Top most excluded features of Skyrim

Post » Mon Jun 13, 2011 2:15 am

Hi ... list what in your opinion are the most important features that got taken out or ignored by developers that would have made the game better....

For me:

Armour separated pieces
Bigger world
Decent sized and crowded cities ( as usual in Bethesda style the cites look smaller than a village outpost with few people and ridiculouse population )
transports liek boats , carts and so on ....
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Sammygirl500
 
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Post » Mon Jun 13, 2011 1:13 am

Hmmm, being something else than OB2 with less features than original. Buglessness, reportedly. That's all, I guess.
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Samantha Pattison
 
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Post » Mon Jun 13, 2011 6:57 am

* Bigger world? They've already stated that Skyrim will be roughly the same size as OB. However with the vertical nature of mountains/hills etc. It should 'feel' bigger. Think of it this way... Imagine pushing a cone down into the ground, the circumference of the base would rapidly expand. That's how they're looking at it.

* Carriages have already been confirmed for fast travel?

* Cities looked pretty crowded to me?
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GEo LIme
 
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Post » Sun Jun 12, 2011 4:51 pm

Hi ... list what in your opinion are the most important features that got taken out or ignored by developers that would have made the game better....

For me:

Armour separated pieces
Bigger world
Decent sized and crowded cities ( as usual in Bethesda style the cites look smaller than a village outpost with few people and ridiculouse population )
transports liek boats , carts and so on ....


Armour is seperated into pieces and if you're talking about the "ooh we saw -iron armour/elven armour- in the demo" we also saw boots, helmets and gloves seperate. Plus they haven't explicitly stated that greaves/plate are together.

Bigger worlds? Is 16 square miles NOT enough for you!? -.-

Oh so you've seen screenshots of the actual 5 large cities?! Or are you just saying that they're deserted from the few shots we've seen of a small village that is Riverwood.

We have transport in the form of carriages and I heard rumours of boats along the coast but I'd like that confirmed.
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Averielle Garcia
 
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Post » Mon Jun 13, 2011 7:37 am

* Bigger world? They've already stated that Skyrim will be roughly the same size as OB. However with the vertical nature of mountains/hills etc. It should 'feel' bigger. Think of it this way... Imagine pushing a cone down into the ground, the circumference of the base would rapidly expand. That's how they're looking at it.

* Carriages have already been confirmed for fast travel?

* Cities looked pretty crowded to me?

You can count the number of inhabitants on your two hands at the most.... thats not a city its smaller than an outpost , a city woudl be more like something in Assassin creed with all the people there , now Of course I do not ask something that big but at least 2 or 3 times bigger would make sense ... in Morrowind Vivec was 9 cells and was pretty big but still felt small in Oblivion The main capital wasn't that big and all walled , Having more open cities bigger and more alive woudl definetly make the game feel more real instead than that I always have the feeling of playing in a fishtank ....


Armour is seperated into pieces and if you're talking about the "ooh we saw -iron armour/elven armour- in the demo" we also saw boots, helmets and gloves seperate. Plus they haven't explicitly stated that greaves/plate are together.

Bigger worlds? Is 16 square miles NOT enough for you!? -.-

Oh so you've seen screenshots of the actual 5 large cities?! Or are you just saying that they're deserted from the few shots we've seen of a small village that is Riverwood.

We have transport in the form of carriages and I heard rumours of boats along the coast but I'd like that confirmed.


No comment....... you have registered just to post nonsense criticism to critics? or u just don't want help improve the game may be for TES VI ?
It is clear you do not even have played a TES game befoure from what you write or that you do not know owhter games out there that have huge worlds , all explorable and detailed as much if not more than skyrim ... about the size of cities you have been showed in the pictures and you can easily guess the dimensions comparing them to the old TES game ....as for carriages is not the same as fast travel , I mean "drive" "ride" and use the transports than just click a button and teleport ....
16 sq miles is something like 4 miles wide from side to side and is way smaller than the mods I did so far for Oblivion or Crysis ...
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Elina
 
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Post » Sun Jun 12, 2011 5:26 pm

You can count the number of inhabitants on your two hands at the most.... thats not a city its smaller than an outpost , a city woudl be more like something in Assassin creed with all the people there , now Of course I do not ask something that big but at least 2 or 3 times bigger would make sense ... in Morrowind Vivec was 9 cells and was pretty big but still felt small in Oblivion The main capital wasn't that big and all walled , Having more open cities bigger and more alive woudl definetly make the game feel more real instead than that I always have the feeling of playing in a fishtank ....

Y'know we haven't seen a city yet, right?
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butterfly
 
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Post » Sun Jun 12, 2011 9:55 pm

Armour separated pieces

This :(
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R.I.P
 
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Post » Sun Jun 12, 2011 10:11 pm

lol@ crowded cities
This is not AC, here people actually have a life, a house they enter and use objects, a schedule...It's accurate simulation vs numbers and I choose the simulation.
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Mike Plumley
 
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Post » Sun Jun 12, 2011 7:52 pm

We have transport in the form of carriages and I heard rumours of boats along the coast but I'd like that confirmed.


It wont be confirmed as its not in. I think what was said was something like "we have boats, but not for travelling" or something like that, it was a while back. Either way im not complaining about anything other than the dragon shouts are very disapointing going from the vid of the demo without the comentry on. The language sounds as though he is heaving.. and screaming "dovakhin" when absorbing a dragon soul is cheesy. I really would prefer not to hear my characters voice at all.
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ZANEY82
 
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Post » Mon Jun 13, 2011 4:30 am

/Weapons.
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X(S.a.R.a.H)X
 
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Post » Mon Jun 13, 2011 7:11 am

* Bigger world? They've already stated that Skyrim will be roughly the same size as OB. However with the vertical nature of mountains/hills etc. It should 'feel' bigger. Think of it this way... Imagine pushing a cone down into the ground, the circumference of the base would rapidly expand. That's how they're looking at it.

