Top 5 Things You Hope For

Post » Sat May 28, 2011 3:16 pm

All of the above, and waaaaay better system to decorate your house. Man that svcks in Oblivion.
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Nicole M
 
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Post » Sat May 28, 2011 9:42 am

1. NO LEVEL SCALING, and harder difficulty (you shouldn't be able to kill a dragon by yourself until you're like 30, a giant spider at maybe 15).
2. Complex non-linear story-line like in Daggerfall with many branches.
3. Hunting, realistic eco systems (please see my thread).
4. Crossbows, spears, polearms.
5. The world should be at least 15% larger than in Oblivion.

EDIT: Oh yes, a better journal (like in Morrowind) and no quest markers.

These are the most important things IMO, but there are more. Still, with the new engine and all and the lessons Beth have learned, I'm sure TES V will be the best one so far and a milestone in AI and gaming history!
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Jordan Fletcher
 
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Post » Sat May 28, 2011 10:56 am

These are things I don't know if is in. I'm not listing up things I want that I know they have taken care of.

1. PC-efficient UI, with UI hotkeys.
2. Fast travel services & teleport spells, a la Morrowind. As a toggleable alternative, or in addition to normal fast travel.
3. No quest marker giving me the exact location. Give better directions, or just mark the whereabouts on my map instead.
4. Polearms, crossbows, thrown weapons.
5. Morrowind style armor and clothing slots.

(6. Levitation, and other spell effects that disappeared with Oblivion.)
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Darren
 
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Post » Sat May 28, 2011 5:07 am

Ah, so many things to say, but I'll limit myself to 5. The first 5 I can think of.

1 - Exploration-centric, as opposed to Daggerfall and Oblivion. Morrowind for me was all about explorating. Combat was good (not great) but the best part was being immersed and playing the explorer.

2 - Stuff to do and find on the shorelines. I know there wont be a lot of water *cries* but I still hope there will be enough to take a lot of nice screenshots by a beautiful shoreline or lake.

3 - Spears and crossbows.

4 - Scrap fast travel, or make us have to decide if we want to pay the price (nonexistant in recent Beth games) for it. Ease of anything should have a price attached to it if you're not willing to do it the hard way.

5 - Many more weapons and armor. I didnt change weapon often in past games, and that's because there just werent many. So I got mods, and the weapons were so cool that I kept them forever. So there was no progression at all. Change that.
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Calum Campbell
 
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Post » Sat May 28, 2011 5:48 am

Furries?

Is that all a beast race boils down to? A "furry"? Get some maturity, please. :glare:
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A Dardzz
 
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Post » Sat May 28, 2011 10:06 am

1. Mounted Combat
2. Huge item variety and customization (weapons, armor, clothes, layering, dying, etc.)
3. Lock-bashing (with a huge durability loss to the weapon used to bash)
4. Seasons and related effects
5. Crossbows
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Laura Ellaby
 
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Post » Sat May 28, 2011 6:24 am

1. http://www.gamesas.com/index.php?/topic/1158540-top-5-things-you-hope-for/page__st__60__p__16985007#entry16985007.

2. Better looking characters.

3. Better dialouge.

4. That the new class/skill/level/perk system works well.

5. Better combat.
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emma sweeney
 
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Post » Sat May 28, 2011 2:49 pm

New elements in magic! Like water, earth, air. And som lightning spells should come from the sky.
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Ally Chimienti
 
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Post » Sat May 28, 2011 4:44 pm

I want the game to be as immersive and possible. With that said, these are my top 5... even if they are a little "pie in the sky."

1) Better AI, much better AI - Schedules were nice, but at base, it was just a way to get NPCs to move. I guess I'm hoping for NPCs to have basic personalities and be reactive to what I'm doing, and what my reputation is. Fresh in town, I'd expect some people to be cautious of me, while others curious and want to talk to me. Depending on my actions, it branches out from there. If I break into someone's house and rob them, and he catches me, he might attack me (if he's the hot-headed courageous type). If I kill him, all should be good. No witnesses, so nobody knows about it... at first. Does anyone else live there and will eventually find the body? Does he have a job or a routine where people will notice his absence and subsequently stop by the house to check on him? Eventually, unless the NPC was a friend-less recluse who never left the house, his death will be discovered. Did anyone witness me enter or exit the house around the time of the suspected murder? I might have to answer for it at some point.

