Top Ten Worst Ideas For Skyrim

Post » Wed Nov 10, 2010 8:00 pm

Wrong again, whats with you people? Guns were made in the medieval ages.


It would be a brutal idea to make any sort of gun for an Elder Scrolls game. Even if there was one gun in the entire game it would ruin the atmosphere. There have been other things in TES games that have done such but guns would be a final [censored] idea by BGS.... Besides, fantasy isn't suppose to be historically chronological to medieval times. It's meant to utilize "Raw Nature" as the main things the people in that world use (wood, metal near its base form) Without industrial intrusion, which is what guns represent, to me anyway.
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Gemma Flanagan
 
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Post » Wed Nov 10, 2010 7:26 pm

Elder scrolls is actually not medieval. its fantasy.
It takes place in a fantsy realm where magic does the work that technology does for us, so there is no need for an industrial revolution.


Great, so, uh, why are there swords and bows if magic does all the work?

And why did the dwemer invent satchel charges? Oh, and why did the dwemer use vaccum tubes, transformers and electricity in general? Man, there's holes in this setting everywhere! So immersion breaking :sadvaultboy:
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Sudah mati ini Keparat
 
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Post » Wed Nov 10, 2010 7:01 am

Elder scrolls is actually not medieval. its fantasy.
It takes place in a fantsy realm where magic does the work that technology does for us, so there is no need for an industrial revolution.
Besides that the setting seems much more renaissance-esque than medieval.

Perfectly said... Magic comes to the rescue.
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lydia nekongo
 
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Post » Wed Nov 10, 2010 5:36 pm

I had to change my vote three times after rereading the poll, and I'm not sure if it's going to stay that way :P.

Currently I chose guns.
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Pawel Platek
 
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Post » Wed Nov 10, 2010 11:05 am

Guns, if Skyrim had guns I wouldnt even buy it. No joke
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Zosia Cetnar
 
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Post » Wed Nov 10, 2010 5:43 am

Great, so, uh, why are there swords and bows if magic does all the work?

And why did the dwemer invent satchel charges? Oh, and why do the dwemer use vaccum tubes and electricity? Man, there's holes in this setting everywhere!



Im told by people who know about these things that describing what the Dwemer did as technology is wholly and utterly wrong.
What they did was rooted in the mystical, their main endeavor trying to return to a previous gradient, to escape the mortal plane.
Vacuum tubes and electricity I havent seen. Steam powered mystical devices and Dwemer tubes, yes.

I never said magic does all the work, please dont try to ridiculise by overexaggeration.
Magic does the work of technology in TES. They dont have medicine, they have healers skilled in restoration.
They dont have explosives, they have battlemages skilled in destruction.
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Auguste Bartholdi
 
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Post » Wed Nov 10, 2010 11:22 am

And why did the dwemer invent satchel charges? Oh, and why do the dwemer use vaccum tubes, transformers and electricity in general? Man, there's holes in this setting everywhere! So immersion breaking :sadvaultboy:

In the "fantasy" the dwemer are extinct and their creations are sort of seen as "ugly" intrusions into a much more natural world. In a sense one could say "the gods" wouldn't allow them to continue creating what they were to keep the world in state they wish to see...
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Stace
 
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Post » Wed Nov 10, 2010 12:58 pm

1:1 timescale sounds to much like real life; so i vote for that.

: on a sidenote
no joke - 2 months ago someone suggested in a post - to include Basketball :teehee:
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herrade
 
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Post » Wed Nov 10, 2010 8:23 pm

Im told by people who know about these things that describing what the Dwemer did as technology is wholly and utterly wrong.
What they did was rooted in the mystical, their main endeavor trying to return to a previous gradient, to escape the mortal plane.
Vacuum tubes and electricity I havent seen. Steam powered mystical devices and Dwemer tubes, yes.

I never said magic does all the work, please dont try to ridiculise by overexaggeration.
Magic does the work of technology in TES. They dont have medicine, they have healers skilled in restoration.
They dont have explosives, they have battlemages skilled in destruction.

Yes you did, you said it right here

It takes place in a fantsy realm where magic does the work that technology does for us, so there is no need for an industrial revolution.


Sure, you didn't say "all the work" specifically but you basically implied that when you said there was no need for technological advancement. There'd always be need for advancement unless magic did all the work.

Who are "these people who know about these things?"

