Top 5 Things You Hope For

Post » Sat May 28, 2011 2:28 pm

1.WEREWOLVES
2.WEREWOLVES
4.WEREWOLVES
5.WEREWOLVES
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Matt Terry
 
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Joined: Sun May 13, 2007 10:58 am

Post » Sat May 28, 2011 9:32 pm

In the order I could think of:

-Main Quest that doesn't bring upon you the sense of urgency.
-Proper perk/skill balance (enough skill dependence in general).
-No side quests that are logged in our journal as soon as you talk to someone (as the Separated At Birth quest in Oblivion) without a chance for refusal.
-Not having the sense that the world and its quests are created just for you. If I refuse a quest in specifically stating so then the quest should disappear after some time, preferably completed by another NPC who actually did something but can fail at that too (when asked to kill someone of get an item).
-Plenty of factions and national politics involving these factions, with rivalry between them
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Miss K
 
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Post » Sat May 28, 2011 7:08 am

Wider array of weapons and armour types with unique textures
More unique looking dungeons
Some Dungeons huge, little to no fighting but lots of story (Exploration)
Improved natural sounds (Owls, Wolfs, trees creaking at night)
Seperate body slots for armour
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Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Sat May 28, 2011 8:43 am

1. Being able to kill everyone (kids to) and none scaling enemys...
2. Levitation and many other spell effects.
3. Dungeons acctually being UNIQUE!
4. Hundreds of uniquely looking armor and weapons
5. The special (Novice, expert, master) powers for weapons should be: Novice: None. Apprentice: Your able to fight on horseback, but not while riding. Journeyman: Your able to fight while riding. Expert: Power attack. Master: Power attack2.
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Sabrina Schwarz
 
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Post » Sat May 28, 2011 2:45 pm

1.WEREWOLVES
2.WEREWOLVES
4.WEREWOLVES
5.WEREWOLVES


3. WEREBEARS!
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JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sat May 28, 2011 1:02 pm

1. Improved animation (come on)
2. Dual snake heads
3. Morrowind armor system
4. More static level special lore-related weapons & items
5. Adam Lambert
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El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Sat May 28, 2011 5:37 pm

1. Fully functional Radiant A.I.
2. Rich dialogue with many options
3. Non-linear quest lines with multiple choices and visible, important consequences
4. Unique hand-placed non-scaled loot to give thieving a better reward system
5. More detailed, conflicting factions that have their own life (meetings, raids, ceremonials, elections, etc) regardless our interaction with them
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Jimmie Allen
 
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Joined: Sun Oct 14, 2007 6:39 am

Post » Sat May 28, 2011 2:00 pm

1. Keep / allow Modding tools / easy ability to mod: I am actually worried about this, the modding community for elderscrolls is amazing. So many great mods off all shapes and sizes. But with all the security being put in place on games made in he last couple of years I keep getting worried they wont let us or will allow it in some really annoying way. The modding community have helped to keep the elderscrolls games from ever getting boring and help provide new features and fix oddities and give never styles of play, no other game in my mind offers this to such a great degree.

2. I would love to see the Morrowind game scope / size: I just finished Oblivion to quickly. I spent so much time exploring and finding out bits of the story that you did not need to complete the story but really helped to expand your enjoyment. For example the Secret Library of Vivec, I completely missed that the first time and it filled me with excitement when I found it, I know sad but still.


3. Lots of choice on armour, (possibly more like morrowind, at least as far as having all the parts / slots of the armour) and weapons. Although I was very happy with the options in Oblivion so I guess this is not 100% important to me.

4. More realistic combat: For example if you get an arrow in the head of your enemy when they don’t have a helm they should be dead not still charging at you.

5. Beyond that just simply the Bethesda wonderful storyline. Although that’s probably easier said than done.
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Mimi BC
 
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Joined: Sat Oct 07, 2006 10:30 pm

Post » Sat May 28, 2011 8:29 pm

1. Beast races with digitigrade feet
2. More hair for beast races
3. Different tail types (Long, short, fluffy, short AND fluffy...and for you scum swimmers, spikes maybe? :D )
4. Unique facial features (I want saber teeth dammit.)
5. A better stealth system

You can tell what types of characters I play, can't you?


Furries?
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Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat May 28, 2011 5:10 am

1.
Piecemental armour ala morrowind or better

2
Vehicles and mounts , boats , carts , horses etc...

3
Open and Large cities not small clusters of few buildings with even fewer inhabitants , but thriving , huge and large cities with lots of people , ala Assassin creed style ...

4
More dynamic and interactive environment able to be climbed and used to cover or even destroy ...

5
Huge map and world size to explore with lots of kms not like the Oblivion fishtank ...

extra:

6
Online coop ...

7
Better improved combat ...
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Haley Merkley
 
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Post » Sat May 28, 2011 6:44 am

1. Huge open-world (open cities) where I can be lost for months (real live) exploring only to find new quests, new items and new foes somewhere I would never go if I just followed the main quest (or even better, was not there on a previous playthrough - see item 4).