Same scenario, but instead of killing him, I flee. Depending on his personalty, he might pursue me into the streets yelling for guards, or he just may be happy that I'm out of his house and not report a thing.

Different scenario... he might catch me in the act and demand that I leave and relinquish his property (if they're the courageous, yet, pacifist type). He might even say that if I leave, he won't tell anyone about it. Maybe he's telling the truth and I go about my business. Or maybe he's lying and I'm confronted by a couple guards the next day.

He might also take off like Usain Bolt and find the nearest guard (if they're the somewhat cowardly/smart type). It wouldn't be long before I meet said guard.

Maybe nobody is home and I get away with it. Maybe the NPC gets home to find things missing and reports it. Maybe someone saw me around the house and a guard later questions me, inspects my inventory and finds unique items to that NPC and I get busted. Or maybe he finds that I'm only carrying common items so nothing can be proven.

Whatever the scenario for an ordinary robbery, the NPCs could react in numerous ways to it, as well as there being different consequences and outcomes. It would also go without saying that the NPC (if left alive) would not like me, and word would probably get around causing others not to like or trust me... which would have its own consequences. Guards might also be keeping a closer eye on me as well, making further robbery attempts that much more difficult.

That would only go for that town. If I journeyed from Whiterun to Windhelm, no one would think poorly of me there. If someone else has traveled between the towns, then some might have heard about some thief running a muck in Whiterun, but they wouldn't know that it was me. Well, unless that traveler happens to be there and points me out :) Maybe some of those people will then be leery of me, but not necessarily dislike me since they're only allegations, and I haven't done anything bad in Whiterun.

I didn't intend to go off on this wild tangent, but things could be extremely immersive if your actions have dynamic and lasting reactions. Anything like the above is most likely doubtful, pie in the sky, but I could dream for a more living, breathing virtual world.

2) Incredible sound design - I'm firmly in the camp that audio can make or break the goodness of a game. When I was little, I saw The Shining (bad idea for an 8-year old, unless you want reoccurring nightmares for months to come and an instant fear of the dark). I watched it a couple years after that, and it was still scary. I watched it again later with the sound down, and it wasn't scary at all to me like that. Think of any horror film with no sound, even Jaws. It svcks a good chunk of the emotional response right out of it. My point is that audio compliments the visual, and both are needed to pull you in. If one area is lacking, it fails.

After watching the latest videos from GI about the sound design, I'm excited. Like usual, it appears they're putting great effort into detail, and I couldn't be more pleased.

3) Localized damage - If I beat someone on the foot with a club 10 times, they shouldn't die. If anything, they should limp, and their mobility should be greatly effected. If I slash away at someone's arm to the point of serious damage, they should drop their weapon, then either switch to their other arm and continue fighting, or take their losses and book it the heck out of there. 1-shot kills should be very possible, even on higher level enemies. Although, higher level enemies are higher level for a reason. They should be more skilled in combat, therefore, do a much better job of defending their vitals from 1-shot kills.

4) Deformable stuff - Probably won't happen, but it would be nice to chop down trees, for example. Not that I'm longing to chop down trees, I just would like the ability to destroy stuff in the world Or even see the dented effects on your armor from blunt weapons, scratches and gouges from blades, or singes from fire. Etc., etc., so on and so forth.

5) Believably realistic environments - This is a pretty big bucket here, but in the bucket are more realistic lighting (particularly at night and in dark locations), seasonal changes, impressive looking rain and snow, how the trees move, and picturesque scenery. I'm sure that there's sunny blue skies on some days in Skyrim, or a crackling fire at a snow-speckled camp site at dusk. Something that would inspire me to take 1,500 screen shots to cycle as wallpaper.

