Too Much Freedom

Post » Sun Jul 31, 2011 4:28 pm


5) I havent played Fallout 3 as much as I would like, but many of my experiences with it remind me of Morrowind. And Fallout has fast travel, and THANK GOD. Therefore, there is more to the issue than fast travel. Morrowind gave you a sense of danger that Oblivion didnt for the most part; the latter's difficulty was simply present in increasingly difficult creatures that had exaggeratedly more health than you. Therefore, Morrowind would still have been what it was if you could fast travel to cities (I for one think that fast travel should not be available to literally every point of interest on the map, but to safe havens, like major cities); because Morrowind's experience and challenge was not simply the inability of fast travel. It was WAY MORE than that, and most of it was tied to the level scaling system that was used. Similarly, Fallouts experience reminds me of Morrowind because of it. Going deeper into the mainland and finding robots firing lasers at you when you only have a shotgun and a few grenades (and no money!), was realy suspenseful and I appreciated it a lot (not as much as I appreciated finding a mutant right after!) in the same way i appreciated daedric shrines, alits, and other ashland beasts in Morrowind.



You pretty much nailed it with this. The issue is mainly with scaling in Oblivion, which made the world less risky and thus less rewarding.

My take on fast travel itself: I like fast travel, but fast travel must work organically, meaning there must be an "in-game reality" that allows the use of fast travel. Such as the Morrowind way of using magic scrolls, mark/recall spells, or silt striders. There also must be a cost. Morrowind's means of fast travel has a cost in magica and $$. They cannot take you to every point of interest either, which creates more time venturing on foot...which is good :).
In Skyrim nothing will be fast-travelable :) until you find it, which is an improvement. I'll take what I can get
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STEVI INQUE
 
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Post » Sun Jul 31, 2011 5:33 pm

A lot of times I won't even use Silt Striders when playing TESIII. But it has to fit roleplay-wise, i.e. my character has to have no money or the driver NPC is gone (due to LCV mod), which makes it much more real. Sometimes it's difficult to find an empty taxi cab and sometimes it's difficult to find an empty silt strider.


In this case, aren't you glad that Skyrim will have a carriage travel system alternative, similar to the silt striders?
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Melanie Steinberg
 
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Post » Sun Jul 31, 2011 2:24 pm

So I'm currently playing morrowind and I don't really see what all the hype is about?.and whats with those dam birds good god are they annoying.

lol the cliff racers.
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adame
 
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Post » Sun Jul 31, 2011 1:15 pm

Canonical - According to or ordered by canon law.

Wrong context.

Did you google "define canonical" and choose the first definition that came up?
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~Sylvia~
 
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Post » Sun Jul 31, 2011 10:19 pm

Dude, get your nose out of the dictionary. He used it correctly. You gave the religious definition of canonical.


"Conforming to a general rule or acceptable procedure."

It's his opinion that god mode isn't an acceptable procedure...
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Josh Trembly
 
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Post » Sun Jul 31, 2011 9:50 am

Thanks for appreciating my efforts, I appreciate your reading skills. Strange that it's a novelty on the internet. It's not about fast travel it's about the quality of the experience.


It's about you complaining about oblivion
You used the word Skyrim a whole one time to ask if fast travel has taken out, when fast travel has confirmed already to be in.

Your Agenda previously mentioned is to bring traffic to your blog about your overly critical opinions about an industry you seem to know little about.

Like I said, this is all flamebait
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Aliish Sheldonn
 
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Post » Sun Jul 31, 2011 10:42 pm

In this case, aren't you glad that Skyrim will have a carriage travel system alternative, similar to the silt striders?


Will it be real-time rather than instantaneous? That would be a welcome feature.
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Dina Boudreau
 
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Post » Sun Jul 31, 2011 10:59 am

You're getting really fixated on this argument. You're just being childish trying to argue this point. You KNOW that god mode is not a canonical part of the game.

