Too Much Gold?

Post » Fri May 27, 2011 2:11 pm

In Oblivion, you got bored of gold. I used ther money glitch, got hlaf a million gold. Then i thought to myself that I would have a great time splashing my cash. I got all the houses, the upgrades, a hell of a lot of armour which i don't need. I was left 243,876 gold. So, in other words, make houses themselves more expensive! They are houses afterall.
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Ross Thomas
 
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Post » Fri May 27, 2011 12:55 pm

In Oblivion, you got bored of gold. I used ther money glitch, got hlaf a million gold. Then i thought to myself that I would have a great time splashing my cash. I got all the houses, the upgrades, a hell of a lot of armour which i don't need. I was left 243,876 gold. So, in other words, make houses themselves more expensive! They are houses afterall.


Why would you even want to ruin your own game by cheating?
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Lilit Ager
 
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Post » Fri May 27, 2011 10:16 am

I liked fallout 3's method of it. You were always encouraged to spend money on things like weapons, ammo, house decorations ect. I never had too much money in that game. In Morrowind I had about 2 million, maybe a bit much givin that you don't even need the shops beyond scrolls. Oblivion I had about 60,000 again, nothing to spend it on. Eventually I just wasted away searching the same generic cave after another until I stopped playing Oblivion. I still play Morrowind though.
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courtnay
 
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Post » Fri May 27, 2011 11:53 am

Why would you even want to ruin your own game by cheating?



fine, tell me another way to buy roserthorn hall on ps3. TELL ME!!
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Epul Kedah
 
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Post » Fri May 27, 2011 10:35 am

fine, tell me another way to buy roserthorn hall on ps3. TELL ME!!

I find raiding alyeid temples earns me some good money. At higher levels, where daedric and glass is pretty common, I sell the excess parts and earn really easy money.
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Jessica Thomson
 
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Post » Fri May 27, 2011 5:00 pm

fine, tell me another way to buy roserthorn hall on ps3. TELL ME!!

Er...

1. Raid Rockmilk Cave and wait three days.

2. Repeat step 1 ad nauseum.

3. ??????

4. Profit!
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Johnny
 
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Post » Fri May 27, 2011 2:39 pm

fine, tell me another way to buy roserthorn hall on ps3. TELL ME!!

lol the best way to respond to people who go say stuff like that is to just tell them it your game and you can do whatever you want with it.
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Christine
 
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Post » Fri May 27, 2011 12:26 pm

Get to level 25, raid marauder/bandit caverns... In about 3 of them, you'll have enough for the house, its full upgrades, etc. and plenty more if your a master of mercantile.
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Ria dell
 
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Post » Fri May 27, 2011 9:02 am

Gold balance is fine to me.
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Sharra Llenos
 
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Post » Fri May 27, 2011 8:57 am

honestly, how can people deny having lots of gold is awesome. seriously, part of the reason people love these games is that its an escape, its a life you wish you could have. dont you think it would be great to get out of be in the morning, trip over a pile of gold coins, the go downstairs and pour gold out of your coffee pot. then get dressed and have to shake the gold out ofg your clothes. honestly, dont let it go. the best part of oblivion was stacking it up wherever you took up residence. oblivion has too much money simply from all the money bugs
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Katharine Newton
 
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Post » Fri May 27, 2011 9:21 pm

It was leveling, and EVERY single, last marauder or bandit having daedric or glass
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Mariaa EM.
 
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Post » Fri May 27, 2011 2:39 pm

I think it would be really neat if they gave more options for ways to spend our gold. The return of mercenaries, properties, businesses and services, investment and maybe even stocks.
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Big mike
 
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Post » Fri May 27, 2011 7:58 am

Well, Daggerfall used massive amounts of gold, but there was a fair economic balance to explain that massive usage of gold. In example, the cheapest house in any city cost upwards of 200,000 septims. Some higher-quality weapons and armor (but nowhere near "the best" or "better than most" cost around 1,000 to 10,000. Magic was fairly expensive.

