Too Much Gold?

Post » Fri May 27, 2011 8:19 pm

Ya, you can become overly rich but I don't know why its a big deal becoming to rich.
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Cccurly
 
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Post » Fri May 27, 2011 2:35 pm

WHAT!? There's never too much gold!

But really, it is kind of easy to get gold. But that would be too hard to change. They could end up making all the players dirt poor.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 11:08 am

Problems arise from over availability of super loot and nothing to spend it on.

Rare items need to be rare, and there needs to be something to constantly take money away, such as servants, mercenaries, etc who would need to be fed/equipped etc. However, it would be nice to have constant supplies of gold as well, such as a mine or plantation.
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phil walsh
 
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Post » Fri May 27, 2011 6:53 pm

Right now, I am having the damnedest time finding gold. Once I have some, it instantly goes into the pit of training and spells.

MW I felt had it much more right than OB, though some issues with inflation at medium to high levels did occur. The biggest issue I see with money, is that high levels just don't really have many places to sink money in, except just to sink money for the heck of it
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Queen of Spades
 
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Post » Fri May 27, 2011 2:58 pm

At least in TES2 you could spend a million or two in houses if you wanted.

Still, it's been too easy to get rich in all these games.

Merchants should not buy everything from you without blinking.

Mount&Blade had a good trading system: supply and demand that worked.

Worn and bloody armor parts should be unprofitable to gather in huge numbers.
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Zosia Cetnar
 
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Post » Fri May 27, 2011 8:08 pm

Daedric should be rare...as should glass...

Here are my thoughts...

Iron - Available on most mobs (97.5% chance)
Steel - Available on many mobs (95% chance)
Dwarven - Rare (10% chance)
Orcish - Rare (7.5% Chance)
Ebony - Very Rare (.1% chance)
Daedric - Only One Suit in the Entire Game (Should only be on one person in the entire game, who is a master of all magic skills, heavy armor, blade, blunt, armorer, stealth, marksman.)

Fur - Available on most mobs (97.5% chance)
Leather - Available on many mobs (95% chance)
chainmail - Common (75% chance)
Mithril - Uncommon (35% chance)
Elven - Rare (10% chance)
Glass - Very Rare (.1% chance)


Weapons should be as rare as their armor variants...
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steve brewin
 
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Post » Fri May 27, 2011 11:03 am

Daedric should be rare...as should glass...

Here are my thoughts...

Iron - Available on most mobs (97.5% chance)
Steel - Available on many mobs (95% chance)
Dwarven - Rare (10% chance)
Orcish - Rare (7.5% Chance)
Ebony - Very Rare (.1% chance)
Daedric - Only One Suit in the Entire Game (Should only be on one person in the entire game, who is a master of all magic skills, heavy armor, blade, blunt, armorer, stealth, marksman.)

Fur - Available on most mobs (97.5% chance)
Leather - Available on many mobs (95% chance)
chainmail - Common (75% chance)
Mithril - Uncommon (35% chance)
Elven - Rare (10% chance)
Glass - Very Rare (.1% chance)


Like it a lot. I would make the better ones few percentages more common. Only every 1000th guy wearing Ebony armor? Even every 500th sounds a lot better, something you could actually find but not every 5 feet like in Oblivion.
Then I would also like unarmored thugs. And people who mix or can't afford complete sets. That's something I liked in the beginning of Oblivion. Some bandits actually looked like poor and scruffy criminals. Later they all looked like professional mercenaries.

But that's the main way to make things better. Oblivion players would probably be a lot more poor if there wasn't all this gear. I was poor when I only had Steel at best. Now 1k Glass is everywhere. Making potionmaking more varying and less reliable and increasing certain prices are good ones too.
This thread makes up for pretty much perfect system.
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Laura Mclean
 
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Post » Fri May 27, 2011 9:17 am

Well, seeing as I had over 3 million gold pieces in Morrowind, that might be too much. What Bethesda needs to do is to actually make us want to spend some of our gold to buy some unique things, houses, etc. Bethesda should make us want to buy armor and weapons and trinkets throughout the game.


