[WIP]?

Post » Wed Dec 01, 2010 3:07 pm

Spanking news:
RESOURCE PACK V1.3 IS OUT:
http://www.4shared.com/file/hw0LYLax/Resourcepack13.html
Cleaned up this release lots. Still using some resources from Vurt. Many thanks (mostly textures for trees because I svck so badly at foliage and bark still). There's some fancy new stuff and a cleaner pack all in all. Enjoy!

Latest images
http://i41.tinypic.com/6h53cl.jpg
http://i39.tinypic.com/148dbbp.jpg

Latest release

Kinscavion Landscape alpha test is released. Grab it further down (along with some instructions).

Kinscavion reopened, read all about it here:
(Or skip to the lore and screenshots further below)

One of the things that bothered me with Hexagonica was that I tried in vain to keep it all as interiors, suffice to say, I'm really bad at that. Hell I'm bad at many things, one of them is knowing when to quit and as such I'm going to go use my awesome Aetasomancy(time magic) to allow you to peek into the past and future, beginning now.

2002: Morrowind is released, a young man's dream of modding begins. Realizing the community will not support his vision until he can prove himself worthy he threads down a path filled with learning experiences mostly concerning leadership and 3d graphics. On his journey of self-exploration he meets others on the same kind of journey, pacts and promises are made.

2005: Realizing the aging engine of MW won't support his ideas he makes the bold move to try to make his vision into his own game, and for a while, things were looking good until management hell began, little had the young man learned how management and teamwork is meant to be and the project falls flat and dies and is resurrected many times by the same guy, believing that if he keep on beating the dead horse, it'll 'eventually 'come alive.

2008: Project restarted, this time with a significantly different set of goals, similar vision but changed. More mature, however time constraints and programmers ending up not having time to dedicate made this eventually die as well.

2010: Having aged considerably with the project and with a myriad of offshoots concerning the project, (Ra'vér, Hexagonica, LuaVII) And some additional stuff I've come to realize many things. Among them is that this is my home. There is no place I'd rather be then these Forums, and I don't care if I really ever finish any of aformentioned projects but these last few days have made me realize how much I love my vision, and I want to try to live up to it.

So without further hindrance I hereby announce the Re-re-re-re-re-re-re-re-opening of Kinscavion.

To avoid any confusions here is a very rough time-line where the aforementioned offshoots fit:
1,Hexagonica (Creation myth/story)
2,Ra'vér (Prophecy about one who will save the entire cosmos)
3,Exhibeo (Unfinished story of life, post apocalypse of Iviaros)
4,LuaVII prequel (Unfinished prequel story, character origin)
5,LuaVII (A story about life on a space station after the war on Iviaros(original human planet))
6,Kinscavion (Some of these threads clash and lead to the beginning of Kinscavion)

FAQ
Q: What is Kinscavion?
A: It's a planet much like any one else, an original alternative world of fantastical fiction.

Q: When will it be done?
A: It will be done when and if it's done :P But hopefully I can do something similar as I did with Hexagonica, releasing Landscape first then addons.

Q: Who's on the project
A: Me and only me until I reach a similar stage of completeness compared to the old Kinscavion WIP for MW.

Q: What's up with the title?
A: Yeah, what's up with that? Really.

Q: Can I use your models/textures in my own project(s)?
A: Yes, I'd like however that you include my name in the credits.

Q: Can I rip/change or edit any of your work?
A Yes, in fact I encourage it! Dissect away and make something beautiful, credit where credit is due.

Q: Will this require MGE?
A: No, if there is anything that strictly requires MGE it will be contained in it's own *.ESP file that will be optional. However expect the mod to look a bit odd without MGE, since it is crated with MGE in mind.

Update log for Alpha:
*Made several new meshes
*Made a bunch of concept art
*Made a some textures
*Researching painless merging of Hexagonica interiors with Kinscavion

Screenshots:
http://i39.tinypic.com/264nxhy.jpg
http://i40.tinypic.com/11jn8qr.jpg
http://i41.tinypic.com/6h53cl.jpg
http://i39.tinypic.com/148dbbp.jpg
http://i45.tinypic.com/33oqscp.jpg
http://i48.tinypic.com/29ncopx.jpg
http://i45.tinypic.com/34eaxif.jpg
http://i45.tinypic.com/sc46is.jpg

WIP meshes:
http://i50.tinypic.com/2ry6jqp.jpg
http://i46.tinypic.com/1z1a14j.jpg

Lore:
Space reserved for lore.

