Too much, of nothing

Post » Fri Jul 22, 2011 8:33 am

I have a slight problem: I have too many projects in the pipeline. I want to do... most of them, but I'm thinking the Telvanni house mod could stand to be dropped. At least for the foreseeable future. I picked that one, because:

1) I'm never going to use it myself. I never use houses anymore period, my character carries everything he/she can, and sells/discards anything else. That's just how I play.

2) There's a great deal of Telvanni house mods as it is. At least I think so.

Granted, I could come up with any number of ways to make mine unique, but if there isn't any real interest, in this case, my time would be wasted.

So, I put it to you nice people: Should it stay or should it go? :P

P.S.: Cheese-covered fishy stick to whoever gets the reference in the topic title.
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Reven Lord
 
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Post » Fri Jul 22, 2011 3:08 pm

There are already more house mods than you can shake a stick at. :D

Personally, I'd prefer to see more lore friendly quest mods. I can make pretty much any other kind of mod myself (except for meshes and textures), but I'm totally lost when it comes to quests and dialogue. A good quest mod is worth a dozen house mods, IMHO. :D





KF
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Evaa
 
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Post » Fri Jul 22, 2011 11:28 pm

Personally, I don't use house mods, and, if I did, I would use UL (which happens to be Telvanni). I would be more excited for your other mods.

My advice is to create the mod which gives you the most motivation.
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sara OMAR
 
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Post » Fri Jul 22, 2011 10:23 am

i never use a house made by someone else. there is ALWAYS a point that bugs me.
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Kayla Oatney
 
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Post » Fri Jul 22, 2011 12:15 pm

if you wanna do go ahead and do it. someone will use. as a matter of fact to get someone to use it put it over in tr. there is only the lighthouse one for it so far. i already got my favorite in the domehome. and i use ravenloft as well. but i just really like cheesecake, GIMME GIMME!!!
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Victoria Vasileva
 
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Post » Fri Jul 22, 2011 10:40 pm

There are already more house mods than you can shake a stick at. :D


Indeed there are, hence my hesitation.

Personally, I'd prefer to see more lore friendly quest mods. I can make pretty much any other kind of mod myself (except for meshes and textures), but I'm totally lost when it comes to quests and dialogue. A good quest mod is worth a dozen house mods, IMHO. :D


I have a couple of those on the way. One of them's definitely lore-friendly, the other... borderline, perhaps. :P

Personally, I don't use house mods, and, if I did, I would use UL (which happens to be Telvanni). I would be more excited for your other mods.

My advice is to create the mod which gives you the most motivation.


The mod that it's in line after the house fits that category, that's for sure.

i never use a house made by someone else. there is ALWAYS a point that bugs me.


I'm concerned about that too, but not terribly so.

if you wanna do go ahead and do it. someone will use. as a matter of fact to get someone to use it put it over in tr. there is only the lighthouse one for it so far. i already got my favorite in the domehome. and i use ravenloft as well. but i just really like cheesecake, GIMME GIMME!!!


TR = Tamriel Rebuilt, I assume? Not sure they'd like my style, but now that you mention it, working with them in the future is something I should probably consider.
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Laura-Lee Gerwing
 
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Post » Fri Jul 22, 2011 7:39 am

TR = Tamriel Rebuilt, I assume? Not sure they'd like my style, but now that you mention it, working with them in the future is something I should probably consider.


I believe he meant as a separate plugin, like Pluto's lighthouse, that is dependent on TR.
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Alex Blacke
 
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Post » Fri Jul 22, 2011 11:37 am

All I can say is, don't even start a mod that doesn't sound interesting to you. It will just hang over your head forever and make you feel bad about modding in general.

BTW, apparently I don't have permission to vote in your poll . . . so sayeth Sheogorath, the god of forum coding. Did you eat my cheesecake?
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CxvIII
 
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Post » Fri Jul 22, 2011 9:50 pm

I believe he meant as a separate plugin, like Pluto's lighthouse, that is dependent on TR.


Oh. I'd rather not go that route, no.

All I can say is, don't even start a mod that doesn't sound interesting to you. It will just hang over your head forever and make you feel bad about modding in general.


A Telvanni-style house definitely interests me, it'd be something I've never even experimented with before. But I could stand to drop it for now.

BTW, apparently I don't have permission to vote in your poll . . . so sayeth Sheogorath, the god of forum coding. Did you eat my cheesecake?


I have no explanation for that.

EDIT: Did you try to give multiple answers? I just fixed that.

And yes, I did. Needed more cowbell.
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Roddy
 
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Post » Fri Jul 22, 2011 6:03 pm

I, also, no longer use house mods. When I want one, I go to my old daedric house that has a pool full of penguins. There's just not much to do in a house besides look at the pretty things you've collected.

Quests are good. Story time is good. NPCs that are memorable and that I'm not inclined to kill are good (I'm looking at you Fargoth).

