Too much Fallout in my Skyrim...

Post » Mon Jun 21, 2010 7:27 am

Well there were already too much Elder Scrolls in Fallout 3 so...


http://www.nma-fallout.com/
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Ryan Lutz
 
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Post » Mon Jun 21, 2010 12:49 pm

??

Does anyone here realize that these games are being developed by the same company?
What the heck is anyone talking about with "keep the tes out of fallout" or "keep the fallout out of tes?"

Sheogorath didn't show up in Fallout 3 and ask the player to Wabbajack something. I'm just as confident that there will be no Fallout characters walking around Skyrim shooting guns at the player.

Just because the games have similar mechanics doesn't mean that they are getting "too much" of one game mixed in with the other. The games of the same basic concept, you run around in 1st/3rd person and kill stuff. NPCs talk to you and ask you for things. When games are that similar in concept, then you can expect them to be ... similar.

The only difference is the setting. There are no crossovers with the settings, so what are you guys even talking about?
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Prisca Lacour
 
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Post » Mon Jun 21, 2010 1:05 am

So what are you guys even talking about?

Gameplay mechanics.
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Life long Observer
 
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Post » Mon Jun 21, 2010 7:10 am

Maybe it's just me, but I'm worried that we are going to end up with too much Fallout in Skyrim. Has anyone else noticed that a lot of the ideas and mechanics seem to be making there way over..... I'm worried, very worried!

Like what? Perks? Ok, that's one. What else? Are there really a LOT ?

Is there one in particular that has you worried?

From what I've seen, it seems impossible to me that Skyrim will feel anything like Fallout.
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Madeleine Rose Walsh
 
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Post » Mon Jun 21, 2010 7:38 am

Well there were already too much Elder Scrolls in Fallout 3 so...


Honestly this is it. The company that branched into Fallout decided to do it, for good or ill, more or less like they did Elder Scrolls. Now they are coming back to what they specialize in, and people are seriously complaining that it is too much like Fallout?

:huh:
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LuCY sCoTT
 
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Post » Mon Jun 21, 2010 4:00 am

Gameplay mechanics.


That's my point. Gameplay mechanics don't mean anything. They vary from company to company because each has a different set of policies and minds that control the development and produce a variation in what each company thinks is the best way to go about things.

If any one company found the "perfect" way to code the 1st person game, then they would all be exactly alike. But because Fallout and TES are developed by the same company, how can anyone really expect them to be that different in any way other than plot, lore, and setting?

How can anyone really expect a company to do things two different ways? If they found a way they think is better, then they stick to it and keep developing it. You don't just abandon something that works well because "oh, but this is a different series."
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Milagros Osorio
 
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Post » Mon Jun 21, 2010 6:12 am

That's my point. Gameplay mechanics don't mean anything.

Oh, but they do, go to the Fallout forums and ask us dinosaurs/FO1/2 fans how we feel about the changed gameplay mechanics in FO3.
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Lyndsey Bird
 
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Post » Sun Jun 20, 2010 11:09 pm

Oh, but they do, go to the Fallout forums and ask us dinosaurs/FO1/2 fans how we feel about the changed gameplay mechanics in FO3.


Why did they change?
Because a new company took over. Each company has its own perspective on what is "good" or at least "better," than other systems. As long as the same developers are making both games, you can't expect them to change the system that they think works just because they are working on series X or series Y.

Moving from company to company, sure, you can see differences because they each differ philosophically. But within one developer, no. It's not too much "tes in my fallout," it's "too much Bethesda making a game I wish someone else had made."
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Blessed DIVA
 
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Post » Mon Jun 21, 2010 9:22 am

If you're refering to perks, I see them as a good addition. I was skeptical at first, but I can see how a skill-based set of perk-trees will be beneficial, since it means we don't make tons of useless skills of varying quality and scope and instead group subcategories under perks, so all skills are roughly equal.


And customisable, you can specialize in certain skills this way
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Bryanna Vacchiano
 
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Post » Mon Jun 21, 2010 5:05 am

Oh, but they do, go to the Fallout forums and ask us dinosaurs/FO1/2 fans how we feel about the changed gameplay mechanics in FO3.

I kinda like them, why you ask?
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jaideep singh
 
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Post » Mon Jun 21, 2010 1:01 pm

Unless they added V.A.T.S., I think I can deal with whatever may be included that has influences from Fallout.


This.
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Dan Endacott
 
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Post » Mon Jun 21, 2010 1:18 am

I remember all of the "Fallout 3 will be Oblivion with Guns!!!"

Now it's:

"Skyrim will be Fallout with swords and magic!"

Seriously, it's not worrying me TOO much, but I understand where the concern is coming from. We won't know though if this is a valid concern until November.
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HARDHEAD
 
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Post » Mon Jun 21, 2010 1:04 pm

How about this:

Play the game,
like its favorable merits,
dislike its unfavorable merits,
stop whining when they take certain components from Fallout and throw it into Skyrim.
And quit kicking the dead horse that was Fallout becoming an action-oriented FPSRPG after Bethesda bought it out.

It won't get you anywhere.
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Daniel Lozano
 
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Post » Sun Jun 20, 2010 11:57 pm

It's not like the Brotherhood of Steel is going to be patrolling Skyrim killing people for old world tech. Lore and art direction is all that really differentiates games.
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Ana
 
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Post » Mon Jun 21, 2010 5:10 am

Why did they change?
Because a new company took over. Each company has its own perspective on what is "good" or at least "better," than other systems. As long as the same developers are making both games, you can't expect them to change the system that they think works just because they are working on series X or series Y.