So those are the top 5 things I hope for. I've seen glimpses of each in various games, but never all in the same game. One day... one day :)
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Arnold Wet
 
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Post » Sat May 28, 2011 9:24 pm

1: Improved animations - No more being able to glide along the floor diagonally whilst maintaining the same running animation.
2: Realistic physics - I want enemies to stagger back after getting stabbed in the chest, if I hit someone in the leg with a mace, I want them to fall over, etc etc.
3: Crippling - Links with #2, if I fall from a great height, I want to have to stagger back to town and get it healed by a priest or someone.
4: Gore levels - Clearly not overly exaggerated, but if I swing for someone's face, I don't want it to look as if I've just massaged it for them.
5: Interactivity - For some reason FO3 contained this but NV didn't, I want characters to interact with one another, talk, fight, tell stories etc.
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Daramis McGee
 
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Post » Sat May 28, 2011 8:59 am

I really dont want the Morrowind style (as in the construction set) it was stupid and a little redundant in order to actually have the armor and the body part it toggled, Oblivions and Fallouts was good, but there should be more slots or at least the number of slots fallout had (19), I am really hoping for fallout system, because that allows a variety of armors from just 1 piece with the different texture maps and add ons

Fallout had two. Body and helmet. If you can find a way to fit 19 different items on then please give me a picture and send it to me right away.

1. Spears (Just finished playing some Morrowind with one)
2. Crossbows (See above, I like these two)
3. More armor customization (I wear helmet+pauldrons+robe for badass look while still being light)
4. No delays that push release date back
5. Don't cut corners to make release date
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Silencio
 
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Post » Sat May 28, 2011 2:50 pm

2: Realistic physics - I want enemies to stagger back after getting stabbed in the chest, if I hit someone in the leg with a mace, I want them to fall over, etc etc.


Be sweet if it had that euphoria tech from GTA4.
http://www.naturalmotion.com/euphoria

Also i want melee staffs and poll arms like Donatellos stick weapon
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Pants
 
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Post » Sat May 28, 2011 11:06 am

1. Unique sense of culture. I want to feel like I'm really visiting a fare away country with it's own flavor, tradition, things that are very different form what I'm used to.
2. Sensible game world level scaling wise. I want some challenges that I have to sereously level up to overcome, and some monster that I will be wiping my boots with after lvl 10.
3. Improved social aspect of role playing - more quests that are not about fighting, more things to do without lifting the sword.
4. Attention to animation, npcs and general "alive" feeling of the world.
5. Return of unarmored skill and good playability for a pure mage character.
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Deon Knight
 
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Post » Sat May 28, 2011 5:03 pm

For me, what I want in Skyrim, is Fast travel like Daggerfall, at the least minimum Oblivion. Would like to have Morrowind and have both systems added in.
I would like to have some kind of medicine skill. When you sleep or wait, you heal faster or slower depending on how your medical skill is.
I would like to craft my own weapons. Have a crafting skill, not just for repairing weapons but making them as well.
I want a Pack Quar, or something like the Pack Rat we had in Tribunal.
I would like, as you said, specific area limb damage. Problem, is, do we our selves want to be one shot in the head though?

Also, when we learn or get taught a spell, I want it to take time. In Morrowind, it was 2 hours ever time you lernt a spell. I thought it should take more time
but at least time passes by. In Oblivion, you could learn 5 skills in a row and ZERO minutes has gone by.

Also have everything mean something. Having forks, or spoons, that weigh 1 cost 1 usually mean nothing. For me it adds no game play at all. So all this
useless stuff in the game just takes up memory which could have been used for something else. Either increase the prices of them so we would actually
collect them and sell them or don't bother with them at all.
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bonita mathews
 
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Post » Sat May 28, 2011 10:54 am

Also have everything mean something. Having forks, or spoons, that weigh 1 cost 1 usually mean nothing. For me it adds no game play at all. So all this
useless stuff in the game just takes up memory which could have been used for something else. Either increase the prices of them so we would actually
collect them and sell them or don't bother with them at all.


