Too Much Freedom

Post » Mon Aug 01, 2011 12:58 am

Annnnnd here is where you lost me.

Especially since they encourage modding by giving us the tools.... Unofficial Oblivion Patch was a mod, I guess that makes it not their game? Even if all it does is fix bugs they didn't with official patches?..

Also considering they have used modders ideas when developing Skyrim...

Anyways..... Fast travel and quest markers can be easily avoided. I agree that they shouldn't be in in the first place, but to each their own. It's much easier for me to ignore it than it is for someone playing very casually "needing" it and not having it.


Like I said, they may encourage it, but other than bug fixes and performance updates, any game changing additions change it into a game they didn't release. It's not what the game was reviewed for. Not how good it CAN be, just how good it is. Doesn't mean they shouldn't be used, it just means that you can't mod the game and still call it the same thing that it was before. It's changed. And yeah modder ideas during skyrim development is awesome, but as soon as they release skyrim, that's what it is, no more, no less. Any modding after that is once again changing the game into something new. Surely you understand what I mean?
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Alyesha Neufeld
 
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Post » Mon Aug 01, 2011 12:11 am

I'm so over the fast travel debate, It's in there for the casual gamers, period. Not everyone has time to run a mile, even if there is lots of great content within that mile, that is for the hardcoe of us that don't bother with fast travel. It is optional. nuff said.
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Thomas LEON
 
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Post » Mon Aug 01, 2011 1:20 am

The Elder Scrolls Morrowind is the greatest game in the history of the universe. compared to oblivion and fallout 3!

what does that have to do with anything and compared to Oblivion and Fallout! is not a sentence
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Scarlet Devil
 
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Post » Sun Jul 31, 2011 11:37 am

I'm so over the fast travel debate, It's in there for the casual gamers, period. Not everyone has time to run a mile, even if there is lots of great content within that mile, that is for the hardcoe of us that don't bother with fast travel. It is optional. nuff said.

I'm not a casual gamer and I spend at least a 100+ hours per play through and have made multiple playthroughs.
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carrie roche
 
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Post » Sun Jul 31, 2011 6:43 pm

Like I said, they may encourage it, but other than bug fixes and performance updates, any game changing additions change it into a game they didn't release. It's not what the game was reviewed for. Not how good it CAN be, just how good it is. Doesn't mean they shouldn't be used, it just means that you can't mod the game and still call it the same thing that it was before. It's changed. And yeah modder ideas during skyrim development is awesome, but as soon as they release skyrim, that's what it is, no more, no less. Any modding after that is once again changing the game into something new. Surely you understand what I mean?

I see... what about expansion packs?
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Marta Wolko
 
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Post » Sun Jul 31, 2011 10:38 am

Annnnnd here is where you lost me.

Especially since they encourage modding by giving us the tools.... Unofficial Oblivion Patch was a mod, I guess that makes it not their game? Even if all it does is fix bugs they didn't with official patches?..

Also considering they have used modders ideas when developing Skyrim...

Anyways..... Fast travel and quest markers can be easily avoided. I agree that they shouldn't be in in the first place, but to each their own. It's much easier for me to ignore it than it is for someone playing very casually "needing" it and not having it.

I agree and disagree. Modding can be really great, especially given the available tools and active modding community, however, most people just use modding to exploit the game. I hardly ever see mods consisting of content that can be taken seriously. it's almost always a weapon that has astronomical stats or a full suit of ridiculous armor that's available to the player at the start of the game. I think some of the worst were things like the submachine gun that shoots mini nukes in FO3, or Darth Vador armor in Morrowind. Don't get me wrong, it's good for a laugh, but it ultimately spoils the game by being so cheesy.
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Sharra Llenos
 
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Post » Sun Jul 31, 2011 11:43 pm

Any particular reason why, in all your comparison of "Morrowind made you walk everywhere, and you couldn't escape if you got in a jam; Oblivion let you teleport anywhere you wanted on a whim", you ignore talking about Morrowind's two flavors of teleport scrolls and Mark/Recall?


-----

Also, I have no support for the "I only play the game unmodded, the Way The Developers Intended?" arguement. An interface to activate mods is built into the default game menus; the file structure & game systems make replacing files remarkably easy; and they release their own development tools to the playerbase for free.

Modding, while not required, is pretty clearly intended by the devs.
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phillip crookes
 
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Post » Mon Aug 01, 2011 12:48 am

Surely you understand what I mean?