Filthy claimed it wasn't a part of the game, the command still exists. The correct post would've been: "God mode isn't an actual feature" not "because its not a part of the game.".
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Emily Martell
 
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Post » Sun Jul 31, 2011 7:11 pm

So I'm currently playing morrowind and I don't really see what all the hype is about?.and whats with those dam birds good god are they annoying.


hahaha I hated those birds too I think they're called Race Flyers or something...I always tried to find a way to speed my way across that terrain. The hype is about the way the game's creature leveling/fast travel feature make your actions/gameplay/experience much more rewarding than Oblivion's...at least that's my take
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jasminε
 
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Post » Sun Jul 31, 2011 12:58 pm

hahaha I hated those birds too I think they're called Race Flyers or something...I always tried to find a way to speed my way across that terrain. The hype is about the way the game's creature leveling/fast travel feature make your actions/gameplay/experience much more rewarding than Oblivion's...at least that's my take

They are Dinosaur style pests that somehow scared the dragons.
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Hairul Hafis
 
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Post » Sun Jul 31, 2011 10:11 pm

Fast travel isn't required, stop complaining. Other people like it, and if it's not required, why still want it removed?
Also, Oblivion was much bigger than Morrowind. The only thing that made Morrowind seem huge was slow moving speed and having to stop every 10 feet to fight a cliffracer.
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Fanny Rouyé
 
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Post » Sun Jul 31, 2011 12:48 pm

Filthy claimed it wasn't a part of the game, the command still exists. The correct post would've been: "God mode isn't an actual feature" not "because its not a part of the game.".

that's why i said you knew what i was trying to explain
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Brooke Turner
 
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Post » Sun Jul 31, 2011 10:06 am

Morrowind was my first TES game, and like you said, it was actually like an adventure, stepping outside the saftey of a town, and getting swept off the unbeaten path. It seems that after playing Oblivion, I had forgot about the sense of adventure.

I have long been one who was slightly for fast travel, my arguements being that it is not fun to see the same sights so often, and that most of the time there were no sights at all. Congrats OP, you've changed old Cenron's point of view on fast travel. I agree. Fast travel is kind of lazy of Bethesda part, it means that there were no needs to aid services like stilt riders, or teleportation, or spells that would teleport you. Fast Travel was made more favourable by Bethesda, because it was that, or having to walk a boring trail in OB. Nothing could make me leave the road. In MW I would see a great temple off in the distance, or a statue on a cliff, with waves splashing against it. These attractions made me want to leave the road, and explore. And as I said, OB had no travel services, so it was walking/riding, or fast travel.

However, Oblivion was a learning experience, much more than Morrowind was. They have learned that players want entricing landscapes. I only hope they have took steps to make me want to adventure the landscapes this time, and to make me want to cross them many times in the future. I wish I could have the experience I had in Morrowind back, but I fear Bethesda is catering to a new audience, and seeing as all gamers have different tastes, I feel they will not understand why Morrowind was such an adventure. So Bethesda has no means to turn Skyrim into such an experience.
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cutiecute
 
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Post » Sun Jul 31, 2011 7:22 pm

that's why i said you knew what i was trying to explain

There are still people who are easily mislead.
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Mistress trades Melissa
 
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Post » Sun Jul 31, 2011 4:52 pm

In this case, aren't you glad that Skyrim will have a carriage travel system alternative, similar to the silt striders?
I suppose. If she is not to walk, Vedaa usually likes to use magic to get her to where she needs to be, like teleporting herself every 100 meters or levitating. But since neither of those will be in the game, yeah, carriages will be interesting. I hope they will operate in real-time.
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Liii BLATES
 
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Post » Sun Jul 31, 2011 2:11 pm

I agree your point. Fast travel and the quest indicated compass in Oblivion have destroyed the funs of explore much in some way.

What's the point of creating an entire world if you don't want people to see it?

I just can't find any words better than that .

