[WIP]?

Post » Wed Dec 01, 2010 8:15 pm

Then more you shall have:
http://i50.tinypic.com/330tvs2.jpg

In other news, I sketched a bunch of concept art yesterday, I'll find a way to get them online, unless it interferes to much with other work.

dumping this here as well:
http://i49.tinypic.com/2vt2p03.jpg

:drool:
That's awesome.
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Julie Serebrekoff
 
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Post » Wed Dec 01, 2010 3:56 pm

Very unique style Mireneye. Wonderful modelling! Can't wait to see some of these models in-game!
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Ana
 
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Post » Thu Dec 02, 2010 12:38 am

Then more you shall have:
http://i50.tinypic.com/330tvs2.jpg

In other news, I sketched a bunch of concept art yesterday, I'll find a way to get them online, unless it interferes to much with other work.

dumping this here as well:
http://i49.tinypic.com/2vt2p03.jpg

Nice work! :goodjob:

Very unique style Mireneye...

Agreed.
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Lillian Cawfield
 
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Post » Thu Dec 02, 2010 5:05 am

Ingame view of the new models:
http://i49.tinypic.com/2mnrm1k.jpg
http://i49.tinypic.com/2mhie0p.jpg
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Taylah Illies
 
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Post » Wed Dec 01, 2010 8:29 pm

http://i49.tinypic.com/2mhie0p.jpg

Breathtaking...nice
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lilmissparty
 
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Post » Wed Dec 01, 2010 3:00 pm

Ingame view of the new models:
http://i49.tinypic.com/2mnrm1k.jpg
http://i49.tinypic.com/2mhie0p.jpg

:drool: ...wow... that is brilliant! Keep up the great work.
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Solène We
 
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Post » Wed Dec 01, 2010 8:25 pm

Ingame view of the new models:
http://i49.tinypic.com/2mnrm1k.jpg
http://i49.tinypic.com/2mhie0p.jpg
Very cool [looks for :swoon: emoticon], but haven't those middle couple of pillars http://www.youtube.com/watch?v=q4aEJ_6TNZQ? Or is that just the perspective?
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Syaza Ramali
 
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Post » Wed Dec 01, 2010 7:29 pm

Very cool [looks for :swoon: emoticon], but haven't those middle couple of pillars http://www.youtube.com/watch?v=q4aEJ_6TNZQ? Or is that just the perspective?

It's a design thing. IMO the woodfolk of Sylvin could hardly care less how they would place their pillars, as long as it holds the structure (which is why they are evenly spaces still). Hilarious video =) Maybe I need to make a few broken pillars as well hmm.

Thanks everyone =)

Changed some uvmapping and changed the vine-texture:
http://i45.tinypic.com/33oqscp.jpg
http://i48.tinypic.com/29ncopx.jpg
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Monique Cameron
 
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Post » Wed Dec 01, 2010 8:06 pm

Some recent modelling/texturing developments, this is what you can expect to see in Duskveil:
http://i50.tinypic.com/2ry6jqp.jpg
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Kayleigh Mcneil
 
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Post » Wed Dec 01, 2010 9:44 pm

Some recent modelling/texturing developments, this is what you can expect to see in Duskveil:
http://i50.tinypic.com/2ry6jqp.jpg

Nice! B) :thumbsup:

Tell me that has glow mapping and throws light.
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leni
 
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Post » Wed Dec 01, 2010 3:30 pm

Nice! B) :thumbsup:

Tell me that has glow mapping and throws light.


Nope, not yet. It will, in time. I might make use of projected lights.
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Gavin boyce
 
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Post » Wed Dec 01, 2010 5:35 pm

Some recent modelling/texturing developments, this is what you can expect to see in Duskveil:
http://i50.tinypic.com/2ry6jqp.jpg
:o Shiny, pretty thing... Ow, it burns me!
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sharon
 
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Post » Wed Dec 01, 2010 7:06 pm

When I looked at the first post I honestly had to check whether I was in the Morrowind or oblivion forum.

Stunning work dude.
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Niisha
 
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Post » Wed Dec 01, 2010 7:33 pm

Thanks for the nice comments =)

I'm working on modernizing the lore, I wrote some of the stuff when I was like 15 IIRC. Which means it's really old and not very thorough, very messy. Renaming stuff & arranging. Also fusing some plots together and re-working some of the characters.

I'm nearing the state in which I might call for people to help me build. 'Course i'll keep on having fun with what I'm making now at my own pace, but I imagine this to be much more fun if some of us got together =)

List of things to do before:
*Finish road-layout for Middlenight, refurbish architectural textures and export further house statics.
*Finish the Sylvin Architecture and make the basic outline for the city
*Further defining of the mountain areas, landscaping mostly.
*Make some decisions concerning rocks meshes.
*Possibly add in Hexagonica's interior world as a separate addon.

When I've finished the above, I'll be ready to ask for some help.
At that point the project will be almost a completely restored and refurbished version of the old "Kynskavion tc" for MW at the stage it was when I left it but much more professional.