I agree, the best blade should be customly made ot the finest materials (which cost a lot) for the PC at a master smith, a true artesan, instead of being found on a bandit. There is overall a lack of respect for craftmanship in oblivion, the shops are more like bazaars where people trade old stuff. You should be able to find some amazing things at shops, and as I said you should also be able to order your equipment to be made from scratch (which should take time).
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Alexander Lee
 
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Post » Fri May 27, 2011 11:25 am

2 weeks time to order it, and 10X value of armor... 1,000X value of armor for daedric, 950X Value of Armor for Glass, Ebony, Orcish, Dwarven, Elven
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 4:23 pm

I have to say that there is too much gold, but there also needs to be more ways to spend it, to make you spend it regularly, after you buy the best armor, weapons, enchantments, and the house you want, your gold is useless, but it is also rediculous that doing "repair all" on a full set of enchanted daedric costs as much as it was worth in the first place, and don't even get me started on recharging.

I don't think Morrowind is better, the only thing I ever use my gold for seems to be travel, but thats (nearly) unavoidable. Even if I do have to buy something, I always end up coming out with more than I started with after I make a trip to Creeper's. Repairing seems to not be as much of a money svcker as Oblivion, but I haven't really been able to tell...

That being said, there should be really expensive artifacts, that you save your whole "life" for and sell the clothes off your back to get, they have to be really worth the money that you pay.

@Zalphon
Your method would be good (not that I agree 100% with it, especially not how rare Daedric would be), but that would only work if we got a new level-scaling system.
I think all base armors should be common drops (higher end being more rare but not impossible to find, the higher your level, the more likely you would find them), and there should be artifacts and 100% unique suits of armor (like Imperial Dragon or something only better), that completely own all.
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stevie trent
 
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Post » Fri May 27, 2011 3:05 pm

Daedric would be super rare, and impossible to find on normal marauders, maybe on a marauder warlord...
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Marine x
 
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Post » Fri May 27, 2011 2:39 pm

I don't really think there is too much gold. I just think that there aren't enough things to spend it on. Personally, I would like it if there were different denominations in the form of different precious metals (i.e. copper, silver, gold and platinum). I think it should work so that; 100 copper = 1 silver, 100 silver = 1 gold, and 100 gold = 1 platinum. This way you could have a loaf of bread that only costs 50 copper, versus a shack costing 10000 gold (just as an example). It would make it feel like much more of an achievement once you were finally able to afford a full suit of armor, or better yet, a nice manor.
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GabiiE Liiziiouz
 
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Post » Fri May 27, 2011 12:15 pm

Nah, dont split up the standard currency. But do increase prices on stuff... A suit of Ebony Armor isn't going ot be cheap...not like 10k for a full suit, a suit of daedric, isn't going to be cheap...not like 15k for a suit... Daedric should be purchaseable for 75k gold a piece...
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Jodie Bardgett
 
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Post » Fri May 27, 2011 8:03 am

Most here agree that high level players need more to sink their gold into by the high levels, and with that in ind, here's my suggestion. Bring back Stronghold/Raven Rock style quests, only make them VERY expensive, and very expansive.

Especially in an unincorporated area like Skyrim, there's plenty of space and opportunity to found your own, full fledged city. Buy a contract from Ocato (for 100,000+) and then decide what to base your economy off of, and then build said economic building (say, a Timber yard, or a mine, or a hunting lodge) for 75,000+. Then attract merchants, add walls, add guards (monthly payments) etc.
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Add Me
 
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Post » Fri May 27, 2011 5:02 am

Nah, dont split up the standard currency. But do increase prices on stuff... A suit of Ebony Armor isn't going ot be cheap...not like 10k for a full suit, a suit of daedric, isn't going to be cheap...not like 15k for a suit... Daedric should be purchaseable for 75k gold a piece...


Erm I haven't ever had 75k although I've played both games for hundreds of hours. Now if Oblivion hadn't have glass and daedric armor everywhere, I would have even less money. 15k is a bit too little, 75k is extreme.

It depends of everything.
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The Time Car
 
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Post » Fri May 27, 2011 6:48 pm

Daedric is the RAREST substance in nirn, in MW, only one FULL suit of it existed, and it was on a level 65 wizard who in lore was almost as old as Nirn (Nirn is 6,000 if im correct, he is 4)
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Jessica Lloyd
 
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Post » Fri May 27, 2011 11:45 am

Yes, but if the price is something no one will ever be able to pay, I don't see much point in selling it. It's still better to have it because atleast it's an option, but there should be a better alternative.
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David John Hunter
 
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Post » Fri May 27, 2011 8:09 am

I don't really think there is too much gold. I just think that there aren't enough things to spend it on.