The dwemer have many electrical and steam devices. Kind of funny, considering those principles didn't evolve until 500-700 years after the first guns were made. Sure, it's a fantasy setting. Since it's a fantasy, there can be guns. Bam, problem solved. :D Like I said, I don't care one way or another about guns, so long as they don't take the place of swords, bows, etc. I just find it hilarious that so many people say their reasoning for not having guns is "because it's not medieval" or because "its not fantasy" when guns are in fact, both. tsk tsk.
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Taylah Illies
 
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Post » Wed Nov 10, 2010 6:32 pm

Yes you did, you said it right here



Sure, you didn't say "all the work" specifically but you basically implied that when you said there was no need for technological advancement. There'd always be need for advancement unless magic did all the work.


The dwemer have many electrical and steam devices. Kind of funny, considering those principles didn't evolve until 500-700 years after the first guns were made. Sure, it's a fantasy setting. Since it's a fantasy, there can be guns. Bam, problem solved.


That is factually wrong.
Steam devices were known on our world in ancient times.
The greeks famously used a steam powered device to open temple doors.
There were steam powered engines even.

The dark middle ages knew a steam powered church organ in Reims.

It however was not until later that these devices were seen as more than gimmicks, toys or explanations of physics principles and were used to do serious work.

Again, I have not seen a single electrical Dwemer device anywhere.
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anna ley
 
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Post » Wed Nov 10, 2010 5:18 pm

no joke - 2 months ago someone suggested in a post - to include Basketball :teehee:

I think i'd rather see Skullball from Runescape(sport for werewolves, Solsthiem soccer anyone?)

Yeah I'd add that to the poll but it's just so ridiculous it would spoil it.
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Kelly James
 
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Post » Wed Nov 10, 2010 6:14 pm

I just want to know who actually suggested having simulated bodily functions in the game...
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abi
 
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Post » Wed Nov 10, 2010 2:36 pm



Again, I have not seen a single electrical Dwemer device anywhere.


Hmm, well there's the telltale Mains Hum when you walk into any dwmer ruin, a sound only made by Transformers. Dwemer tubes are clearly vaccum tubes, and they have burning filaments on the walls of dwemer ruins, which are either large vacuum tubes, or lightbulbs; both of which are electrical. Then there's the coherer, which is explicitly and exlcusively an electrical device.
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Louise Lowe
 
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Post » Wed Nov 10, 2010 7:55 am

As for the very worst, definitely permadeath, didn't even have to think about it.
Dragon mounts would be awesome.

Worst to best

1 Save Game Erasure on Death
2 Game Has an Ending
3 Motion Control
4 Save Points
5 Stereoscopic 3D
6 1:1 Time Scale
7 Having Children
8 Simulated Bodily Functions
9 Starting As a Child
10 Multiplayer
11 Guns
12 Dragon Mounts
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carley moss
 
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Post » Wed Nov 10, 2010 8:07 am

I just want to know who actually suggested having simulated bodily functions in the game...

http://www.gamesas.com/index.php?/topic/1168313-going-to-the-bathroom-in-skyrim/
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Emmanuel Morales
 
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Post » Wed Nov 10, 2010 4:45 pm

Wow, crazy hard poll to vote on. In the end I chose motion control, but it was in close competition with "the game has an ending".
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Eve(G)
 
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Post » Wed Nov 10, 2010 10:22 am

Hmm, well there's the telltale Mains Hum when you walk into any dwmer ruin, a sound only made by Transformers in this context. Dwemer tubes are clearly vaccum tubes, and they have burning filaments on the walls of dwemer ruins, which are either large vacuum tubes, or lightbulbs; both of which are electrical.


Are you sure of this?
According to TES lore light is one of the easiest magical effects to achieve.
The ayleids used magical lighting as they thought fire was merely a polluted form of light.

I always thought the Dwemer used Vvardenfells volcanics to get steam power, wich powered their machines to produce a mystical current and thus provided light.
Im also unsure if having a glass panel automatically means a vacuum tube.

You could be right of course, but I dont think electricity is mentioned anywhere. A hum is not proof, that could just as easily be mystical currents. Same for a coherer. Who is to say it wasnt used for mystical energies?
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Del Arte
 
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Post » Wed Nov 10, 2010 7:12 am

Why hate on motion control and 3d?

You don't have to use it.

"Takes away from dev time.."

blah blah blah.