I think Oblivion's problem was that everything felt so damnably deflated in its economy. You could accrue hundreds of thousands of septims and instantly become a land-baron, and then within a few in-game weeks or months accrue yet another hundreds of thousands of septims. If prices were adjusted to fit with the ability to earn that said hundreds of thousands, then there would be little problem. Instead, the player ends up with vast amounts of coins with which they can do almost nothing.

So the actual amount of gold isn't what worries me. What worries me is the ratio between average amount of gold attainable (coupled with how level affects gold-harvesting) and how much things cost in the world.


Myabe a solution to this problem would be to decrease the amount of gold in avaiability, fix certain prices to be "appropriate", and then balance it off with a subtle economic system running in the background. It's probably tremendous, yes, but if it could be done it may completely fix this problem and prevent it from ever reappearing.
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Emma
 
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Post » Fri May 27, 2011 5:56 am

You can gain a lot of gold in any game when you "know the right buttons to press". And in part, that's part of the role playing mechanic in TES games. No one wants to play a beggar for 40 levels, or someone who just barely has more gold then the local innkeeper.
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Louise Andrew
 
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Post » Fri May 27, 2011 7:58 am

houses are a huge benefit for storing loot etc, houses should be much much more expensive, some swords, rings are worth more... why?

i have never spent cash on weapons, armour, magic items, as enemies level as i do, what they carry does too!

NPC has horse and cart outside every city which you pay for this replaces FT, but works the same way (or not you can press button to skip) they also travel around the countryside with percentage of being near you dependant on luck value

torches should weigh something too, weight values are wrong, i can carry loads of expensive things
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Samantha Pattison
 
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Post » Fri May 27, 2011 2:53 pm

OOO does a very good job of making money harder to get, all houses are more expensive (appropriately priced!), and with the add-ons, merchants didn't have an infinite supply of money and economics varied with area, time and merchant. But like i said before, what we need is something taxing you. Houses, armor, weapons, all those are short-term costs, sure they are more expensive, but they are still short-term, once the PC gets all those things then what, stack piles of gold in your mansion filled with armor, weapons, staves etc. that you don't even use?

Fallout 3 overcame this problem slightly with ammo, some ammo types were rare so forced the PC to buy and save them if they found them (guns are after-all the most common weapon type in the game), however even after a certain point the ammo reserves were just not good enough, once you get to a certain level, items become so expensive that selling two raids-worth of trips could give you so much money that you couldn't do anything about it (linking back to the whole 'bad-levelled enemies idea), what i think should happen is something which was semi-used in Morrowind, but practically completely forgotten in Oblivion, guild dues.

Guild dues are things you pay to rank-up, continue membership, use facilities, join the guild etc. by having internal calendars telling you "You must pay or you will be suspended" is a great start to the taxing system, you could actually start to get in-debt in early stages of the game if you decide to join a guild, but instead of 'pay once and we'll forget about it' have it 'pay regularly because this ain't a charity'. Taxing is the way to go, it's long-term, it could actually expose the player to hardships if implemented strongly enough, and it definitely would ease the problem for the longest period of time.

NOTE TO EVERYBODY WHO MENTION MONEY BUGS/GLITCHES/CHEATS:

Just because it's there doesn't mean you are forced to use it, a glitch/bug/cheat should not even be considered because they are usually not intended, and when they are, it's usually a complicated process that you couldn't possibly unintentionally do it, why bother saying the game was not balanced because of something that wasn't intended? It's like saying "I WILL NEVER USE THE INTERNET BECAUSE IT IS FILLED WITH BAD THINGS SUCH AS DRU** PO** AND OTHER BAD THINGS!!!" What you are saying is completely irrational so please don't mention them again.
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Emma Louise Adams
 
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Post » Fri May 27, 2011 2:10 pm

part of the reason people love these games is that its an escape, its a life you wish you could have.

Uuuh ... I definitely wouldnt want to live in a world like The Elder Scrolls.

Seriously, you do a step out of the house and immediately theres bandits in plate armor, crazy powerful wildlife, and all kinds of demons ?

