say that, until evidence is presented, your speculation is unfounded.

There is no evidence that the dragon war only continued because Alduin was resurrecting everyone, there is no evidence that humans other than the specialised dragon-killing Blades were able to defeat the dragons until Parthuurnax defected. It has already been stated that Parthuurnax is the sole reason humans won, and he didn't teach them dragonrend; once they had the thu'um, humans were defeating dragons without dragonrend, but created it to defeat Alduin.
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Angel Torres
 
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Post » Thu Dec 15, 2011 11:27 pm

somewhat lore friendly explanation: you are the dragonborn, the dragonslayer of legend, of course slaying dragons is easy, it's what you were born to do.

As it stands I think you're just passing through a phase, there are these little 'jumps' in Skyrim you need to watch out for, basically in a level or two the more poeerful type of dragons will start appearing, and the fights will start to become tough again, until you outlevel them, and the next dragons appear, etc. etc. My char's around level 40, things seem to be levelled fairly well, can kill bears and cats with no trouble, giants and mammoths with some trouble, but those dragons are the toughest, although not so much as to be unmanageable.
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Fanny Rouyé
 
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Post » Fri Dec 16, 2011 11:00 am

Read the book entitled 'The Dragon War'. It can be found in Esbern's home in the warrens.

It specifically says that until the dragons taught their 'magicks' to men, humans died by the thousands; it specifically says that the tide did not begin to turn until after this.

Whatever speculation anyone wants to make, this is an in-game source there for anyone to read. The thu'um was directly responsible for giving humans a fighting chance against DRAGONS, not just Alduin, DRAGONS.
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Riky Carrasco
 
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Post » Fri Dec 16, 2011 11:53 am

The only problem I have with dragons is that they are too many. They spawn too often with fast travel.

I think that after the end of the main quest, dragons should be found only at their lairs. They are cool first 50 hours but after this they are just annoying.

I must admit they are challenging at lvl 53. Those ancient dragons are pretty strong.
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Emily Graham
 
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Post » Fri Dec 16, 2011 4:38 am

in 50 hours game play, ive seen 3 dragons.... the one at the start, then watchtower in whiterun, then 1 random one :S what am i doin wrong.. lol
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Jesus Duran
 
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Post » Thu Dec 15, 2011 10:59 pm

Yeah, there was a dragon in this area i wanted to go and I kept avoiding it, but then I eventually decided to fight it (this is my second ever dragon) and I just casually fired a few arrows, and it flew around aimlessly, never attacking me, then eventually landed and shot some weak fire at me. I walked around to the side and kept casually shooting and it was dead after about 10 arrows. They don't seem to be able to tail whip you, and barely able to turn, so if you jsut go to the side out of them they can barely touch you. Bears frighten my character much more, and yet have far less valuable remains.
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Mr.Broom30
 
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Post » Fri Dec 16, 2011 8:24 am

First Dragon i fought was at Lvl 16 on an Orc Warrior on Master Difficulty, it was the one at the Watchtower. His breath would 1 shot me if i got hit solidly with it (Even if it just grazed me, i had to use healing potions during the burn damage), and his melee would 1 shot me too. I ended up having to summon a Storm Atronach with a Scroll to tank him as i was shooting him with arrows. The dragon had already killed those 3-4 guards, and was repeatedly knocking Irileth to the ground.

When the CK comes out, I bet there will be a massive dragon overhaul that induces 70 types of dragons, all with different levels and I bet level 1-10 Dragons will be baby dragons, 11-20 will be a bit bigger "Growing Dragons", 30-50 dragons will be hard as [censored] to beat and would look awesome and at level 51, Dragon MEGA bosses will appear. These mega bosses will be 2 times the size of a standard dragon, second only to Alduin himself, and everytime you encounter them, they will have 2-3 other standard dragons helping them. Beat that :P


Don't forget, Bethesda already gave us the texture and animation to make a Dracolich with the Skeletal Dragon underneath the Labyrinthian. Imagine a Dragon not only using Shouts, but also using Master level spells...
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Laura Samson
 
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Post » Fri Dec 16, 2011 7:37 am

That's much better than the way it is now...where we can literally be swimming in souls and dragon parts that are worthless because they were too easy to get.

i currently have all the shouts and still like 56 souls remaining, i dont want there to be fewer, hard enough to find for me as is, but harder, i wana have to run away from them sometimes
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Rob Smith
 
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Post » Fri Dec 16, 2011 8:25 am

i currently have all the shouts and still like 56 souls remaining, i dont want there to be fewer, hard enough to find for me as is, but harder, i wana have to run away from them sometimes

This.

Currently, using the become ethereal shout and the elemental fury shout with a poisoned blade makes short work of them. I use regular steel armour upgraded and a skyforge steel sword with no shield and they're never a problem unless they eat me. I want to fight dragons with triple the health, the ability to disarm me and a decent melee attack.
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matt white
 
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Post » Thu Dec 15, 2011 8:46 pm

Dragons are too weak, but they aren't too soon. The best thing Bethesda could have done would have been to keep dragons just as powerfully awesome as they are supposed to be, and to give us a variety of smart, interesting ways to avoid getting killed by them (such as sneaking, or playing dead, or ducking into caves). Bethesda didn't, however, and they won't. Dragons as they are now is probably for the best.

I have no opinion on their quantity.
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Auguste Bartholdi
 
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Post » Fri Dec 16, 2011 11:31 am

I dont want them too powerful to kill. How about make them 20% stronger and 20% less numerous instead? Just tweak them a bit

:D
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djimi
 
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Post » Fri Dec 16, 2011 4:08 am

Dragons HAVE to killable early on how else would you be able to use the shouts - it's is as intended and I don't really see how they could change it.
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Nathan Maughan
 
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