Would you rather the game have motion control and 3D, two things you never even have to experiance...

Or the first bandit you get to pull out an AK-47.
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Jeff Turner
 
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Post » Wed Nov 10, 2010 5:10 pm

I just find it hilarious that so many people say their reasoning for not having guns is "because it's not medieval" or because "its not fantasy" when guns are in fact, both. tsk tsk.

Fantasy is subjective. And the context for which guns are used must be aesthetically pleasing and for guns to be in a game or universe like the elder scrolls, guns as we think of them, would drain a lot of the "other world" feeling from the fantasy realm. It would not be the same world at all. Thus, it comes down to, whatever the game developers want is what they will make, so it becomes their world to play and tinker with... Sure we like to think the world exsists without them saying it does like artists, but that's not the case...
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ezra
 
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Post » Wed Nov 10, 2010 8:28 am

First of all, a coherer is exclusively an electrical device. Its used for detecting radio signals. I don't think the dwemer would need a coherer unless they needed to transmit and receive radio signals, and I don't think the dwemer would have radio unless they utilized electricity. You can make up all the crap you want if it helps you sleep at night. The fact of the matter is, they wouldn't have put in vacuum tubes, coherers, or a mains hum ambiance unless the dwemer were using electricity. Given the fact that people can shoot lighting out of their hands, I don't think there's any particular shortage of electricity; be it from magical source or natural source. The point I'm making is that the dwemer had the technology to process and utilize electricity. Technology which is far more complex than the exceedingly simple principle of channeled combustion. The whole "high tech" argument is complexly null, in the TES fantasy setting there are many pieces of concepts of technology from all over history.

Fantasy is subjective. And the context for which guns are used must be aesthetically pleasing and for guns to be in a game or universe like the elder scrolls, guns as we think of them, would drain a lot of the "other world" feeling from the fantasy realm. It would not be the same world at all. Thus, it comes down to, whatever the game developers want is what they will make, so it becomes their world to play and tinker with... Sure we like to think the world exsists without them saying it does like artists, but that's not the case...


With all due respect, guns "as you think of them" is not how they are in history.

I wouldn't care if guns were modified to have more of a "fantasy" feel to them, the fact of the matter is there's no reason not to add guns as long as they don't ruin gameplay". If they are implemented properly, then they won't ruin gameplay or "immersion," end of story. If they are implemented horribly like Fable III, then thats an implementation problem, not a concept problem.
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Jessica Nash
 
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Post » Wed Nov 10, 2010 7:42 am

Guns and multiplayer would be 1 and 1A for me, based on your list. One thing you forgot was Steam req'd. I'm sure that would get plenty of votes.
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Kerri Lee
 
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Post » Wed Nov 10, 2010 4:23 pm

First of all, a coherer is exclusively an electrical device. Its used for detecting radio signals. I don't think the dwemer would need a coherer unless they needed to transmit and receive radio signals, and I don't think the dwemer would have radio unless they utilized electricity.




Hey, didnt the Dwemer have some ununderstood ability to communicate over large distances?
Its often been called telepathy or even an oversoul, but perhaps its more mundane and they used radio.
Interesting.
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Sasha Brown
 
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Post » Wed Nov 10, 2010 11:07 am

Why hate on motion control and 3d?

You don't have to use it.

"Takes away from dev time.."

blah blah blah.

Would you rather the game have motion control and 3D, two things you never even have to experiance...

Or the first bandit you get to pull out an AK-47.


I might regret this, but I'm going to try to make sense of your argument here.

1. Like it or not, attempting to program a pointless gimmick like motion controls DOES take away valuable development time from making a better game. So yes, it's a valid argument and the "you don't have to use it" argument simply doesn't fly.

2. Motion controls or bandits with AK-47s... how about neither? :slap:
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Sebrina Johnstone
 
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Post » Wed Nov 10, 2010 10:06 am

Why hate on motion control and 3d?

You don't have to use it.

"Takes away from dev time.."

blah blah blah.

Would you rather the game have motion control and 3D, two things you never even have to experiance...

Or the first bandit you get to pull out an AK-47.


apparently you dont know how much i hate motion controls.

i vote for the AK, those things are awesome.
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Isaac Saetern
 
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Post » Wed Nov 10, 2010 6:34 am

You could give us atleast 3 choices and only one for the poll. <_<
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JD FROM HELL
 
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