2. More (random) creatures. Every [monster-type-here] is the same in Oblivion, why? make it random texture, random size, random color -_-, and more importantly, random level/skill so I don't KNOW that a particular weapon/skill is enough to kill it. While we are at it, wider variety of monsters. Oblivion had what, 20 monster types? at some point you would *only* find minotaurs, come on -_- (in Fallout the same ... at some point only deathclaws)

3. Companions, like Fallout. It's single player but it does not mean I can't have some NPC friends to ...er... die for me.

4. RANDOM STARTING STATS/POSITION. Most games nowadays are killed by the fact that when you start it again for a re-run (new class, whatever), you KNOW where everything is. Randomize monsters, items etc placement. Hint: the game "King's Bounty" does that and it's quite interesting. No two games are the same, everything change places, some unique items don't spawn on every game, and some items have slight different stats so basically no strategy guides are actually useful. One game mages might be overpowered, in other archers, and so on. It's annoying that I simply know where every mob - even in the wild - is on Oblivion after a couple of runs.

5. Better value for PC, so we can really use all that extra CPU we have (not to mention, in 5 years when I want to play again with my 5-year-in-the-future rig, I can set graphics quality even higher. "Crysis" did that)
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RaeAnne
 
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Post » Sat May 28, 2011 2:58 pm

I hope they use some kind of weapon system like in Borderlands.

Instead of creating one "iron sword" model, they create
  • 5 different "Iron Sword Handle" models,
  • 5 different "Iron Sword Blade" models, (could be rusted, serrated and with a different shape; Lean, double-edged, cutlass, short, broken off)
  • 5 different "Iron Sword Crossguard" models (that's the thing over your hand).


These pieces are then randomly put together and the sword's stats are based on it's parts;

  • A sword with a light leather and wooden handle will be faster, but have less durability, a sword with a heavy handle will have more stability but slower swing speed.
  • A sword with a serrated blade deals more damage, but has much less durability, a sword with a lean blade is faster with slightly less durability.
  • A sword with a lean crossguard has more speed, less durability. A sword with a heavy crossguard has more defense and durability


I'm not that great at math, but if it has 3 components with 5 variations each, that's 5x5x5 = 125, right?

So basically, instead of "Iron Sword" with 4-5 damage, 40g sell price, they make over a hundred different Iron Swords that are both statistically and visually different and they only have to create 15 SMALL models, then the same with with Glass Swords, Mythril Swords, Iron Daggers, Glass Dagger etc. etc. etc.

The amount of work required for this is really not much more than Oblivion's, making smaller parts is much faster.

With the 9 different metal levels from Iron to Daedric that would mean over a thousand swords, and don't get me started on maces or daggers.

Just imagine going into a cave, killing 50 bandits and not a single one of them has a weapon that you've already seen.

Add magical enchantments to that and.. phew..

Borderlands got I think a couple of million different weapons with this system, randomly piecing together weapons in real-time in the engine.
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Cartoon
 
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Post » Sat May 28, 2011 9:15 am

1. In first person, the ability to look in a different direction than the direction you are moving in.
2. Dark nights and dungeons.
2. A construction set.
3. When being chased, enemies that are smart enough to break combat if they aren't gaining ground on you.
4. Hand placed loot.
5. No ambient lighting.
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Mr. Allen
 
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Joined: Fri Oct 05, 2007 8:36 am

Post » Sat May 28, 2011 10:56 am

1. Morrowind armor system (Glove right hand, Pauldron, left shoulder, etc.)
2. MORE WEAPONS! Spears and Crossbows please.
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Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Sat May 28, 2011 2:33 pm

1. Deeper characters and story.
2. Better combat system.
3. Vibrant game world.
4. Dye-able cloths.
5. Great customisation options.
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Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sat May 28, 2011 8:27 pm

Good writing (main and side quests)
In depth customization
Good animations
A nice challenge
Replay value
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Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sat May 28, 2011 4:59 pm

1. The same feeling when I first got out of the Imperial prison the day I bought Oblivion
2. Questlines as good as Dark Brotherhood
3. Quests as good as Lifting the Vale
4. To feel genuinely spooked in ruins
5. Gloves, boots ,cloaks, hats etc. that aren't armour ( and an elven shortsword to go with them).

Why does anyone who isn't Michael Jackson want to equip one gauntlet, and I'm sorry but odd boots??????
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Far'ed K.G.h.m
 
Posts: 3464
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Post » Sat May 28, 2011 6:21 pm

1. Radiant AI to be all that it can be.


Things I was wishing for but now know are out.
1. Indoor and outdoor seamless loading. No more cells, being able to look through windows, ect.
2. Dynamic Snow, to the point of building up and melting not physics based.
3. 3D Support.
4. Armor slots from Morrowind.