Of course I understand what you mean, I've heard it over and over from console users. (nothing wrong with that, just saying it almost always is console player)

This does not mean I can't wholeheartedly disagree with you.
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Marina Leigh
 
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Post » Sun Jul 31, 2011 8:17 pm

I'm so over the fast travel debate, It's in there for the casual gamers, period. Not everyone has time to run a mile, even if there is lots of great content within that mile, that is for the hardcoe of us that don't bother with fast travel. It is optional. nuff said.


Thats why I didnt play Daggerfall, because of its fast travel. Damn it, I want to be able to spend a whole week traveling in between towns. Daggerfall and its fast travel was like playing Gears of War, a game for all those casual gamer dads! Screw them, Im hardcorzzzzzzzz! FTW!
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Cccurly
 
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Post » Sun Jul 31, 2011 11:12 am

Any particular reason why, in all your comparison of "Morrowind made you walk everywhere, and you couldn't escape if you got in a jam; Oblivion let you teleport anywhere you wanted on a whim", you ignore talking about Morrowind's two flavors of teleport scrolls and Mark/Recall?

Couldn't go Everywhere with them though.
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Charlie Sarson
 
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Post » Sun Jul 31, 2011 5:12 pm

WHAT! WHO EDITED MY POST ARE YOU WILL FACE THE WRAITH OF BIGBOSS BALROG!
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Juan Suarez
 
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Post » Sun Jul 31, 2011 10:38 pm

Agree competely. I was a bit skeptical about the headline but I'm glad I read it. Very well said.

I disabled fast travel with mods to make sure I wont have the temptation to use it. Compass and quest marker wouldnt have been such a huge issue if quest givers gave specific instructions instead of simply pointing it out on your map. Mods fixed that luckily and I havent had to use compass or quest markers for a long time. Also hated the telepathic ability to sense a dungeon 200 meters to my right in the dense woods. I'd have nothing against having already discovered dungeons marked on my map but marking undiscovered ones as well is just unrealistic and takes away from the sense of reward from finding a dungeon. Mods fixed that as well though. Nothing comes to mind I'd want to add regarding level scaling and other stuff you said. Completely agree on those.
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Naomi Lastname
 
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Post » Sun Jul 31, 2011 4:31 pm

Thats why I didnt play Daggerfall, because of its fast travel. Damn it, I want to be able to spend a whole week traveling in between towns. Daggerfall and its fast travel was like playing Gears of War, a game for all those casual gamer dads! Screw them, Im hardcorzzzzzzzz! FTW!

Yeah... he was talking about Oblivion's fast travel.
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Rob Davidson
 
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Post » Sun Jul 31, 2011 8:35 pm

Any particular reason why, in all your comparison of "Morrowind made you walk everywhere, and you couldn't escape if you got in a jam; Oblivion let you teleport anywhere you wanted on a whim", you ignore talking about Morrowind's two flavors of teleport scrolls and Mark/Recall?


To be fair, it's not like the player had an unlimited use of those scrolls, and not to mention, they didn't let the player teleport to anywhere they wanted in the whole game. Also, I know they weren't the rarest item, but it's not like they were just laying around in every shop or anything.
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Fanny Rouyé
 
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Post » Sun Jul 31, 2011 9:39 pm

I'm playing it on Xbox so I can't mod it. And mods change the game into something that isn't what they intended to release. It's no longer the same game as soon as you mod it, whether they give you the tools to do so or not. I don't doubt there are those of you, especially on here, that would have made a conscious effort to avoid fast travel but I'm not what you would call a diehard PC gamer, I'm speaking more from the perspective of an xbox fan of the series (more casual, I guess you could say?) I just felt that the game ruined the the vibe of the world through its fast travel inclusion. Even if they just disabled the ability to warp to ALL towns from the outset of the game, you should have to find them first just like you have to with the minor locations.


Beth release's there own modding software so you can have the option of changing something you don't like. i'v seen plenty of interviews with beth and they talk about how they like to see mods of their games, and that in some cases they'll actually think about using some of the mods in the next game. I know you've herd of the creation engine, that's also what there new mod software's called.
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Kayla Keizer
 
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Post » Mon Aug 01, 2011 1:13 am