Moving from company to company, sure, you can see differences because they each differ philosophically. But within one developer, no. It's not too much "tes in my fallout," it's "too much Bethesda making a game I wish someone else had made."

Well put, I must say.
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Princess Johnson
 
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Post » Mon Jun 21, 2010 1:36 pm

I don't mind gamesas including some features from Fallout 3, why change something that works eh? :fallout:
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Roanne Bardsley
 
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Post » Mon Jun 21, 2010 1:49 am

I don't mind gamesas including some features from Fallout 3, why change something that works eh? :fallout:



OH MY GOD, SOMEBODY GETS IT!

They won't overhaul the whole game to make it "Fallout with magic" because that would derail the whole game. They are making a whole new engine from scratch, redesigning the game's mechanics completely, they will use Oblivion as a lightly-drawn blueprint for how to make the game work, and use some of the improvements to gameplay they made in Fallout as a way to darken some lines in on the blueprint (mostly with level scaling, the use of a keyring, being able to select health items from the status menu, and possibly, faction reps), and there is stuff that the beta testers and QA team are going to have to make sure they get right because they have nothing from the fanbase to go on (like dual wielding and dragon shouts). It will be a good game, don't worry.

PS. That stuff about using Fallout to implement some mechanics (like the inclusion of a keyring and faction reps) is purely speculation based on a guess or two that Bethesda like those mechanics as much as the fans do. None of it has been confirmed, so I'll appreciate you not getting your hopes up on my post and ask for proof of those mechanics being implemented.
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Lexy Dick
 
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Post » Mon Jun 21, 2010 4:44 am

Unless they added V.A.T.S., I think I can deal with whatever may be included that has influences from Fallout.


Agreed. Please do not put VATS into a TES game. Yes I'm aware that there will be dragonshouts that can slow down time, but that is actually a spell/ability that makes sense AND takes some effort into obtaining. VATS was available to the player in Fallout 3/New Vegas right from the start. What I would like to see that was absent in Fallout 3/New Vegas is the lethality of headshots. With that said, I would also like to see the importance of wearing a helmet in negating or significantly reducing the lethality of headshots.
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Jessie
 
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Post » Mon Jun 21, 2010 3:31 pm

you know fallout 3 is just a modified version of Oblivion, so its more like there is too much ES in fallout
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Sunnii Bebiieh
 
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Post » Mon Jun 21, 2010 2:29 am

This is like saying there's to much soccer in football.

If you look, you'll find the similarities between the two...yet they are oh so different when you get to the big picture. I'm just happy they get to work on a Fallout game, get better at making an open world rpg, and then come back to make another TES with all the knowledge and experience they gained.
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Marcus Jordan
 
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Post » Mon Jun 21, 2010 8:48 am

I would love vats if is like what sherlock homes does
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Kira! :)))
 
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Post » Mon Jun 21, 2010 2:34 am

If it works well, use it. Did anyone play Dragon Age Origins, and say "OMG the mechanics are so similar to Mass Effect,it doesn't feel like a fantasy game"? Don't think so.

true, true
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Siobhan Thompson
 
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Post » Mon Jun 21, 2010 10:30 am

Maybe it's just me, but I'm worried that we are going to end up with too much Fallout in Skyrim. Has anyone else noticed that a lot of the ideas and mechanics seem to be making there way over..... I'm worried, very worried!

Why be worried? oblivion was pretty blaned compared to fallout 3, FO3 had so much substance, so many options for single quest, compared to oblivion, and i can't wait to see alot of fallout 3s game mechanics improved and adjusted for the land of skyrim (really the only fallout 3 conversion worry i have is they'll attempt at a VATS system for skyrim :cryvaultboy: I hated VATS)

Face it Fallout 3 was much better than oblivion in a lot of areas, i just hope they use in skyrim the things they did good with FO3 and TES4 and improve upon the things they did bad.
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kasia
 
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Post » Mon Jun 21, 2010 5:31 pm

I just hope they learned something from New Vegas and make all of the weapons feel unique.
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No Name
 
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Post » Mon Jun 21, 2010 4:47 pm

If it works well, use it. Did anyone play Dragon Age Origins, and say "OMG the mechanics are so similar to Mass Effect,it doesn't feel like a fantasy game"? Don't think so.


Replace Origins with Dragon Age II.. and probably?


Anyway, Fallout 3 had a lot more Morrowind in it than it had Oblivion, in terms of feel, which is why I'm totally all up in this whole "It sounds too much like Fallout" stuff. That should be the approach they take to creating the world again, focusing on details, and making everything weird, but believable. If people actually knew as much as they thought they did about Elder Scrolls, they'd even know that "Radscorpions" aren't even out-of-place in an Elder Scrolls game, since Horse-sized Scorpions are native to the vast deserts of Hammerfell.

Anyway, digressing a little bit, the core of The Elder Scrolls is there. The Lore that ties the world together, the "Learn by doing" approach to character progression, and a fully realized world to explore.

And riding of Gurkog's comment, absolutely. That's one thing I've really been pushing for. If Bethesda really wants more "Visceral" combat, they've got to nail, at the very least, the distinct feel of each weapon type, if not every individual weapon itself. You know, a Dwemer Axe and Glass Axe may not seem all that different, but in terms of feel, the Dwemer would be "Heavier" (Slower, use more stamina, but stagger opponents more and have greater durability) and the Glass Axe would be "Lighter" (Quicker, degrades quickly, bonus chance to critical, lower stagger rate).
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Aaron Clark
 
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