Too Much Fallout?

Post » Thu Apr 15, 2010 10:52 am

Yeah lets just keep Oblivion's level scaling, have the NPCs talk about mud crabs all day, and have only generic dungeons with no interesting hand placed loot anywhere in the world. Sounds like a plan.



Indeed.I never got tired of Oblivion because I knew 90% of the dungeons were exactly alike.
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Gisela Amaya
 
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Post » Thu Apr 15, 2010 1:50 am

what piece of info has suggested at all that Fallout has influenced Skyrim? Maybe a mechanical thing here or there, but nothing involving the gameplay or style of Fallout.

There are perks, but not Fallout-like perks.
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Rudy Paint fingers
 
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Post » Thu Apr 15, 2010 12:02 pm

Radiation? Radiation based mutants? Nuclear weapons? Rifles? Playable race options being purely cosmetic and absolutely nothing compared to the diversity of TES and many other games? Modern/almost modern/and or futuristic weapons? Yeah, I don't see what's worth complaining over. Unless there's a MANDATORY hard mode that adds New Vegas type thirst/hunger /etc/ I don't get what the big deal is. I don't see the lore or art or story line getting hit by Fallout imitations, just some (optional) partial realism perhaps?

In spite of nearly identical controls, and similar game mechanics, Fallout from my perspective at least is a very different game than Oblivion or Morrowind. I honestly don't get what people are so afraid of. Oh perks?? Well I wouldn't worry. I trust Bethesda to keep them lore friendly, and interesting. The lore is so different from Fallout it's not exactly an unrealistic expectation. And considering that Perks tend to just be effects, or stat changes, I don't see it consuming a massive amount of content.
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Jay Baby
 
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Post » Thu Apr 15, 2010 7:37 am

I honestly don't get what people are so afraid of.


Change. People hate it.

But make it happen fast enough, and you go from one type of normal to another.
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Maria Leon
 
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Post » Thu Apr 15, 2010 1:04 pm

There really aren't any Fallout 3 influences. Like, at all. The fact that they're calling them "perks" in Skyrim doesn't mean much, as they're much more akin to the skill trees you find in some action RPGs e.g. Diablo 2. The leveling system is still completely different, there is even more emphasis on action and combat, and there are no dialogue trees whatsoever.

There are many influences. Scaling system, stealth system,kids,perks(I know OB had them so this goes both ways),hand crafted world & unique towns(I know MW had these also, so its a bit of both), lack of dialog trees for less important npc's, likely use of skills during conversation(with out a speech mini game, I think it safe to assume they will use FO3 skill based dialog options to handle speechcraft). There is probably more, but you get the point. Todd even mentioned the influences.
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Agnieszka Bak
 
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Post » Thu Apr 15, 2010 11:11 am

DA2 isn't a bad game, it's a great game without a main plot. Which svcks.

< murmurs to self> DA2 is what we should point at when people on this forum call for lots of side quests at the expense of a good main quest.


Dragon Age 2 wasn't very good at all. Not just the plot and stuff, but the amount of game play. I finished it in 20 hours. I'm 30 hours in Oblivion (going through it (re-downloaded) for the 5th time) and I barley did any quests yet (going through mods now). Anyways, Dragon Age 2 and Dragon Age Origins were tactical RPGs.

Now back to The Elder Scrolls...

I have not been disappointed at all with The Elder Scrolls series. So I highly doubt Skyrim will be bad.
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Chica Cheve
 
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Post » Thu Apr 15, 2010 9:48 am

I have zero qualms about Bethesda switching back and forth between developing TES and FO and whatever mechanic crossovers that come with that. I'm just utterly fulfilled in having both Fantasy and Sci-Fi ultra moddable Bethesda open worlds. I trust Bethesda to keep fantasy in TES and sci-fi in FO. All will be as it should.
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Klaire
 
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Post » Thu Apr 15, 2010 8:23 am

The more the better. Fallout 3 was a much better and more polished experience over Oblivion. I hope BGS takes what they learn and improves upon it.
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Sierra Ritsuka
 
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Post » Wed Apr 14, 2010 10:03 pm

Yeah lets just keep Oblivion's level scaling, have the NPCs talk about mud crabs all day, and have only generic dungeons with no interesting hand placed loot anywhere in the world. Sounds like a plan.


I thought it had a kind of folksy charm to it.
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jess hughes
 
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Post » Thu Apr 15, 2010 11:41 am

I think I was most worried about perks being like fallout perks, but after seeing the skill relations and how they actually worked, I felt much better about that. I just don't want to have all kinds of easter eggs and references like fallout, that would kill it, but I'm not worrying about that at all.
:flamethrower: :fallout:
:celebration: :celebration: :tes: :celebration: :celebration:
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Nana Samboy
 
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Post » Thu Apr 15, 2010 7:02 am

I just don't want to have all kinds of easter eggs and references like fallout, that would kill it, but I'm not worrying about that at all.


