» Fri May 27, 2011 2:53 pm
OOO does a very good job of making money harder to get, all houses are more expensive (appropriately priced!), and with the add-ons, merchants didn't have an infinite supply of money and economics varied with area, time and merchant. But like i said before, what we need is something taxing you. Houses, armor, weapons, all those are short-term costs, sure they are more expensive, but they are still short-term, once the PC gets all those things then what, stack piles of gold in your mansion filled with armor, weapons, staves etc. that you don't even use?
Fallout 3 overcame this problem slightly with ammo, some ammo types were rare so forced the PC to buy and save them if they found them (guns are after-all the most common weapon type in the game), however even after a certain point the ammo reserves were just not good enough, once you get to a certain level, items become so expensive that selling two raids-worth of trips could give you so much money that you couldn't do anything about it (linking back to the whole 'bad-levelled enemies idea), what i think should happen is something which was semi-used in Morrowind, but practically completely forgotten in Oblivion, guild dues.
Guild dues are things you pay to rank-up, continue membership, use facilities, join the guild etc. by having internal calendars telling you "You must pay or you will be suspended" is a great start to the taxing system, you could actually start to get in-debt in early stages of the game if you decide to join a guild, but instead of 'pay once and we'll forget about it' have it 'pay regularly because this ain't a charity'. Taxing is the way to go, it's long-term, it could actually expose the player to hardships if implemented strongly enough, and it definitely would ease the problem for the longest period of time.
NOTE TO EVERYBODY WHO MENTION MONEY BUGS/GLITCHES/CHEATS:
Just because it's there doesn't mean you are forced to use it, a glitch/bug/cheat should not even be considered because they are usually not intended, and when they are, it's usually a complicated process that you couldn't possibly unintentionally do it, why bother saying the game was not balanced because of something that wasn't intended? It's like saying "I WILL NEVER USE THE INTERNET BECAUSE IT IS FILLED WITH BAD THINGS SUCH AS DRU** PO** AND OTHER BAD THINGS!!!" What you are saying is completely irrational so please don't mention them again.