And forget the cheesecake - did you eat my chocolate?
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Monika
 
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Post » Fri Jul 22, 2011 10:39 am

I get the title reference. You've got alot of projects, but no publication...

As for the topic, I think you should just drop it; anyone can make a house mod. Don't bother with it unless you just really want to =p
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Gavin Roberts
 
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Post » Fri Jul 22, 2011 7:20 pm

I already made a mushroom pod home for myself in Sadrith Mora, and the Telvanni questline gives you Tel Uvirith anyway.

You say you're interested in making a Telvanni house, so my advice is that If you want to make it though, go ahead and make it, even if it's just for your own satisfaction. Chances are you'll find other people will dl and use it too.
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m Gardner
 
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Post » Fri Jul 22, 2011 8:26 pm

There's just not much to do in a house besides look at the pretty things you've collected.

Then crash from hitting the polygon limit.
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Kitana Lucas
 
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Post » Fri Jul 22, 2011 8:54 am

I, also, no longer use house mods. When I want one, I go to my old daedric house that has a pool full of penguins. There's just not much to do in a house besides look at the pretty things you've collected.


Penguins? There's a penguin mod? Where?

Quests are good. Story time is good. NPCs that are memorable and that I'm not inclined to kill are good (I'm looking at you Fargoth).


Not much of that last one in the mods I have coming up, unfortunately. More like NPCs you HAVE to kill, or are dead already. :P

And forget the cheesecake - did you eat my chocolate?


No. I think that was Wolli. I could've swore I saw him lurking earlier...

I get the title reference. You've got alot of projects, but no publication...


Nope.

And I have a publication. :) *points to sig*

As for the topic, I think you should just drop it; anyone can make a house mod. Don't bother with it unless you just really want to =p


I could stand to leave it.

I already made a mushroom pod home for myself in Sadrith Mora, and the Telvanni questline gives you Tel Uvirith anyway.

You say you're interested in making a Telvanni house, so my advice is that If you want to make it though, go ahead and make it, even if it's just for your own satisfaction. Chances are you'll find other people will dl and use it too.


If I put it on the back-burner, it probably wouldn't be for very long.

Then crash from hitting the polygon limit.


Learned that the hard way with my now abandoned Dwemer ruin mod. :P
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Emzy Baby!
 
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Post » Fri Jul 22, 2011 3:48 pm

Penguins? There's a penguin mod? Where?

Well, I think I got them from http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=994.
But there's also this set of http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7732. I believe they are the same penguins, not sure though.
Or it might have been http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=258.

So yes, there are penguin mods. I love having a house full of penguins. They are fun to visit.
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Zualett
 
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Post » Fri Jul 22, 2011 4:07 pm

Peter, Paul and Mary or Dylan? It let me vote this time, but I already knew the answer.
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Dominic Vaughan
 
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Post » Fri Jul 22, 2011 1:46 pm

But there's also this set of http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7732. I believe they are the same penguins, not sure though.

So yes, there are penguin mods. I love having a house full of penguins. They are fun to visit.


Penguins!!

This is going to be so awesome. :)

@ Elaura: What are you talking about?
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Jessica White
 
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Post » Fri Jul 22, 2011 9:49 am

If you're inspired to finish your house mod, do so.
If you're not inspired, set it aside.

We can't really make your decision on that ;)

That said, there are hundreds of house mods, and most (even many good ones) get forgotten quickly.
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Scott Clemmons
 
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Post » Fri Jul 22, 2011 5:37 pm

Penguins!!

This is going to be so awesome. :)

Are there going to be Telvanni penguins? Maybe vampire penguins? Now I think I'm a little scared of this mythical house mod... ;)
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leni
 
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Post » Fri Jul 22, 2011 10:47 am

Are there going to be Telvanni penguins? Maybe vampire penguins? Now I think I'm a little scared of this mythical house mod... ;)


Oh no, I meant this is going to be awesome for ME, when I visit Solstheim and there's freakin' penguins everywhere. :P

I don't used other people's stuff if I can help it.
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Deon Knight
 
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Post » Fri Jul 22, 2011 5:36 pm

"Too much, of nothing" was written by Bob Dylan in 1967 and released in 1975 on the Basemant Tapes. It was also done by Peter, Paul and Mary. I take it you got the reference second (or third, or fourth) hand?
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jessica Villacis
 
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Post » Fri Jul 22, 2011 4:23 pm

"Too much, of nothing" was written by Bob Dylan in 1967 and released in 1975 on the Basemant Tapes. It was also done by Peter, Paul and Mary. I take it you got the reference second (or third, or fourth) hand?


Nope, not was I was referencing. I'm about as unfamiliar with Bob Dylan's work as I am with the intricacies of astrophysics.

People are going to look at me weird when I say what it is. :P
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Rodney C
 
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