[WIP]?

Post » Wed Dec 01, 2010 10:12 pm

I've been lurking around this thread for a while now, and, though I have absolutely no idea what half of this is about, it looks stupidly cool.
I'm really looking forward to these 3d clouds.

Keep up the awesome work. :thumbsup:
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Big Homie
 
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Post » Thu Dec 02, 2010 5:15 am

Thank you people =) I generally don't answer without an update of some kind but today I just simply felt like taking in some gratitude ;) (nice comments etc).

I've been mostly playing with two of my main inspirations for Modelling atm, which is Final Fantasy(Models/textures in general) and Just Cause 2 (landscape)

Ever had MW give you Vertigo? Well, if not, I sure do hope to be able to get that feeling from this.
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Quick Draw
 
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Post » Thu Dec 02, 2010 7:37 am

IMPORTANT NEWS UPDATE:

At 08:30 this morning Banana corp bought the rights to the project and all it's assets and we are now discussing about relocating to a bigger cellar. This means any resources produced exclusively for the project will not be released to the mod Community. Banana corp would also like to invite Vurt to come work for them because of his exquisite work on flora. Read all about it here: http://i43.tinypic.com/35k8uh3.jpg

Sorry for the inconvenience and finally we are very excited to finally be recognized for our hard work.
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Franko AlVarado
 
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Post » Thu Dec 02, 2010 4:44 am

IMPORTANT NEWS UPDATE:

At 08:30 this morning Banana corp bought the rights to the project and all it's assets and we are now discussing about relocating to a bigger cellar. This means any resources produced exclusively for the project will not be released to the mod Community. Banana corp would also like to invite Vurt to come work for them because of his exquisite work on flora. Read all about it here: http://i43.tinypic.com/35k8uh3.jpg

Sorry for the inconvenience and finally we are very excited to finally be recognized for our hard work.


This is excellent news, now you can pay me for the small bit of work I put into this. :whistling:
:intergalactic:
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Lindsay Dunn
 
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Post » Thu Dec 02, 2010 4:26 am

This is excellent news, now you can pay me for the small bit of work I put into this. :whistling:
:intergalactic:

Truth is atm that is none :P

But i'd still pay something for all the years you've stuck around =)

Well, April 1st is over and work is back to normal. Experimenting with vertex painting to make crystals even better. Still lots of stuff to do before I'm happy with the crystal look.
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Marguerite Dabrin
 
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Post » Thu Dec 02, 2010 6:12 am

Well, replaced all rocks, still not 100% happy with them tho. They will probably see a future update, but these are waaay better then the vanilla rocks. This also means that there is not one hint of MW meshes left in this project atm and probably will not have in the future either:
http://i43.tinypic.com/2cps2ur.jpg
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kelly thomson
 
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Post » Thu Dec 02, 2010 1:09 am

A bit bumpylike but I have been working most of the day, some results:
http://i39.tinypic.com/264nxhy.jpg

And here is an upclose, scale reference:
http://i44.tinypic.com/14e9s2u.jpg
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Hannah Barnard
 
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Post » Thu Dec 02, 2010 5:26 am

A bit bumpylike but I have been working most of the day, some results:
http://i39.tinypic.com/264nxhy.jpg

And here is an upclose, scale reference:
http://i44.tinypic.com/14e9s2u.jpg

Those mountains look fantastic! I'd love to get my hands on them for the project I'm working on. :evil:
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Elina
 
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Post » Thu Dec 02, 2010 10:14 am

A bit bumpylike but I have been working most of the day, some results:
http://i39.tinypic.com/264nxhy.jpg
Well I've never seen a mountain like that in real life, but I want to :o
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Tikarma Vodicka-McPherson
 
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Post » Wed Dec 01, 2010 10:24 pm

Those mountains look fantastic! I'd love to get my hands on them for the project I'm working on. :evil:

And you will! I have a bunch of technical stuff to make(among them some clouds, more mountain meshes, proper crystals,some landmarks) and then there will be a first landscape test release, from that release anyone who wish may borrow any of the textures/meshes I have created for the mod.

Well I've never seen a mountain like that in real life, but I want to :o

Well, I agree maybe they are not all that common :P In a world that is not even close to as old as our own, I suppose these "tips" would occur more often. As far as seeing it IRL, well, you'll have to settle for your computer screen or other alternative visual peripheral.

