What I was wondering, does it matter how I do the particular quests? For example, should I have one quest with basically ALL the dialogue from picking a, complete with conditions on each one (so maybe topic1 only shows if you selected A AND you are on quest A2 as opposed to A1 or A3), or is it better to only add this dialogue (still with conditions) in the actual quests for A1 , A2, A3, etc. Sorry if I didn't explain well, and it might be insignificant in how it is ran, but just wondered.
Another, similar question... does it make a difference in computing power how I set up the topics in this sense: I create topic1, topic2, topic 3 with responses for each OR I create topic1 with multiple responses, conditions, and prompts, to have various dialogues set up for different characters/stages in a single topic. Is this more just for the user to follow, or does it actually have any significant change in how efficient it is?
Finally, on radio stations. I just basically touched this, but to enable them I simply enabled RadioEnclaveREF and it seemed to work (still have to find the GNR one). Is this acceptable practice to 'turn on' the station for the gameworld, or is there more to it to make it 'safe' as concerning other variables and the like as to not mess anything up.
I apologize in advance if this was difficult to comprehend due to my writing off the top of my head. If you need some clarification on what I am asking, I will think it out better and ask again. =) The first two questions are more just things I wondered, why the last one about the radio station is likely more crucial, but no rush.
Thanks again!