Too Much Freedom

Post » Sun Jul 31, 2011 7:54 pm

every PC user has console commands and yet something stops them from enabling god mode for the entire game

because its not a part of the game, its not something that's supposed to be there
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Laurenn Doylee
 
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Post » Sun Jul 31, 2011 2:23 pm

...something that damages the spirit of the game.


:blink: :eek:

edit
Only if you had a Mark and Recall spell/scroll and an Intervention spell/scroll.
Its not instantly there at the start of the game and its not infinite.


That's not the point. He doesn't even acknowledge these things in his essay. It's all about "if you ran into a problem in MW, you had a Serious Decision? to make, because you Had To Walk Everywhere."
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Kelvin Diaz
 
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Post » Sun Jul 31, 2011 6:12 pm

because its not a part of the game, its not something that's supposed to be there

I am pretty sure everyone can use console commands by just hitting the ` button it was meant to be in there
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Steven Hardman
 
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Post » Sun Jul 31, 2011 10:35 pm

because its not a part of the game, its not something that's supposed to be there

But, alas, it's there!
Coded into it, as intended by Beth.
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FABIAN RUIZ
 
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Post » Sun Jul 31, 2011 2:05 pm

But, alas, it's there!
Coded into it, as intended by Beth.

You know i'm talking about
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Joanne
 
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Post » Mon Aug 01, 2011 12:29 am

You know i'm talking about

Please elaborate.
Well isn't it a surprise, many console commands are used in scripted events!
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Matt Bee
 
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Post » Sun Jul 31, 2011 1:40 pm

Its like if the vanilla oblivion had a full set of daedric in the starter prison would you argue to all the complainers that if you don't like it leave it there?


fast travel doesn't make the game unbalanced. it doesn't affect combat or any of the challenging parts of the game.

  • some of us really get a big kick out of walking around, enjoying the panoramic vistas and feeling like we are immersed in this world, discovering new locations as we walk back and forth between various cities.
  • others don't like walking around as much.
  • and others enjoy a mix of the two.


where are you on this spectrum? if you don't enjoy walking around, why force yourself not to use fast travel. it's there for anyone who gets bored walking around.

It's not like you're exploiting the game to level up or get a free perk, etc. Either you like walking around or you don't. End of story.

There were a lot of people complaining about the same thing in January and they said essentially that they found it boring to walk around and wanted some sort of fast travel alternative like the carriage system in Morrowind.

Surprise! :celebrate:

The devs went out of their way to make a carriage fast travel system. But it's still not enough?
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El Goose
 
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Post » Mon Aug 01, 2011 12:21 am

Yay more whining :violin:
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Darlene Delk
 
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Post » Sun Jul 31, 2011 10:41 am

That's a long drawn out way to complain about the compass and fast travel.

Yes we get it, some of you hate fast travel, some of you like it.
Some of you hate the compass, some welcome it.

This is getting old, you can fast travel in Skyrim and it seems the compass is back. Can we give it a rest?
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Philip Rua
 
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Post » Mon Aug 01, 2011 1:02 am

Please elaborate.
Well isn't it a surprise, many console commands are used in scripted events!

fast travel is different than godmode since it is an actual feature meant for all
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Laura Elizabeth
 
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Post » Mon Aug 01, 2011 12:50 am

fast travel is different than godmode since it is an actual feature meant for all

and how was godmode not a feature for all PC players?
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Kieren Thomson
 
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Post » Sun Jul 31, 2011 5:52 pm

Yay more whining :violin:


People whining about "whining" really make me want to whine. What youre calling whining is criticism which is extremely important. Everyone should be able to voice their thoughts about aspects of the game. Also how would Bethesda know what people want if no one "whined"?
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kelly thomson
 
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Post » Mon Aug 01, 2011 1:21 am

and how was godmode not a feature for all PC players?

"fast travel is different than godmode since it is an actual feature meant for all"
pc players are't the only ones who played oblivion
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Philip Rua
 
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Post » Sun Jul 31, 2011 7:03 pm

fast travel is different than godmode since it is an actual feature meant for all

Godmode is part of an actual feature implemented into the PC version of the game that is purely optional. And all the PC users can type in tgm to mess around with.
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Josh Lozier
 
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Post » Sun Jul 31, 2011 12:43 pm

....just checked out the Blog.

"Aesthetic Index - WHY I HATE THE VIDEO GAME INDUSTRY"

Yeah........ :facepalm:


Subtle. "Fair and Balanced?". No hidden agenda here. :shakehead:
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Ricky Rayner
 
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Post » Sun Jul 31, 2011 11:01 am

Godmode is part of an actual feature implemented into the PC version of the game that is purely optional. And all the PC users can type in tgm to mess around with.