News:
Made yet another try with making crystals, this is yet another approach, I can feel how I'm getting closer to what I want, still needs a lot of work, it's looking very pretty tho:
http://i41.tinypic.com/2116iaa.jpg
Also redesigned area slightly, some ugly meshes removed, and refined some places:
http://i43.tinypic.com/155ne9s.jpg

Cheers! =)
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Elizabeth Davis
 
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Post » Thu Dec 02, 2010 10:55 am

Mireneye you are relentless! These screens are amazing! I check this thread with every update, just to see what else you have come up with. Beautiful, keep it up.

-Melchior
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Laura Tempel
 
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Post » Wed Dec 01, 2010 9:20 pm

The knew crystals looks great. They have a rather believable look to them. :goodjob:
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Cccurly
 
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Post » Wed Dec 01, 2010 10:49 pm

Mireneye you are relentless! These screens are amazing! I check this thread with every update, just to see what else you have come up with. Beautiful, keep it up.

-Melchior

It feels great to have your support =) You are an artist yourself, and these words from you make me happy!

The knew crystals looks great. They have a rather believable look to them. :goodjob:

Thanks, there is still some work, mainly with the alpha.

Update:
http://i40.tinypic.com/2dirn1z.jpg

And
http://i40.tinypic.com/11jn8qr.jpg

Something extra:
http://i39.tinypic.com/152dv20.jpg

Mireneye, the relentless - Over and out.
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City Swagga
 
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Post » Wed Dec 01, 2010 10:12 pm

The colourful blue crystals and red-veined rocks look amazing against that grey background, it really makes them stand out.
I too, seem to find myself always checking this thread, it looks like you are making great progress on this so far.
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Andrew
 
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Post » Thu Dec 02, 2010 3:14 am

This is epic:D
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Talitha Kukk
 
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Post » Wed Dec 01, 2010 8:48 pm

Keeps getting better and better...and it started out great. ;)
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Justin Bywater
 
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Post » Thu Dec 02, 2010 3:22 am


http://i43.tinypic.com/2cps2ur.jpg



http://i39.tinypic.com/264nxhy.jpg

http://i44.tinypic.com/14e9s2u.jpg



http://i41.tinypic.com/2116iaa.jpg

http://i43.tinypic.com/155ne9s.jpg



http://i40.tinypic.com/2dirn1z.jpg

http://i40.tinypic.com/11jn8qr.jpg

http://i39.tinypic.com/152dv20.jpg

I haven't seen this this mod for almost a month now... and wow! It has come along in leaps and bounds! And those crystals just keep getting better and better.

Once again, keep up the magnificent work! :goodjob:
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Emily abigail Villarreal
 
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Post » Thu Dec 02, 2010 5:42 am

Update:
http://i39.tinypic.com/swxwlx.jpg

but

http://i39.tinypic.com/28tufth.jpg

Answers:
The colourful blue crystals and red-veined rocks look amazing against that grey background, it really makes them stand out.
I too, seem to find myself always checking this thread, it looks like you are making great progress on this so far.

Yeah, sure feels like that as well =)

This is epic:D

One of my ambitions with the mod is to really show off MGE's capabilities, rendering stuff MW can't. So yeah, epic as in huge stuff for sure!

Keeps getting better and better...and it started out great. ;)

Haha, I'm learning as I go to cope with the tools I have at my disposal.

I haven't seen this this mod for almost a month now... and wow! It has come along in leaps and bounds! And those crystals just keep getting better and better.

Once again, keep up the magnificent work! :goodjob:

Thanks, it'd be really bad if it was getting worse by the day o_O
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Mario Alcantar
 
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Post » Thu Dec 02, 2010 11:41 am

Interesting work so far :) You're quite creative, Mire. Forgive me if this has been already asked, but will this require MGE?
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gandalf
 
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Post » Thu Dec 02, 2010 4:04 am

Interesting work so far :) You're quite creative, Mire. Forgive me if this has been already asked, but will this require MGE?

Require no, however things will look a bit off i would imagine. I have not tested the mod without MGE yet and I can not say how some things(especially one large mountain) would look without mge, i expect it to look very weird/glitchy.

If there is any(I'm pretty sure there will be eventually) any specific MGE effects will be contained in it's own ESP so that people can still play without MGE, its' just simply not advised.

Hope that clear things up. I should add it to the FAQ on the first post.

And my creative comes up and goes down from time to time, right now it's mostly a desperate attempt to pass time trying to not go insane because I met a girl the other day, love you know and stuff :P
Many things have also inspired me recently, Heavy Rain, FF13, Avatar, Just Cause 2, looking through old documents I've written for this project so that helps as well.

I'm also thinking about getting another job, I'm not very happy with my current line of work, some of my alternatives of what I want to work with and where I find it most likely to be able to get a job requires me to really freshen up my skills so that is also a huge reason.