I just think I fall into the grouping of gamers that is tough to categorise. I'm not a casual gamer, but i'm not a hardcoe fan/gamer/modder like It looks like many of you are. It's all well and good to "not" use fast travel, but it's a feature in the game, and saying "just don't use it" isn't really a fix for something that damages the spirit of the game. Only the hardcoe fans are going to do something like not use fast travel for the whole game. And I mean, shouldn't they change it so it's fair, and it works well, instead of giving you the choice to not use it, or use it and ruin the vibe? The complexity of the world means that journeys like the one with Martin to Cloud Ruler Temple often end with him being lost or stuck or disappearing completely on the way (which is what has happened to me in the game almost every time I tried to run there instead of fast travel). I feel like sometimes I just HAVE to use it or risk breaking my quest chain. Oblivion just doesn't feel as fleshed out as Morrowind does because it's seen by MOST gamers (these forums represent a minority of the fans, the most deserving of the game, but a minority nonetheless) as a series of interconnected areas, rather than a whole continent.
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xemmybx
 
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Post » Sun Jul 31, 2011 11:53 am

Beth release's there own modding software so you can have the option of changing something you don't like. i'v seen plenty of interviews with beth and they talk about how they like to see mods of their games, and that in some cases they'll actually think about using some of the mods in the next game. I know you've herd of the creation engine, that's also what there new mod software's called.

And I quote:
"The only real mod I use for Oblivion is BTMod."- Todd Howard the man himself.
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joannARRGH
 
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Post » Mon Aug 01, 2011 1:50 am

Couldn't go Everywhere with them though.


Yes, but the fact that you could Mark the dungeon you're in, Almsivi Intervention back to town to sell/heal/resupply, and then Recall back, at least somewhat shoots his whole "Back when I was a gamer, we had to walk to dungeons in the snow. Uphill. Both ways!" argument in the foot.
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Louise Lowe
 
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Post » Sun Jul 31, 2011 11:27 am

Go back to your beloved Morrowind then.....I'm happy with my beloved Oblivion and sure will love whatever Beth will give me in Skyrim....
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Chloe Lou
 
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Post » Sun Jul 31, 2011 10:34 am

I agree with everything in the OP, and even though i don't like fast travel, its right there for me to use and a part of the game. Its like if the vanilla oblivion had a full set of daedric in the starter prison would you argue to all the complainers that if you don't like it leave it there?
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JUDY FIGHTS
 
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Post » Sun Jul 31, 2011 10:19 am

I just think I fall into the grouping of gamers that is tough to categorise. I'm not a casual gamer, but i'm not a hardcoe fan/gamer/modder like It looks like many of you are. It's all well and good to "not" use fast travel, but it's a feature in the game, and saying "just don't use it" isn't really a fix for something that damages the spirit of the game. Only the hardcoe fans are going to do something like not use fast travel for the whole game. And I mean, shouldn't they change it so it's fair, and it works well, instead of giving you the choice to not use it, or use it and ruin the vibe? The complexity of the world means that journeys like the one with Martin to Cloud Ruler Temple often end with him being lost or stuck or disappearing completely on the way (which is what has happened to me in the game almost every time I tried to run there instead of fast travel). I feel like sometimes I just HAVE to use it or risk breaking my quest chain. Oblivion just doesn't feel as fleshed out as Morrowind does because it's seen by MOST gamers (these forums represent a minority of the fans, the most deserving of the game, but a minority nonetheless) as a series of interconnected areas, rather than a whole continent.

Here's a suggestion, don't use fast travel. If you can't resist the urge, then that's a shame.
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Pixie
 
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Post » Sun Jul 31, 2011 11:03 am

I agree with everything in the OP, and even though i don't like fast travel, its right there for me to use and a part of the game. Its like if the vanilla oblivion had a full set of daedric in the starter prison would you argue to all the complainers that if you don't like it leave it there?

every PC user has console commands and yet something stops them from enabling god mode for the entire game
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SiLa
 
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Post » Sun Jul 31, 2011 11:31 pm

Its like if the vanilla oblivion had a full set of daedric in the starter prison would you argue to all the complainers that if you don't like it leave it there?


THIS :goodjob:
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sally R
 
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Post » Mon Aug 01, 2011 1:28 am

Yes, but the fact that you could Mark the dungeon you're in, Almsivi Intervention back to town to sell/heal/resupply, and then Recall back, at least somewhat shoots his whole "Back when I was a gamer, we had to walk to dungeons in the snow. Uphill. Both ways!" argument in the foot.

Only if you had a Mark and Recall spell/scroll and an Intervention spell/scroll.
Its not instantly there at the start of the game and its not infinite.
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Ebony Lawson
 
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Post » Sun Jul 31, 2011 12:27 pm

Only if you had a Mark and Recall spell/scroll and an Intervention spell/scroll.
Its not instantly there at the start of the game and its not infinite.

Infinite for people who use WAY too much potions.
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NIloufar Emporio
 
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