RESOURCE PACK V1.3 IS OUT:
http://www.4shared.com/file/hw0LYLax/Resourcepack13.html
Cleaned up this release lots. Still using some resources from Vurt. Many thanks (mostly textures for trees because I svck so badly at foliage and bark still). There's some fancy new stuff and a cleaner pack all in all. Enjoy!
Latest images
http://i41.tinypic.com/6h53cl.jpg
http://i39.tinypic.com/148dbbp.jpg
Latest release
Kinscavion Landscape alpha test is released. Grab it further down (along with some instructions).
Kinscavion reopened, read all about it here:
(Or skip to the lore and screenshots further below)
One of the things that bothered me with Hexagonica was that I tried in vain to keep it all as interiors, suffice to say, I'm really bad at that. Hell I'm bad at many things, one of them is knowing when to quit and as such I'm going to go use my awesome Aetasomancy(time magic) to allow you to peek into the past and future, beginning now.
2002: Morrowind is released, a young man's dream of modding begins. Realizing the community will not support his vision until he can prove himself worthy he threads down a path filled with learning experiences mostly concerning leadership and 3d graphics. On his journey of self-exploration he meets others on the same kind of journey, pacts and promises are made.
2005: Realizing the aging engine of MW won't support his ideas he makes the bold move to try to make his vision into his own game, and for a while, things were looking good until management hell began, little had the young man learned how management and teamwork is meant to be and the project falls flat and dies and is resurrected many times by the same guy, believing that if he keep on beating the dead horse, it'll 'eventually 'come alive.
2008: Project restarted, this time with a significantly different set of goals, similar vision but changed. More mature, however time constraints and programmers ending up not having time to dedicate made this eventually die as well.
2010: Having aged considerably with the project and with a myriad of offshoots concerning the project, (Ra'vér, Hexagonica, LuaVII) And some additional stuff I've come to realize many things. Among them is that this is my home. There is no place I'd rather be then these Forums, and I don't care if I really ever finish any of aformentioned projects but these last few days have made me realize how much I love my vision, and I want to try to live up to it.
So without further hindrance I hereby announce the Re-re-re-re-re-re-re-re-opening of Kinscavion.
To avoid any confusions here is a very rough time-line where the aforementioned offshoots fit:
1,Hexagonica (Creation myth/story)
2,Ra'vér (Prophecy about one who will save the entire cosmos)
3,Exhibeo (Unfinished story of life, post apocalypse of Iviaros)
4,LuaVII prequel (Unfinished prequel story, character origin)
5,LuaVII (A story about life on a space station after the war on Iviaros(original human planet))
6,Kinscavion (Some of these threads clash and lead to the beginning of Kinscavion)
FAQ
Q: What is Kinscavion?
A: It's a planet much like any one else, an original alternative world of fantastical fiction.
Q: When will it be done?
A: It will be done when and if it's done But hopefully I can do something similar as I did with Hexagonica, releasing Landscape first then addons.
Q: Who's on the project
A: Me and only me until I reach a similar stage of completeness compared to the old Kinscavion WIP for MW.
Q: What's up with the title?
A: Yeah, what's up with that? Really.
Q: Can I use your models/textures in my own project(s)?
A: Yes, I'd like however that you include my name in the credits.
Q: Can I rip/change or edit any of your work?
A Yes, in fact I encourage it! Dissect away and make something beautiful, credit where credit is due.
Q: Will this require MGE?
A: No, if there is anything that strictly requires MGE it will be contained in it's own *.ESP file that will be optional. However expect the mod to look a bit odd without MGE, since it is crated with MGE in mind.
Update log for Alpha:
*Made several new meshes
*Made a bunch of concept art
*Made a some textures
*Researching painless merging of Hexagonica interiors with Kinscavion
Screenshots:
http://i39.tinypic.com/264nxhy.jpg
http://i40.tinypic.com/11jn8qr.jpg
http://i41.tinypic.com/6h53cl.jpg
http://i39.tinypic.com/148dbbp.jpg
http://i45.tinypic.com/33oqscp.jpg
http://i48.tinypic.com/29ncopx.jpg
http://i45.tinypic.com/34eaxif.jpg
http://i45.tinypic.com/sc46is.jpg
WIP meshes:
http://i50.tinypic.com/2ry6jqp.jpg
http://i46.tinypic.com/1z1a14j.jpg
Lore:
Space reserved for lore.
Other documents/files:
1,Rule of Kinscavion
2,Kinscavion heightmap
3,Kinscavion regionmap
4,LuaVII - The Commentaries
5,Unfinished Magica Lexicon (The language to combine and perform magic)
6,Locations of Kynskavion (Obsolete area description)
7,Mercenary lore
8,Vampire lore
9,NPC relations map
10,Vanquisher, Falwen, Asanthus, Hyjaek, Nikolaus, Blind, John Barxley, Thina & Rhy and many more NPC descriptions
11,Ancient Asotholian Lore
12,Leotaur nametable
13,Political lore
14,Drins and AOFs Concept Art
Releases:
Here you can grab the latest releases.
Landscape Alpha:
http://www.2shared.com/file/12497801/788dea32/Kinscavion11.html
After chargen you will need to bring up the console and type "coc sylvin" without the quotation marks, this will put you in the exterior world.
No readme for now, seeing as it's all in the rough and I have some nice ideas for the readme that I don't want to spoil just yet.
Special thanks goes to the ones who made the clean ESM file with only default MW referances and to Vurt for his continued amazing work and help.
Finally thanks to MGE team, it would just not simply be the same without it.
Cheers!