View PostJaeld Alteir, on 15 February 2011 - 07:09 PM, said:
Lumber mill
Strip-mining camp
Water-mill
Brewery
Monasteries
Settlements with a unique hook or location, not just generic buildings on a road
Forest fire scorched area
A corrupted well consuming a village
A mass grave
Fortifications
A haunted hall
Sunken/wrecked fleet
Groves
Glacier Labyrinths
Mountain Terraces (and towns built on them)
Canyons
- Petrified village and/or forest
- Standing stones w/ optional bound/trapped ghost or daedra at their center
- Forgotten, overgrown graveyard w/ creepy gravekeeper NPC
- Ancient hidden palace w/ suspiciously life-like statues everywhere (gorgon boss!)
- Ruined church/temple (broken stained glass windows, please)
- Lonely hilltop cairn, covered in skulls and ancient wargear (defended by malevolent ghostly heroes)
- Floating wooden "fortress islands" on lakes (populated by small faction communities/traders or outlaws)
- Abandoned museum with sinister armoured statues lining the walls (who come to life and attack if anyone moves the exhibits)
- Fortified inn/tavern in the wilderness, converted from an abandoned fort/keep
Skystorm77's wall of good ideas:
Spoiler Here are few of my ideas:
- Treetop fortresses built around trees for support, with branching multi-leveled hanging rope bridges with wooden planks, all built at varying heights and to different sizes and configurations, with a town hall, a church, and all the amenities ... just in the wild.
- A hidden city built in the cliff wall directly beneath a waterfall of massive-volume which is very. And the city's top and front face are made entirely of stained-glass windows that are always streaming down with water from the falls, creating an eternal movement effect when you look up. Most of the shops face out to the falling water and coloured glass, creating a wonderland of coloured light and shadows within it upon all finished surfaces that are made of polished marble stone and silver-based metallics.
- A city built on a very very large round tower that blots out the sky. All the buildings are built hanging-garden style along the outside perimeter, with some of the building external and some internal with the door opening to a hooden staircase built into the wall. The entire city can be navigated by climbing the stairs, accessing the attached structures which hang above the ground, and also by interconnected hallways and tunnels INSIDE the tower that skirt around the central core which is undisturbed from top to bottom by a large empty core which only the mages can access to fly from one part of the city (below) to the others (above) through magical means. Under the city, gained by going down through the central Mage Access core, is a huge cavern underworld of water and stalactites hanging down. It is a real lake under there. Beneath the water is the ruins of an ancient civilization whose doors are sealed by magical bubbles. If you go through them, you arrive in a dry underworld environment, an evil haunt, full of wretched monsters specific to this one dungeon only. And ghosts....
- An ancient temple overgrown with trees and weeds such that from the outside of the jungle it cannot even be seen. Once on the stones, you can barely see that these are ruins, and if you explore under behind some trees, you may find one old door leading into the city. But it may take a while to find that door, having to navigate the deeply-overgrown ruins for quite a long time before you can get to that door. The outdoor place is filled with giant snakes that are half-man (top half) and half snake, with a snake-face, who spit poison like acidic arrows of death and hiss at you all the time, who crawl in the stones under the ground and can surprise you by popping out of holes to attack you.
- The ruins of an old outdoor animal museum gone rogue, now fallen into disrepair, with tons of dangerous monsters now inhabiting the ruins which are now their favorite location. But there is a rumor of buried treasure there, hiding amidst the rubble, and you must dig...
- A mountain city built (staggered-ly) across numerous crags of stone jutting up thousands of feet into the air. The crags (and thus the different portions of the dangerously high city) are accessible via special stone bridges that connect the crags to each other and then back to the main portion of the mountain that leads back down to Skyrim via a series of criss-crossing trails. From here, one can look out and see nothing but mountain peaks rising all around them, but one cannot see the ground, which is lost in clouds and fog 1000's of feet below. If someone falls from the cliff, it can take minutes before they die, and they should scream the whole way down as the screen begins to fade to black (simulating that you pass out just before death). Dragons are often seen flying around this city due to its elevation, but they have special horns that are so loud it hurts Dragons' ears, and shake the mountains, causing them to tire of trying to bother that place. However, they can often be seen flying around the city, off in the distance.
- Shimmering desert orbs provide elemental magic resistance to sand only, allowing humans to enter an "Oasis" undisturbed. Inside are stone courtyards with several shops and a bazaar for buying many things, while there is always at least one Mansion owned by a rich desert Lord or Prince ... There is a place to recharge your water supplies for your travels through the desert. Every day they are replenished by special Desert Couriers riding Elephants stocked with supplies. You an often follow such elephant teams in order to help you FIND your way IN to the Oasis, as long as you don't follow too closely and get attacked by the Guards protecting them.
Then are all for now ....
These are all really good ideas and I really do agree that having landmarks and places to explore in the world would be great. I don't know who here has played the Oblivion mod Nherim, but that had some interesting things to find in the world even if they were just interesting landmarks. I am sure that they have included things like this, based on what we have seen so far in the screenshots and we are still something like nine months from release. So aside from the list of things here, all of which I think would be fun to see, here is my list:
- a burial mound with maybe standing stones at the crest, perhaps a shrine to one of the gods in the center. Something simple but powerful. Beneath the mound would be a viking style burial of some Nord warlord of centuries passed. He would be buried in a ritual long ship, like some that have been found in Iceland and Scandinavia. He would be buried with some awesome item, perhaps a hunting horn that gives you some bonus, or a shield or weapon. However, when you take this item, he will reanimate to try and stop you, along with his warriors which would be buried along the walls. He should be a medium level boss, not too over powerful, as the item wouldn't be too epic.
- A village along the very northern coast in which resides an extended family of people who make their living off of the sea. Their homes and weapons and such would be made from the ivory of walrus tusks (which would be over sized as this is fantasy and I demand huge walrus....) and also mammoth and similar things. They would go out to the ice flows and hunt whales, walrus, seals, and other norther marine life. Perhaps there would be a quest to go with them on a hunting expedition and you could get some awesome ivory..... something.
- An ancient dam, perhaps carved with the faces of forgotten kings carved into the face. Their mouths would be open to let the water flow, perhaps it is in an extreme state of disrepair or partially submerged in a semi-frozen lake. (good hide out for the ice vampires.)
- A rather large broken bridge or aqueduct of some kind that extends for miles.
- An ancient library of epic proportions.... and I mean epic. On the outside it should be a very large building, with many spires, bridges, flying buttresses, and terraces. It would be more like a small city in one large building. There would be every kind of book, scroll and tablet imaginable, with many side quests.
.....I am sure I could think of more... but that is all I have for now.