You're getting really fixated on this argument. You're just being childish trying to argue this point. You KNOW that god mode is not a canonical part of the game.
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Mimi BC
 
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Post » Sun Jul 31, 2011 11:45 am

The OP is about so much more than fast travel. I'm disappointed that the conversation is hung up on that. The real travesty is the loss of the static world from Morrowind to Oblivion. Instead of fixing the problems with Morrowind's system, Bethesda scrapped it and developed Oblivion's obnoxious level scaling system. Once again they threw out the baby with the bathwater.

Bethesda doesn't learn from game to game. Learning is improving on what you had before. Bethesda has to reinvent the wheel every chance they get.
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neil slattery
 
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Post » Mon Aug 01, 2011 12:14 am

....just checked out the Blog.

"Aesthetic Index - WHY I HATE THE VIDEO GAME INDUSTRY"

Yeah........ :facepalm:


Subtle. "Fair and Balanced?". No hidden agenda here. :shakehead:


You're right, there is no hidden agenda, I say it right there in the subtitle. It's a personal blog with no ads and only one writer. It's not fair and balanced, it's opinion pieces. What is your point exactly?
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Maeva
 
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Post » Mon Aug 01, 2011 1:03 am

You're getting really fixated on this argument. You're just being childish trying to argue this point. You KNOW that god mode is not a canonical part of the game.


Canonical - According to or ordered by canon law.

Wrong context.
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koumba
 
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Post » Mon Aug 01, 2011 1:47 am

The OP is about so much more than fast travel. I'm disappointed that the conversation is hung up on that. The real travesty is the loss of the static world from Morrowind to Oblivion. Instead of fixing the problems with Morrowind's system, Bethesda scrapped it and developed Oblivion's obnoxious level scaling system. Once again they threw out the baby with the bathwater.

Bethesda doesn't learn from game to game. Learning is improving on what you had before. Bethesda has to reinvent the wheel every chance they get.


Except they have learned for Skyrim. Or so they claim.

If the OP is just complaining about Oblivion, then it's in the wrong section.

This OP is a lot of flamebaiting anyway, I think it should be locked.
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scorpion972
 
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Post » Sun Jul 31, 2011 5:48 pm

The OP is about so much more than fast travel. I'm disappointed that the conversation is hung up on that. The real travesty is the loss of the static world from Morrowind to Oblivion. Instead of fixing the problems with Morrowind's system, Bethesda scrapped it and developed Oblivion's obnoxious level scaling system. Once again they threw out the baby with the bathwater.

you do know that bethesda's level scaling system has been used since daggerfall. Oblivion didnt invent it they just had it to a greater extent but that was more of a kneejerk reaction to morrowind because in Morrowind you could be a god at level 20, I think that fallout had the right mix though
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Alexandra walker
 
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Post » Sun Jul 31, 2011 9:54 am

Canonical - According to or ordered by canon law.

Wrong context.


Dude, get your nose out of the dictionary. He used it correctly. You gave the religious definition of canonical.
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Jonathan Braz
 
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Post » Sun Jul 31, 2011 1:59 pm

The OP is about so much more than fast travel. I'm disappointed that the conversation is hung up on that. The real travesty is the loss of the static world from Morrowind to Oblivion. Instead of fixing the problems with Morrowind's system, Bethesda scrapped it and developed Oblivion's obnoxious level scaling system. Once again they threw out the baby with the bathwater.

Bethesda doesn't learn from game to game. Learning is improving on what you had before. Bethesda has to reinvent the wheel every chance they get.


Thanks for appreciating my efforts, I appreciate your reading skills. Strange that it's a novelty on the internet. It's not about fast travel it's about the quality of the experience.
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TWITTER.COM
 
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Post » Sun Jul 31, 2011 11:05 am

So I'm currently playing morrowind and I don't really see what all the hype is about?.and whats with those dam birds good god are they annoying.
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courtnay
 
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Post » Mon Aug 01, 2011 12:11 am

Fast travel isn't forced, but other then that, I agree with everything you said.
Hopefully, anyone can fight the urge to use fast travel, like I did. I didn't fast travel to Kvatch, I used Prior Maborel's horse. But it wasn't worth it, the scenery didn't feel alien. Definitely not the Cyrodiil I read in the Pocket Guide.
A lot of times I won't even use Silt Striders when playing TESIII. But it has to fit roleplay-wise, i.e. my character has to have no money or the driver NPC is gone (due to LCV mod), which makes it much more real. Sometimes it's difficult to find an empty taxi cab and sometimes it's difficult to find an empty silt strider.
I agree with most of what the OP said.
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dell
 
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