Where have these all been confirmed not in? I really wanted to be able to see out windows. :sad:
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Eoh
 
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Post » Sat May 28, 2011 6:12 am

In no order.

See through windows / weather and light effects from outside effect the interior of buildings. (This was modded into Oblivion but i would prefer it be part of the original game)
Better Stealth
No super health enemies. Seriously on higher difficulties or higher levels it would take hundreds of arrows or sword hits to take enemies down >.>
More interesting and cool magic effects. Give us some firey explosions , icicles , stalactites , etc.
More things to do in houses. Including being able to buy furniture separately and place it where you want. Plus having something to do in your house or with the house. An option to rent out your houses would be interesting.
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Robert Bindley
 
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Post » Sat May 28, 2011 2:19 pm

Good NPCs.The one area where all the earlier TES games has failed is in creating exciting, memorable, larger than life NPCs.

Better dialogue. The one area where Bethesda should take a look at what Bioware does, Experiment with camera angles, body movement, zooming, etc, etc. Make dialogue feel real and alive.

Exciting quests. None of the "gather five of these" kind of quests.

Maturity. Especially Oblivion did fall so utterly short here. Give the world sixuality. I don't nescessarily mean six as such, but flirting, hinting and perhaps romance. That is an essential part of a good RPG, IMO. And let me feel the reactions differ as to wether I play a male or a female character.

No scaling! The scaling enemies in Oblivion was such a joykiller, and broke immersion completely. What's the point in improving when each and every common thief improves with you. Rather look to Daggerfall, and place a natural limit on how high a level you can achieve.


And as a little extra: No Activation Through Steam. I hate Steam and I don't want it on my computer ever again!
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Kortknee Bell
 
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Post » Sat May 28, 2011 9:18 pm

1. Multiple paths in the main quest, no railway
2. Npc's that see, hear, understand and react to what's happening near them, in their houses, in their towns
3. Mature and rich dialogue system
4. Quests and puzzles that trust my intelligence: no markers, no hand holding, no pop up window for quest updates
5. Things to do in the guilds as guildmaster
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YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Sat May 28, 2011 7:07 am

1. Lots and lots of character customization

Daggerfall style. I want to be able to make full combat warrior who knows nothing about magic and can never learn it. A healer who uses only natural means for healing and restoring. Dodging, non-armoured berserk. Shield wielding full armoured knight who can also ride a horsie and use halberts. Thief who can climb walls and knock out people. A bard that can make a living by playing at the castles.
Anyone of these can have personal traits I choose. Phobia of undead, alcoholism, gluttony, inability to cast spells, inability to sleep in holy places etc.

2. Realism

Nothing in the game contradicts my common sense. Gold has weight. You sink in water. There are seasons. Children. Holidays. The world is big, you can't hike through a whole Province in a couple of hours. Guilds kick you out if you fail enough quests. You don't become a demigod after a week of adventuring. Diseases can kill you. Healing from injuries takes a lot of time. You don't gain fatique by running. The world around you doesn't change even if you do. A bandit in full daedric won't come for you asking for change.

3. Choices of gameplay

At least 20 guilds to choose from. Different temples and Knighly Orders. No play through is ever the same. Some quests are randomized, so you NEVER know what's asked of you next. You can never abuse by knowing the exact location of every artifact after your first play through.

4. Lot more to do than killing stuff

5. Challenge
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Siobhan Thompson
 
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Joined: Sun Nov 12, 2006 10:40 am

Post » Sat May 28, 2011 5:06 am

1) Non-leveled items, but I don't want the powerful stuff to be easy to get either.

2) For the AI to work like it's advertised this time. <_<

3) More hand placed artifacts/legendary items in the world; not leveled of course (like Morrowind).

4) Better dialogue. A Fallout or Mass Effect style dialogue would be great.

5) To be able to steal something and then sell it to another merchant, or if I have to find a fence don't require joining of the Thieves guild to use it, but if I was in the Thieves guild the fence should give me better prices.
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Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sat May 28, 2011 5:25 am

1. Fixed level-scaling

2. Working AI

3. Improved stealth system

4. Hand placed loot

5. UI well suirted for the PC
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David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sat May 28, 2011 8:09 am

1.-NO COMPASS. NO QUEST MARKERS. PLEASE BETHESDA, PLEASE.
2.-Advanced companion system, where you can have multiple companions and you can tell them orders instead of they being behind me.
3.-Good quests, Ehm, no compass...Have I said this already?
4.-Good magic system.
5.-Fullydetailledhandmadewithastorybehindthem dungeons and ruins.(Note: With no quest markers.)
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Spaceman
 
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