The only good thing about Elder Scrolls - you have single field and you can feed a whole town from it, for the harvest will return after 1-2 hours whenever you harvest it. Now that IS neat.
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Kat Stewart
 
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Post » Fri May 27, 2011 4:50 pm

honestly, how can people deny having lots of gold is awesome. seriously, part of the reason people love these games is that its an escape, its a life you wish you could have. dont you think it would be great to get out of be in the morning, trip over a pile of gold coins, the go downstairs and pour gold out of your coffee pot. then get dressed and have to shake the gold out ofg your clothes. honestly, dont let it go. the best part of oblivion was stacking it up wherever you took up residence. oblivion has too much money simply from all the money bugs

Ever heard of Midas? Be careful what you wish for...I always found there's something like too much money.

And for me, besides houses, the horses were also insanely cheap for a world based on Middle Ages, not to mention books...
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Jah Allen
 
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Post » Fri May 27, 2011 10:26 am

The horses in OB were worth no more than what you paid for them, if that. Nice visual touch to add to the game, but not very useful.
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Alexandra walker
 
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Post » Fri May 27, 2011 5:49 pm

I think people would have less gold if there wasnt fast travel, with FT you can zip between dungeons and shops and sell everything that was in there. Without FT, people would have to hike back to the city first, which may take ages if the next game has a big environment.
Plus there are too many things that be exploited to get you loads of money. In Obliv, everyone had levelled items, so in later levels, you would substansially increase the income of gold. Another thing that I use is good charm spell (100 pts), this gives me max dispostion with the NPC, so I can sell for the best price. If the charm effect had more magicka to cast, then this would only be availible to the best. Levelled enemies need to go IMO, and so does fast travel.
And as I said earlier in this thread, give us more variety, maybe 2 choices of furniture for each house, that would give me something to spend my money on, I could hire a bodyguard to escort me on my travels. I just want to spend my gold.


Aha! So it's because I use Francesco's and don't use fast travel that I haven't been awash in gold in Oblivion. I really wasn't in Morrowind either so I'm guessing that it may also have to do with playing magic users with high spell expenses and my not making gold a priority.
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!beef
 
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Post » Fri May 27, 2011 9:23 am

The horses in OB were worth no more than what you paid for them, if that. Nice visual touch to add to the game, but not very useful.

I must disagree, I avoided using fast travel as much as possible, so I travelled a lot by myself and I hate stopping every 5sec for every single wolf/bear/deadra and horses provide excellent means of running past trouble (remember they can jump longer distances than the PC too...).
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Marquis deVille
 
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Post » Fri May 27, 2011 8:48 am

Bethesda has NEVER gotten the gold income/expenses even close to right in any game, and to my knowledge hasn't even tried to. It would be cool if a TES actually had gold be concern past level 5 or so, but I'm not holding my breath.
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Haley Merkley
 
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Post » Fri May 27, 2011 6:22 am

I don't see what the need is to have a lot of gold. What good is a hoard of money if there is nothing to use it on?
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Karen anwyn Green
 
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Post » Fri May 27, 2011 7:48 pm

Easiest way to fix gold problem : Make things worth buying. More houses ( Or all houses ) should be for sale. Weapons for sale in shops should be way better. It's like 33K for an enchanted sword that I could make myself for 10K or find a better one by searching a cave for 5 minutes. It should also cost more than 40 gold to pay a fine for bludgeoning someone with a mace.
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Stephanie Valentine
 
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Post » Fri May 27, 2011 5:05 pm

I was wondering if anyone else thinks that their is just TOO much gold in past elderscrolls games. I mean i know they try to balance it, but i was thinking, for TESV that would be a cool fix.

Morrowind was, OK with the gold situation, if u played it really well you could easily grab more than you need, but in Oblivion, you kill 10 bandits at level 25 and you make min of 6k.

Does anyone else think that their is just too much gold in past games? or just right? or do you hope they change it in the next game?
dude it was eaaaaasy to make millions of gold in morrowind. kinda hard to oblivion.
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Noely Ulloa
 
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