So, I wish I won't see the fast travel and quest indicated compass in Skyrim.
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helliehexx
 
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Post » Sun Jul 31, 2011 7:52 pm

When it comes to fast travel, all you had to do was pull a nancy reagan...just say no.
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Tinkerbells
 
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Post » Sun Jul 31, 2011 8:29 pm

Morrowind was my first TES game, and like you said, it was actually like an adventure, stepping outside the saftey of a town, and getting swept off the unbeaten path. It seems that after playing Oblivion, I had forgot about the sense of adventure.

I have long been one who was slightly for fast travel, my arguements being that it is not fun to see the same sights so often, and that most of the time there were no sights at all. Congrats OP, you've changed old Cenron's point of view on fast travel. I agree. Fast travel is kind of lazy of Bethesda part, it means that there were no needs to aid services like stilt riders, or teleportation, or spells that would teleport you. Fast Travel was made more favourable by Bethesda, because it was that, or having to walk a boring trail in OB. Nothing could make me leave the road. In MW I would see a great temple off in the distance, or a statue on a cliff, with waves splashing against it. These attractions made me want to leave the road, and explore. And as I said, OB had no travel services, so it was walking/riding, or fast travel.

However, Oblivion was a learning experience, much more than Morrowind was. They have learned that players want entricing landscapes. I only hope they have took steps to make me want to adventure the landscapes this time, and to make me want to cross them many times in the future. I wish I could have the experience I had in Morrowind back, but I fear Bethesda is catering to a new audience, and seeing as all gamers have different tastes, I feel they will not understand why Morrowind was such an adventure. So Bethesda has no means to turn Skyrim into such an experience.

Oblivion's landscape is not worth going walking over, unlike Morrowind.
I was far more impressed by Morrowind's other-worldly, xenophobic environment.
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Brittany Abner
 
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Post » Sun Jul 31, 2011 5:31 pm

I will tame a cabertooth cat and cat-fast-travel to my hearts content :nod:
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Lilit Ager
 
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Post » Mon Aug 01, 2011 12:35 am

Here's a suggestion, don't use fast travel. If you can't resist the urge, then that's a shame.


Exactly, but why not just go with the urge.

Either you enjoy walking around the landscape or you don't. If you find it boring, then just go ahead and use fast travel or the carriage alternative. It's there for people who get bored walking around all the time.
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Laura-Lee Gerwing
 
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Post » Sun Jul 31, 2011 5:16 pm

Oblivion's landscape is not worth going walking over, unlike Morrowind.
I was far more impressed by Morrowind's other-worldly, xenophobic environment.


Exactly, most of OB landscape seemed auto-crafted, while Morrowind was obviously hand-crafted.
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Nathan Barker
 
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Post » Sun Jul 31, 2011 12:22 pm

I respectfully disagree with 99% of what the OP has said. It is of my opinion that the OP really has no clue of anything they were talking about. Also, he was presenting his opinion as fact, IE, stating that fast travel made oblivion feel small. In my opinion, it did nothing of the sort.

There are various other things I could point out, but I don't really feel like wasting my time any more. There is a reason I dont read reviews or anything game related like this as there is only one opinion that matters. My own.
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Sophie Miller
 
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Post » Sun Jul 31, 2011 10:56 pm

Exactly, but why not just go with the urge.

Either you enjoy walking around the landscape or you don't. If you find it boring, then just go ahead and use fast travel or the carriage alternative. It's there for people who get bored walking around all the time.

Fast travel is great for people on the run.
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Mandi Norton
 
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Post » Sun Jul 31, 2011 11:23 am

Exactly, most of OB landscape seemed auto-crafted, while Morrowind was obviously hand-crafted.


I've been playing Oblivion for years without using fast travel. I simply enjoy walking everywhere.

If I didn't enjoy it, or if I got bored with it, I would use fast travel. And in Skyrim we have an alternative carriage travel system, so I think the OP is beating a horse that died several months ago here.

@Nyleken - Exactly!
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Avril Churchill
 
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Post » Sun Jul 31, 2011 12:49 pm

So I'm currently playing morrowind and I don't really see what all the hype is about?.and whats with those dam birds good god are they annoying.


I love your name.
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latrina
 
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