It's because the nerfs are all pretty conservative.. What would be really nice, (but I don't think we're going to see) is a comprehensive weapon rebalancing, where all the weapons are compared, assigned roles, then given stats that allow them to excel in those roles.
Yeah everyone agrees with nerfing the game so aimbotters are more powerful and anything against their power is bad. DSG increased accuracy helps aimbots assault rifle point blank realistic damage hurts aimbots. Anything that benefits a fast realistic shot which is a better gunman in real life is bad and anything super precise and or an aimbot is good according to all your counter strike source babies. In real life a guy that can draw fast and hit a target first although it might not be a perfect headshot is a better gunfighter than some guy that pulls his gun lines up a perfect headshot or swipe across the head and tries to line up every shot perfectly. They used to illustrate this in old gangster movies about bootlegging. Too bad this reality is lost on you counter strike aimbot babies.
P.S. This is why you are losing and your aimbots have made you lazy most of you sound asleep when you talk on the mic your not even amped up. There is something wrong with you guys you should be getting pumped when you play. Every good gamer I know gets pumped. Until you learn this you will fail. Just because my killcams are not as pretty as yours doesnt matter the facts are that I get the drop on you almost everytime and I play on mostly european servers where I have a 200+ ping and I'm still getting the drop on you by a longshot. You can nerf the game any way you want to and you are never going to beat that. All you are doing is making yourself look ridiculous. The only reason headshotting and lining up all your shots worked in the past is because in counter strike and battlefield you have very limited movement speed(same thing in c2). You run like molasses in those games which I always thought made it for noobs. In the quake series you run fast. Really Crysis 3(I love the movement in this game so fluid and quick, really I think cloak mode and armor mode should be faster and abandon the single energy pool idea manu should be standard and aa should also be standard quake with armor was just a more satisfying game because it makes the targets hard to kill high kill games aka "hardcoe" are just unsatisfying because the target dies too fast it flattens the skill curve(the whole point of making high kill aka "hardcoe" games with low armor like all the army games(cod,bf,cs)is because the quake players became so high in skill that it would take years to match their performance and scare away new gamers instead gaming should be viewed as joining a guild and that it will take you years to become the best as is true in war you are not the ultimate soldier in a few months but armor changes everything in a no armor world you have to hide and camp and use ambush tactics in an armor world with respawn fortune favors the bold agressor especially in point capture game full of ametuers to kill) is like Quake 5 with ADSing and a bunch of assault rifles. See this is why you should have gone back and played Quake and respected that older generation of gamers because now you see that you don't measure up.