It's out!
(check first post).
Read the instructions, otherwise it might be difficult getting past the first room. There's also an Error, ignore it (have tried to fix it, just haven't been able to).
If you want to help, criticism, mainly on keltrock area, meshes, resolution, textures framerate? Anything you think would improve what you see already, try to keep it graphical or bugfix related, so that it is focused.
Also I wanted to be a bit further along before but I have to start, it would simply be more fun to bounce some ideas and work together on some things. So here is what I'm looking for:
*An additional 3d artist
-Know his way around one major modelling app (blender, max or other reasonably compatible software).
-Know his way around Nifskope.
-Excellent texturing skills.
-Excellent problem solving skills.
*Concept artist
-Capable of drawing the fantastical, current inspirations or themes that match: Fairytale gone wrong, Final Fantasy, Avatar, Epic, Clive Barker(fWeaveworld), alt fantasy.
-Preferably landscape artist. Will work on creating unique locations, also testing color/mood etc.
*Area Designer
-Knowledge of how to work with the CS, a must.
-Excellent level designing capabilities, should know how to copy meshes, switch textures, etc.
-Keen sense for details(cluttering, etc)
-Ability to take an idea from concept to realization.
*Tester
-Excellent knowledge of the expected behavior of Morrowinds and preferably MGE's graphical engine.
-Keen eye for quality and consistency of the mod.
*Groupies
-You know who you are and what your mission is
J/K.
It's ok if I wouldn't get any of the above, I'll keep on working when I feel like it anyway
I'm just saying... It would be lots of fun!