Those wouldn't fit into Skyrim at all. Fallout had a certain amount of whimsy to it already, Skyrim will be more serious and those oddball perks just wouldn't belong in the game.
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BaNK.RoLL
 
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Post » Thu Apr 15, 2010 12:16 am

I think I was most worried about perks being like fallout perks, but after seeing the skill relations and how they actually worked, I felt much better about that. I just don't want to have all kinds of easter eggs and references like fallout, that would kill it, but I'm not worrying about that at all.
:flamethrower: :fallout:
:celebration: :celebration: :tes: :celebration: :celebration:


I'd like to see some Easter Eggs in Skyrim. More giant mud crabs, please. :brokencomputer:
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BrEezy Baby
 
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Post » Wed Apr 14, 2010 11:05 pm

Fallout 3 had some good advances in gaming such as better level scaling, the perk system, etc. which when added to skyrim will make it much better than if they just copied and pasted oblivion
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NEGRO
 
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Post » Thu Apr 15, 2010 3:04 am

not so much influenced as much as learned from FO3. besides perks (and thats only half way since perks existed pre fall out 3) we aren't really having something in TES being switched to something that was from FO3.
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Noraima Vega
 
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Post » Thu Apr 15, 2010 3:22 am

http://www.youtube.com/watch?v=mXwlDWPBnzU
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Jeremy Kenney
 
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Post » Wed Apr 14, 2010 11:30 pm

Other way around bro.
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Crystal Clarke
 
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Post » Wed Apr 14, 2010 11:13 pm

Well at least on Fallout i really wanted and had fun exploring everything (Fallout 3 not NV :meh: ) i needed my stimpacks, schematics, unique weapons, and my bullets! :P on Oblivion it was the same loot all over the place i didn't even bother lockpicking chests. Also on Oblivion each time i lvled up a goblin God was starting to get rised when i was lvl 60 all the Goblins came to make fun of me lol :frog:
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Karine laverre
 
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Post » Thu Apr 15, 2010 2:02 am

There will be influences from FO3 in Skyrim. Personally I'm hoping the lock picking mini game is like it was in FO3 rather than OB. It's much better imo.
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Mrs. Patton
 
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Post » Wed Apr 14, 2010 11:05 pm

Agreed on the lockpicking, though I'd like it if it were more difficult. If it required more precision, and if you had a chance of jamming the lock if your pick breaks, then it'd actually be hard, and mages and warriors wouldn't be able to just shove picks in there willy-nilly and negate the rewards that a lockpicking skill is supposed to bestow.
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T. tacks Rims
 
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Post » Thu Apr 15, 2010 6:31 am

I think you should stop spamming threads. :stare:
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Heather beauchamp
 
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Post » Thu Apr 15, 2010 3:29 pm

I read on Pete Hines' twitter that it's actually going to be more influenced by the first two Fallouts; turn-based combat, semi-aerial 3rd person perspective, Monty Python and Star Trek references, guns, etc. I'm really looking forward to it!
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Andrea P
 
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Post » Thu Apr 15, 2010 8:48 am

Hey, hey, hey, I wouldn't keep that logic if I were you. I used to be so like you, believing that my favorite game companies couldn't possibly make a bad game...then DA2 came along.

That is a fair point. I felt sorrow when that game came out too :(

Anyway: From what we have heard TES is still TES and they wont add features that doesn't fit. The only things I know are influenced by FO3 is the lvl scaling(no big deal) and the fact that there is chosable perks, but even the perks are different as they are similar to the milestones you get from reaching the next mastery lvl in OB(25, 50, 75 and 100 skill) if I understood Todd right in one of the interviews. I think it will be fine.
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Pawel Platek
 
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Post » Thu Apr 15, 2010 10:56 am

If the game is enjoyable, why the hell does it matter what other games have influenced it?
If you are not just going to play the game, but are going to be actively looking for level scaling, 'uninspired' perks', and OMG! that almost kinda sorta a bit reminds me of Fallout, then don't expect to have fun, but you will always be well rewarded with things to complain about.
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Claire Vaux
 
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Post » Thu Apr 15, 2010 4:42 am

DA2 isn't a bad game, it's a great game without a main plot. Which svcks.

< murmurs to self> DA2 is what we should point at when people on this forum call for lots of side quests at the expense of a good main quest.

DA2 is a much more linear game though. Three Acts and only a set amount of quests in each. TES is entirely open with no linearity except when you follow a quests-line. I still think Skyrim should have a great MQ though.
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Michelle davies
 
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Post » Thu Apr 15, 2010 2:34 pm

I read on Pete Hines' twitter that it's actually going to be more influenced by the first two Fallouts; turn-based combat, semi-aerial 3rd person perspective, Monty Python and Star Trek references, guns, etc. I'm really looking forward to it!

Oh Boy!

Will also have a special crystal ball that broad casts lute music wherever you go!
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Daniel Holgate
 
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