At last I got distant land generated for this : D
I gived mge priority in the cpu list of tasks.
It was close to crash, but didn't : D
I've been able to create my breton, talked to God and coc'ed to Sylvin (a pity Better heads and Westly head pack crashes when I try to use).
Only kinbasics.esm and kinscavion1.1.esp can be checked on the list, otherwise, the game crashes.
Here are the error messages I have:
"unable to locate cell (-29, 23) in Escort Pack Init"
This one appears always.
"Expression error unable to find cell id 'Tel Fyr' in script delyna Script"
This one appears when I try to load beauty packs to enhance the breton's appearance XD
I suppose custom classes usable in Kinscavion will come with it's own beauty packs : )
A chest in the starting zone with some weapon or cloth will be very appreciated.
The starting zone in Sylvin appears very meshy to me. Lots of trees and grass floating, and fake distants disappearing when I run through them.
I ran the equivalent to 2 km to find Keltrock Passage, there I took very nice screens of keltrock formations ^ ^
I admired the textures on rocks and other rock formations. These are really impressive at night.
The world map is running correctly, I can see the island shape perfectly.
Another annoyance is grass, I suppose this is because I ran mge distant and all with the complete list of esm and esp's.
I now realize the mess is caused by that.
This has to be played in a Clean Morrowind, with nothing else, only generating distants for kinbasics.esm and kinscavion.esp.
I'm new at total conversions!!!!
I think this leads to a necessary Readme and a link in this page to the downloadable Esp and Esm.
This way people can test this properly. It's fairly easy to say "this is awesome" and nothing else. I like to experience it
Edit: I'm trying to run distant land on a clean morrowind install, only mge and Kinbasics.esm and Kinscavion.esp, it crashes when I try to generate land textures.
It's necessary to have Morrowind.exe patched to 1.6.1820? Ok, patched, tried to run... failed... more trys tomorrow.
I' now thinking I'll try to generate two distant lands on my complete installation. I'll tell how it goes