EDIT:
A bit whacko and weird and will probably change later, but this is my first attempt at making a tree mesh, ngPlant style: http://i40.tinypic.com/2yuzwua.jpg
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Lewis Morel
 
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Post » Thu Dec 02, 2010 7:21 am

Nice work on the cloud mesh, great idea!

And the tree mesh is interesting as well. Very dystopic.

And my creative comes up and goes down from time to time, right now it's mostly a desperate attempt to pass time trying to not go insane because I met a girl the other day, love you know and stuff :P
Many things have also inspired me recently, Heavy Rain, FF13, Avatar, Just Cause 2, looking through old documents I've written for this project so that helps as well.

I'm also thinking about getting another job, I'm not very happy with my current line of work, some of my alternatives of what I want to work with and where I find it most likely to be able to get a job requires me to really freshen up my skills so that is also a huge reason.

The girl is driving you insane hmm? At least that's what I gathered from your post. I can relate. My wife drives me up the wall sometimes (not that I never do the same to her :lol:), but I never stop loving her. I hope you've been lucky in love friend.

-Good luck finding a new job, I just landed one recently in Wisconsin. Moving again!!

-Anyhow I digress from the more pertinent subject of Morrowind :bolt:

-Melchior Dahrk
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Trevi
 
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Post » Thu Dec 02, 2010 4:23 am

Heads up! I plan to release that which I have tonight, it is yet not the time really but I feel that it's better you guys can tear it apart all you want then the possibility that I will get less creative for a few months and you'll have nothing to look forward to because all we know you have no lives except this :P all pun intended.

It's very rough and unfinished, quite beautiful at spots, a number of test meshes and some textures. All at your disposal.

I don't feel like I'm gonna quit being creative any time soon but It's just in case, also might be nice to have a backup on the internets.

Cheers!
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Stacy Hope
 
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Post » Thu Dec 02, 2010 2:55 am

Heads up! I plan to release that which I have tonight, it is yet not the time really but I feel that it's better you guys can tear it apart all you want then the possibility that I will get less creative for a few months and you'll have nothing to look forward to because all we know you have no lives except this :P all pun intended.

It's very rough and unfinished, quite beautiful at spots, a number of test meshes and some textures. All at your disposal.

I don't feel like I'm gonna quit being creative any time soon but It's just in case, also might be nice to have a backup on the internets.

Cheers!

Fantastic! :D
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Tiffany Castillo
 
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Post » Thu Dec 02, 2010 2:28 am

It's out!
(check first post).

Read the instructions, otherwise it might be difficult getting past the first room. There's also an Error, ignore it (have tried to fix it, just haven't been able to).
If you want to help, criticism, mainly on keltrock area, meshes, resolution, textures framerate? Anything you think would improve what you see already, try to keep it graphical or bugfix related, so that it is focused.

Also I wanted to be a bit further along before but I have to start, it would simply be more fun to bounce some ideas and work together on some things. So here is what I'm looking for:

*An additional 3d artist
-Know his way around one major modelling app (blender, max or other reasonably compatible software).
-Know his way around Nifskope.
-Excellent texturing skills.
-Excellent problem solving skills.

*Concept artist
-Capable of drawing the fantastical, current inspirations or themes that match: Fairytale gone wrong, Final Fantasy, Avatar, Epic, Clive Barker(fWeaveworld), alt fantasy.
-Preferably landscape artist. Will work on creating unique locations, also testing color/mood etc.

*Area Designer
-Knowledge of how to work with the CS, a must.
-Excellent level designing capabilities, should know how to copy meshes, switch textures, etc.
-Keen sense for details(cluttering, etc)
-Ability to take an idea from concept to realization.

*Tester
-Excellent knowledge of the expected behavior of Morrowinds and preferably MGE's graphical engine.
-Keen eye for quality and consistency of the mod.

*Groupies
-You know who you are and what your mission is :P J/K.

It's ok if I wouldn't get any of the above, I'll keep on working when I feel like it anyway :P I'm just saying... It would be lots of fun!
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casey macmillan
 
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Post » Thu Dec 02, 2010 10:50 am

*Concept artist
-Capable of drawing the fantastical, current inspirations or themes that match: Fairytale gone wrong, Final Fantasy, Avatar, Epic, Clive Barker(fWeaveworld), alt fantasy.
-Preferably landscape artist. Will work on creating unique locations, also testing color/mood etc.

Can't help you with landscape--I'm still learning my way around Vue--but if you need concept of people, I'm a pretty talented artist in Poser (see gallery link in my sig; even have a couple Elder Scrolls images there) should you be interested. :)
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Samantha Jane Adams
 
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