This is the problem, the only things i buy are repair hammers, (until i'm a master armorer) and the houses, the horses are so useless i don't even bother with them (especially since i have Shadowmare) TES needs to introduce a concept where you have to regularly give away money, especially for the higher levels. Houses and those things are all short-term costs, we need something long-term, maybe after you reach a certain (level/amount of wealth) you have to pay taxes or something, if you don't pay you are put fighting 4 royal guards. This is just from the top of my head so what do you think?
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vicki kitterman
 
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Post » Fri May 27, 2011 9:00 pm

Yeah, they could have certain things taxed, houses pay tax etc. Or they make you pay for cleaning services weekly, anything to stop you accumulating too much gold is a good idea. Any more Ideas out there?
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STEVI INQUE
 
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Post » Fri May 27, 2011 1:56 pm

In Morrowind, 75k gold is like 750 gold in Oblivion if you know glitches/methods. And in Oblivion, just get your mercantile to master, invest in a shop, raid a dungeon over and over... Daedric/Glass should be flooding your inventory, sell it...bam 75k....
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Mike Plumley
 
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Post » Fri May 27, 2011 12:32 pm

In Morrowind, 75k gold is like 750 gold in Oblivion if you know glitches/methods. And in Oblivion, just get your mercantile to master, invest in a shop, raid a dungeon over and over... Daedric/Glass should be flooding your inventory, sell it...bam 75k....


None of those should happen, or be taken into consideration when making the game.
- Glitches/moneymakingmethods: Most people don't know them and only might learn them after extensive gametime or by looking around the net. You can't build a game just for the professionals and cheaters, otherwise every game would only have a ultra hard difficulty. Developers can try to prevent the glitches to fix this issue a little.
- Not everyone is a mercantile master. 1 fix is to make it harder to level up.
- Daedric and Glass shouldn't be flooding everywhere.

Just play Oblivion on low levels when there are no super armors around and don't use any of the unthinkable moneymakingmethods. Getting a few thousands is suddenly a huge chore if you only collect pearls, hunt pelts or sell old iron items. Right now I'm going negative. Fixing armor and weapons takes 10 000 easy, I have to keep looting Glass armors everytime I get the chance just to cover that. Like said: Everything depends of everything, every choice and change to the currency system affects every other thing about currency. It's really hard to give ideas.

Problem of Morrowind is that there's nothing expensive and interesting to buy. Oblivion fixed it.
Problem of Oblivion is that there's great armor everywhere to be looted. Morrowind didn't have that problem.
Personally I wouldn't do any changes to the money until I see both of those 2 things done right in the next game. We earn less yet we still have all the thousands or tens of thousands costing items. Then I will start thinking about fine tuning prices and adding multiple currencies.
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 9:22 pm

In TESV I hope they add "Strongholds" like in Morrowind, Fortresses "purchasable strongholds", and what'd be really nice is for your fortress/stronghold, you can buy guards (mercs), chefs, gardeners, smiths, stables, stable-keeper. Also upgrades for strongholds/fortresses could be "Guard Quarters, Servant Quarters, Smithy, Stables, Farm, Alchemy Garden, Alchemy Lab, Enchanting Alter, Spellmaking Alter."
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Smokey
 
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Post » Fri May 27, 2011 11:25 am

Nah, dont split up the standard currency.


Why not? Gold loses its value if it is as common as silver or copper. I do agree that they could make things more expensive, but why not have both?
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Baylea Isaacs
 
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Post » Fri May 27, 2011 5:15 pm

In TESV I hope they add "Strongholds" like in Morrowind, Fortresses "purchasable strongholds", and what'd be really nice is for your fortress/stronghold, you can buy guards (mercs), chefs, gardeners, smiths, stables, stable-keeper. Also upgrades for strongholds/fortresses could be "Guard Quarters, Servant Quarters, Smithy, Stables, Farm, Alchemy Garden, Alchemy Lab, Enchanting Alter, Spellmaking Alter."


I agree with this. I really enjoyed the quest in Morrowind where you build your own stronghold. I just wish that it was expanded so that you actually had to HIRE people (meaning pay them a regular wage instead of keeping them on as 'serfs'). I also wish that you could expand your stronghold to include shops, more living quarters, etc. I'd like to see this idea taken to the point where you could basically build a stronghold into a town, and a town into a city. I would think this could potentially be another source of income, but at the same time, it would be a huge money sink as you are continually trying to expand your settlement.
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nath
 
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Post » Fri May 27, 2011 8:51 am

Either reduce the amount of gold or have some very expensive buyable items.
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Doniesha World
 
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