* Carriages have already been confirmed for fast travel?

* Cities looked pretty crowded to me?



Something something, PC exclusivity would've made it better, something something something, I deserve more than what I get, something something, I'm a modder and important something, DICE is the besterest best developer ever because they favor PC herpderp, something something.




Attributes refined properly instead of removed definitely would have made it better than getting rid of them.

Weapon Type variety. Yes, Crossbows, Spears/Polearms and Flails.


That's all I got so far, list might expand the more we learn.

Things I'd like, but not really part of any Elder Scrolls game's core.

->Large Cities was never a part of the Elder Scrolls really. They've always been kind of small.

->World size has to be a measurement of Volume, not area alone. Daggerfall had a ridiculous amount of area, but most of it was copy-pasta and about as compelling as a rock at a quarry. A world the size of Daggerfall with the depth of Morrowind would be idea, but also require around 163 Terabytes of install space.
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naome duncan
 
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Post » Mon Jun 13, 2011 2:50 am

It wont be confirmed as its not in. I think what was said was something like "we have boats, but not for travelling" or something like that, it was a while back. Either way im not complaining about anything other than the dragon shouts are very disapointing going from the vid of the demo without the comentry on. The language sounds as though he is heaving.. and screaming "dovakhin" when absorbing a dragon soul is cheesy. I really would prefer not to hear my characters voice at all.

I think it was 'we have boats, but you can't sail them'. Morrowind style Fast Travel has been confirmed
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Sabrina garzotto
 
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Post » Sun Jun 12, 2011 8:10 pm

This isn't confirmed, but if it is, I'd be hugely disappointed - werebears. :)
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phillip crookes
 
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Post » Sun Jun 12, 2011 11:08 pm

Hand to Hand will be sadly missed i think.
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Mariaa EM.
 
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Post » Mon Jun 13, 2011 8:02 am

Combat where weapons don't float through enemies.
Attacks cause more damage, or kill instantly in certain places.
Stamina actually has an affect in combat, and in normal gameplay.
There is actual visual results to what a character does in the world.
There is gore and battle damage, with limb severage possible.

Mostly stuff that has to do with combat, because they're claiming combat is better, but it doesn't seem that much different from Oblivion.
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Anna Kyselova
 
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Post » Mon Jun 13, 2011 4:56 am

I agree OP about:
  • size of the world
  • sailable boats


I will also miss:
  • the attributes
  • the birthsigns


I'd like them to add by FREE patch:
  • graphics enhancer for pc(dx11 tesellation)


I'd like them to add in the Skyrim expansion
  • sailable boats


I'd like them to include in the next TES:
  • mounted combat
  • open cities
  • spears
  • more attributes
  • seasons
  • destructible environment

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Alberto Aguilera
 
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Post » Mon Jun 13, 2011 7:24 am

Spell Making on Oblivion/Morrowind level of freedom.
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ANaIs GRelot
 
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Post » Sun Jun 12, 2011 8:12 pm

We can't PARTY with the dragons?!






NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! :brokencomputer:
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Alexander Horton
 
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Post » Mon Jun 13, 2011 5:23 am

Armour is seperated into pieces and if you're talking about the "ooh we saw -iron armour/elven armour- in the demo" we also saw boots, helmets and gloves seperate. Plus they haven't explicitly stated that greaves/plate are together.

Bigger worlds? Is 16 square miles NOT enough for you!? -.-

Oh so you've seen screenshots of the actual 5 large cities?! Or are you just saying that they're deserted from the few shots we've seen of a small village that is Riverwood.

We have transport in the form of carriages and I heard rumours of boats along the coast but I'd like that confirmed.

Calm down.
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Lory Da Costa
 
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Post » Sun Jun 12, 2011 8:39 pm

Spell Making on Oblivion/Morrowind level of freedom.


"Level of freedom"? In what sense?
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Krista Belle Davis
 
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Post » Mon Jun 13, 2011 5:16 am

Oh so you've seen screenshots of the actual 5 large cities?! Or are you just saying that they're deserted from the few shots we've seen of a small village that is Riverwood.
Riverwood IS one of the five major cities, Derp.
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trisha punch
 
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Post » Mon Jun 13, 2011 8:01 am

Riverwood IS one of the five major cities, Derp.

Unless there's some sarcasm in there that I'm not getting... are you saying that Riverwood is one of the 5 major cities?

Riverwood is a small village.

I believe the 5 major cities are:
Windhelm
Winterhold
Whiterun
Solitude
Markarth Side
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Jeff Tingler
 
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Post » Mon Jun 13, 2011 6:52 am

They should have put more emphasis on the water I think. We only visit the Nords beauty coast once and we can't sail in real time :(
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ashleigh bryden
 
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Post » Sun Jun 12, 2011 5:42 pm

Theres so much thats been suggested and wanted by he fans that hasnt been put in the game I cant begin to explain i tall.

But on the other hand, they have put in alot of what the fans wanted in the game.

I wanted better lighting, Dx10 lighting, and shadows. So they did put shadows in the game I see, but the lighting still looks like crap.
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Rowena
 
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Post » Mon Jun 13, 2011 2:13 am

Bigger worlds? Is 16 square miles NOT enough for you!? -.-

Its 41 Square miles actually.
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Kieren Thomson
 
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