You could collect them and horde them into your house... Have like 300 spoons on your pantry.
I know with my theif character i stole and horder rings jewels necklases and cool looking stones in a huge bowl (after i dumped the apples).
Also had all my spare weapon sets laying around in the room...no spears tho...
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Scarlet Devil
 
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Post » Sat May 28, 2011 7:48 am

1. Lots, lots, lots, and lots of customization in every aspect--physical appearance, height, clothes, armor, weapons, jewelry, scars, tattoos, warpaint, everything
2. Cloth physics
3. Furry Khajiit
4. More than one or two ages of kids
5. Crossbows
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Kelsey Hall
 
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Post » Sat May 28, 2011 10:16 am

1) Morrowind Armor slots + MORE if possible!!!
2) Immersive travel system as an alternative to the optional (yeah right...) fast travel.
3) Awesome quest design with no map/hud markers (or markers optional turned off as default) and very little level scaling... the least the better in my opinion.
4) Spell/Enchantment creation on par with Morrowinds or greater (yes I guess that exploits would be possible but I'm sure bethesda can find a way around that without sacrificing customizability)
5) Long lost weapons/spells, levitation, lock, crossbows, throwing weapons etc... -> SPEARS I want Ilkurok back!!!
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emily grieve
 
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Post » Sat May 28, 2011 12:09 pm

- Werewolves, but they'll actually have to be fun to play, not like in Bloodmoon. That playing as a werewolf will actually have some meaning other than "rawr imma monster I keel you". In Bloodmoon you could only run around and kill people. I'd like to be able to do a little more.

- mounted combat. Enough said.

- beastly beasts with digitigrade legs

- the Dark Brotherhood

- being able to write my own journal entries
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Adam Porter
 
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Post » Sat May 28, 2011 12:38 pm

1) Necromancy: I don′t have to explain it, do I?

2) Chosing sides; joining a house/faction/guild should pit you against rivals, and have an impact in the development of the world.

3) Strongholds; With different types of guards, personal changes (lab/workshop/fighting room/dungeon), invasions, land, taxes etc..

4) More fighting moves; I never play as a fighter, but many do, so I want to see a variety of fighting moves.

5) A deep and engaging story, that makes me feel for the world, and care what happens to it.
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Taylrea Teodor
 
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Post » Sat May 28, 2011 9:18 pm

1 bows, crossbows.

2 When fired an ice arrow that part of the body which gets hit by the arrow freezes. And when the frost arrow damage is very big the whole body will freeze so you can break it.
same with fire. When hit, the whole body will burn with fire. Same with shock and others. But not only when hit with an arrow, also with melee weapons.

3 Lots of new weapons.

4 Awesome cool AI which are awesome.

5 beautifull landscapes and different awesome weather.

Of course I want more! But these I would like to see most. :D
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steve brewin
 
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Post » Sat May 28, 2011 10:33 am

1. Improved AI
2. Better factions - by this I mean it having an impact if you join certain groups, and needing to specialise sometimes (I could do all of the mages guild quests in OB with a character that never specialised in magic)
3. Improved animals/beasts - no more suicidal mudcrabs crossing a river just to get chopped up.
4. Sense of culture
5. Lots of new books to read
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WYatt REed
 
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Post » Sat May 28, 2011 1:28 pm

1. Radiant Ai to work as they said - I think that it will or they would not have said it again
2. Radiant Story
3. Main Quest that lets me finish it in different ways. I want to be a pure assasin who only kills with a dagger when he is forced to it
4. Much smarter enemies who react to the world around them. If I shoot a fireball and it misses them they better react to it
5. More guilds (competing political guilds like the great houses in Morrowind
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Sarah MacLeod
 
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Post » Sat May 28, 2011 6:25 am

1. Open cities
2. Better combat
3. Improved crime detection
4. Sellable stolen goods
5. Mark and Recall
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Harry Leon
 
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Post » Sat May 28, 2011 7:57 am

Lots of weapons

mounted fighting

more interesting quests

ability to break down doors

better companions
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Jarrett Willis
 
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Post » Sat May 28, 2011 4:41 pm

In no order…

Morrowind style armor slots.

Improved marksmen skill, with limb specific damage.

More character customization. Stuff like beards, scars, and color sliders for armor.

The ability to wear robes/capes over armor. Why? Because I like it, that’s why.

The ability to set up your own camp would be cool.


Wouldn't that just make you look like a football player?
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Claire Jackson
 
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