Too many skill points?

Post » Mon Mar 10, 2014 7:09 am

I've seen it mentioned that the total number of available skill points can be between 300-600. This seems a ridiculous number to me. I've worked out that I want around 120, to have a class skills, 2 weapons, armour, race and 2 crafting skills. This seems a lot to me. Going beyond this appears to be creating a super character and puts less value on where you choose to allocate your skill points.
I'd be interested to hear from others, and their perspective on this.
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Jerry Jr. Ortiz
 
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Post » Mon Mar 10, 2014 1:30 am

you could, yes, but you would need to be lvl 50 Vet 10, doing all 3 faction questlines, with all the other quest realted skill points. you'd need to commit some serious time

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maria Dwyer
 
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Post » Mon Mar 10, 2014 10:23 am

honestly the more skills points the better, so you can keep doing stuff and don't run out of stuff to do.

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Louise
 
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Post » Mon Mar 10, 2014 9:46 am

Maybe you′re completely going to ignore guild, werewolf, vampire and pvp skill lines, but i rather use them...

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Gemma Flanagan
 
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Post » Mon Mar 10, 2014 12:58 pm

If it seems like a ridiculous number, then the facts of these numbers might be ridiculous.

There was a bug in the PTS where a skill book would continuously add a skill point to your tally every time it was read. The skill points were visual on the tally only & could not be used.

So....don't worry so much about it.

Besides, you have to find all the skyshards & do the quests that offer the bonus skill points.

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James Baldwin
 
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Post » Mon Mar 10, 2014 6:05 am

Wouldn't it make the game more realistic to create a new character rather than allowing an unboundless template for a single character?

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Laura Elizabeth
 
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Post » Mon Mar 10, 2014 6:31 am

neither is more realistic than the other.

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KU Fint
 
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Post » Mon Mar 10, 2014 4:35 am

I don't know what the Thieves Guild and Dark Brotherhood skills are yet.

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lisa nuttall
 
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Post » Mon Mar 10, 2014 9:22 am

600 number was a bug. Latest number I've heard was 250.

I currently plan on using 165-220. Larger range, because some trees I don't plan on devoting points to until much later on.

It is a lot of points, but as far as power is concerned, nearly every ability/passive won't benefit you unless you have it slotted, so it isn't like you are tapping into every skill line at once.

As for the discussion on choice and planning out builds or whatever, that seems to be one of those topics where not everyone will ever agree. Some prefer to have tight builds that can allow no waste, others want to have the freedom to pick up miscellaneous skills they may not use often.

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gemma king
 
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Post » Mon Mar 10, 2014 11:12 am

I've never heard of someone who started training at a later period in their life and achieve at a high level. I'm sure there are some but this is not the norm.

And given we appear to disagree on many things, your perspective holds less sway for me.

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Lalla Vu
 
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Post » Sun Mar 09, 2014 11:09 pm

Yes i have heard that too, but if it is like they say, and you will only be able to master two crafting skills, than it cant be as much as 300+

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Wayland Neace
 
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Post » Mon Mar 10, 2014 6:55 am

That doesn't change what I said. The fact that some people seem to have almost limitless ability to learn is enough reason.

It's only 300. I could do the build I want and master 3 crafts.

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Nancy RIP
 
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Post » Mon Mar 10, 2014 12:23 pm

It actually does, if you're aiming for realism then the norm is what you will create a world on the basis of. Allocating it as a base template to all is not realistic.

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Josephine Gowing
 
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Post » Mon Mar 10, 2014 3:29 pm

Meh you shouldnt be worry about that. It will take at least months for hardcoe pals to get all possible points. And they are going to add new skill lines soon enough but probably wont be giving more skyshards (not until new areas).

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Antony Holdsworth
 
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Post » Mon Mar 10, 2014 9:59 am

and where does it say they are aiming for realism in this aspect? Even then going on the typical ESO hero story, we don't play just anyone, we play someone special that happens to be capable of learning a crap ton. So yeah, neither is more realistic than the other.

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lucy chadwick
 
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Post » Mon Mar 10, 2014 2:49 pm

They also said that they might give us more skill points with those lines.

You also recieve skill points through some quests, maybe that's how they will do it?

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Julie Serebrekoff
 
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Post » Mon Mar 10, 2014 4:31 am

The more skill points the better I want to keep my skills top
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Donatus Uwasomba
 
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Post » Mon Mar 10, 2014 5:12 am

True. Probably still better to be skill loaded then making alts (from my point of view as casual player)

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Prohibited
 
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Post » Mon Mar 10, 2014 1:19 pm

not enough imo

I want everything! :banana:

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lucile
 
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Post » Mon Mar 10, 2014 3:30 pm

I have heard there is an acheivement for getting 320 skill points in game. Not sure. I have calculated that if you were to get every skill and passive in you class line, every weapon active and passive, your racial passives and all the guild actives and passives, AvA actives and passives along with either of the werewolf or vampire actives and passives, it would take 300 points. This is before you ever look at crafting.

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Kat Stewart
 
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