Too much freedom in builds?

Post » Fri Dec 27, 2013 3:58 am

From what I've read there is a lot of freedom to choose your ultimates, your abilities and so on. While this seems good, surely that causes a lot of problems, namely in people being able to very easily min max. If you can just take the best 6 abilities in the game, why wouldn't you?

It seems really hard to balance this way, because you need to balance 10,000,000 builds while if you played with a more structured way, you would need to balance say 100,000 builds. Not saying you need to go full restricted classes and gear, but it seems like there is too much of a thing.

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Shannon Marie Jones
 
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Post » Fri Dec 27, 2013 12:12 am

This, this is a new one. Usually we get crying that there's not enough build freedom, classes restrict us + took er jerbs, etc.

But no, there is no such thing as too much build freedom.

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Louise Lowe
 
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Post » Fri Dec 27, 2013 12:47 am

Yes there is.

You pick the best abilities and you become OP and you abuse the game.

GW2 had a problem with it and added tiers to traits because people would spend 10 points in one line, get the best trait and then spend elsewhere. Now, the best traits cost 30 points.

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Eileen Collinson
 
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Post » Fri Dec 27, 2013 3:02 am

No, there isn't. If a skill becomes too powerful, it will be nerfed. This has nothing to do with build freedom though. A class specific skill could be too powerful and the only freedom of choice you have is to be a part of that class or not, little to do with the actual character build system in the game.

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rolanda h
 
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Post » Thu Dec 26, 2013 2:29 pm

You don't understand though. A skill is not OP on its own. If you nerf a skill because of one build, then you make the skill useless. If you don't allow that skill to form that build, you don't make it useless.

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kiss my weasel
 
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Post » Fri Dec 27, 2013 2:30 am

No I'm pretty sure I understand pretty well.

The whole point of build freedom is that there's freedom and options to choose. A skill or particular build being so overpowered that its not really a choice for the average player, means there is no real freedom.

Build freedom is good. You can't get enough of it.

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Jimmie Allen
 
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Post » Thu Dec 26, 2013 6:55 pm

MMORPGs have entire teams dedicated to balancing classes and abilities. Don't worry about it.

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Justin
 
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Post » Thu Dec 26, 2013 7:52 pm

There's not as much freedom as you think. Even in a game with near total build freedom you still run into a lot of cookie cutters. You'll be ridiculed and in some cases disinvited from groups if you don't use the same set of skills everyone else does. And it won't be because a certain set is rediculously overpowered. It will simply be because somebody decided that those skills were better than the others and wrote a guide saying so.

Still worth it to go with your own build IMO.

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carley moss
 
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Post » Fri Dec 27, 2013 12:59 am

i dont see any problem, if everyone can be op so easily then no one is op, game is equal and boring. yea there will be ppl that make "traditional classes" but there will be tons of ppl playing weird sneak healers or heavy armor sorc archers, so many ppl doing weird crap it wont matter because there will be like 2 million ppl on constantly so it wont be hard to find anyone to play with, who cares about guilds anyway just join 5 of them and use them for shops, then just pick ur teams in lfg so simpo

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Adam
 
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