Cheers!
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Pawel Platek
 
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Post » Thu Dec 02, 2010 2:44 am

We will also feature some really nice waterfalls:
http://i46.tinypic.com/1z1a14j.jpg
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Charlotte Henderson
 
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Post » Wed Dec 01, 2010 11:29 pm

Oh finally! Some decent looking waterfalls, I had made my own re texture for them, but there's still a lot that look like crap, good job on that one.
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Channing
 
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Post » Wed Dec 01, 2010 5:36 pm

Woah....is there any chance you'll make some meshes like the lava river and waterfall and release as resource?
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Jack Bryan
 
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Post » Thu Dec 02, 2010 1:13 am

Oh finally! Some decent looking waterfalls, I had made my own re texture for them, but there's still a lot that look like crap, good job on that one.

Thanks. The texture is inspired by MasoxxRetex waterfall texture. I looked at his texture and then made my own. A general good tip is to have lots of good brushes either your own or free resources =)

Woah....is there any chance you'll make some meshes like the lava river and waterfall and release as resource?

Once I rel the first landscape Alpha, all meshes will be free to use in your own projects. I will probably not release a separate resource, you'll simply have to extract the meshes/textures yourselves.

Another Lava mesh, this time surrounded by cliffs:
http://i49.tinypic.com/jadlw2.jpg
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Laura Wilson
 
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Post » Wed Dec 01, 2010 8:50 pm

Good day forum, today I present to you, Blinky:
http://www.youtube.com/watch?v=kFASaKFLM0I

First head animation test for potential cut-scenes (Thanks to better heads team and Illuminiel(for inspiration))

Also:
http://i48.tinypic.com/f3w2o0.jpg
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Bellismydesi
 
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Post » Wed Dec 01, 2010 8:35 pm

Thanks. The texture is inspired by MasoxxRetex waterfall texture. I looked at his texture and then made my own. A general good tip is to have lots of good brushes either your own or free resources =)


Once I rel the first landscape Alpha, all meshes will be free to use in your own projects. I will probably not release a separate resource, you'll simply have to extract the meshes/textures yourselves.

Another Lava mesh, this time surrounded by cliffs:
http://i49.tinypic.com/jadlw2.jpg


That's really generous thing to do, very good modelers/texturers don't let other people drain their work from mods so often.

Sorry for being such a beggar all around forums, but I don't model or texture (tried to texture, turned out I'm completely non talented), and yet I more or less mod only, so this is my way of gathering good resources :P Thanks for not swearing my name ^_^
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ZzZz
 
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Post » Wed Dec 01, 2010 3:36 pm

Looking good, and yes you have my permission.
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Keeley Stevens
 
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Post » Wed Dec 01, 2010 10:04 pm

That's really generous thing to do, very good modelers/texturers don't let other people drain their work from mods so often.

Sorry for being such a beggar all around forums, but I don't model or texture (tried to texture, turned out I'm completely non talented), and yet I more or less mod only, so this is my way of gathering good resources :P Thanks for not swearing my name ^_^

Well, there be lots of stuff for ye, eventually:
http://i40.tinypic.com/2hn9ws0.jpg
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Anthony Rand
 
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Post » Thu Dec 02, 2010 7:06 am

Your waterfall looks wonderful, Mireneye.

I'm checking Crysis and Bioshock for water effects, and I must say it is just illusion(but very smart). It would be possible to make waterfalls like in Crysis for Morrowind with careful texturing and billboarded particle system. I heard Morrowind's particle system is good, since it is powered with 3dsmax. Do you think it is that good?
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Darlene Delk
 
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Post » Thu Dec 02, 2010 1:32 am

Your waterfall looks wonderful, Mireneye.

I'm checking Crysis and Bioshock for water effects, and I must say it is just illusion(but very smart). It would be possible to make waterfalls like in Crysis for Morrowind with careful texturing and billboarded particle system. I heard Morrowind's particle system is good, since it is powered with 3dsmax. Do you think it is that good?

I'm not sure what Crysis is doing, but what I'm doing with that mesh is that the water is pretty transparent and contains only little color information and mostly some watery detail, then the ground was textured to look like wet rock. (baked speculars-ish).

I have not dived into the world of particles yet however I'm working with the official exporter so I should be able to make some test exports. I doubt it is as powerful as 3ds max at full potential because that is some seriously [censored] up [censored] :P

I was doing a two hour tutorial on how to make rain that collects into puddles/bounce/shatter into separate lines that drip etc on mesh surfaces etc some way back, I doubt that is doable in max 5 tho.

I'll see what can be done, my aim is also to do some of the stuff I was gonna do for Hexagonica, breakable glass (that breaks in 6 different ways (one for each idle) and also some nice base texture to apply above another texture to make animated water, pouring down on a surface ala Bioshock.

We'll see, I'm only gonna do stuff as long as I find it entertaining. I'm doing this because it' I find it fun atm =) I hope I'll keep it that way but my muse comes and goes from time to time.

And thanks =)
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rolanda h
 
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Post » Thu Dec 02, 2010 5:49 am

We'll see, I'm only gonna do stuff as long as I find it entertaining. I'm doing this because it' I find it fun atm =) I hope I'll keep it that way but my muse comes and goes from time to time.

Quality over speed :D
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Marina Leigh
 
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