Other documents/files:
1,Rule of Kinscavion
2,Kinscavion heightmap
3,Kinscavion regionmap
4,LuaVII - The Commentaries
5,Unfinished Magica Lexicon (The language to combine and perform magic)
6,Locations of Kynskavion (Obsolete area description)
7,Mercenary lore
8,Vampire lore
9,NPC relations map
10,Vanquisher, Falwen, Asanthus, Hyjaek, Nikolaus, Blind, John Barxley, Thina & Rhy and many more NPC descriptions
11,Ancient Asotholian Lore
12,Leotaur nametable
13,Political lore
14,Drins and AOFs Concept Art

Releases:
Here you can grab the latest releases.

Landscape Alpha:
http://www.2shared.com/file/12497801/788dea32/Kinscavion11.html
After chargen you will need to bring up the console and type "coc sylvin" without the quotation marks, this will put you in the exterior world.
No readme for now, seeing as it's all in the rough and I have some nice ideas for the readme that I don't want to spoil just yet.
Special thanks goes to the ones who made the clean ESM file with only default MW referances and to Vurt for his continued amazing work and help.
Finally thanks to MGE team, it would just not simply be the same without it.

Cheers!
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Rodney C
 
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Post » Thu Dec 02, 2010 1:09 am

Best of luck on this project!
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Dorian Cozens
 
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Post » Wed Dec 01, 2010 7:31 pm

Best of luck on this project!

Thank you herr. Swiveller =)

Did some more work on Mytherin? areas. These areas are places where an ancient people planted a seed of life a "Mytherin?" as power soon balanced across the lands, the awesome power of these seeds can be seen in areas where the seeds are still active. places of great power:
http://i45.tinypic.com/174jfn.jpg
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Lillian Cawfield
 
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Post » Wed Dec 01, 2010 10:44 pm

Wow, looks great. Good luck!
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Batricia Alele
 
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Post » Wed Dec 01, 2010 5:34 pm

Souns like a pretty neat idea. Can't wait to see some more of these beautiful models!
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naomi
 
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Post » Thu Dec 02, 2010 4:31 am

Hey, very nice ideas! I love the Mytherin? thing shot, crazy mesh!
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Juliet
 
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Post » Wed Dec 01, 2010 9:42 pm

Double post :embarrass:
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maddison
 
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Post » Wed Dec 01, 2010 9:38 pm

Thanks people. Well the Mytherin? is far from finished.. It's supposed to have this ethereal prescence, like you can just barely make it out.

I drew some concept art today, nothing to fancy, worked on some random lore pieces.
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lillian luna
 
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Post » Thu Dec 02, 2010 3:45 am

Updated texture a wee bit:
http://i50.tinypic.com/15q458o.jpg
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Chantel Hopkin
 
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Post » Wed Dec 01, 2010 2:36 pm

Thank you herr. Swiveller =)


LOL - in my first language that would be 'Mijnheer'. But Herr works. :-)

Those trees are very cool, btw. Is this done through a glow map? I am trying to figure out how exactly nifs work.
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steve brewin
 
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Post » Wed Dec 01, 2010 2:57 pm

LOL - in my first language that would be 'Mijnheer'. But Herr works. :-)

Those trees are very cool, btw. Is this done through a glow map? I am trying to figure out how exactly nifs work.

Alpha + glowmap yes. Nifskope will teach you everything about Nifs, really =) Very simple process, right click the nitexturenode and add glow map. or something such as that. Is Vurt around? I still need to ask his permission o_O

And "Herr" is an old Swedish word, probably from the same heritage as "Mijnheer" which I suspect means "My Sir" if you'd translate it directly. We also have the word "Min" in Swedish which is very close to "Mijn".
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SHAWNNA-KAY
 
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Post » Wed Dec 01, 2010 7:58 pm

And "Herr" is an old Swedish word, probably from the same heritage as "Mijnheer" which I suspect means "My Sir" if you'd translate it directly.


Yes, it does. :-) Mijn Heer = 'My Lord' or 'My Sir'. Nowadays it is a polite form of address, but originally it was likely only used for powerful men.

(And thank you for the information on how you got those trees to glow!)
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Lily
 
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Post » Thu Dec 02, 2010 5:06 am

At school we have to address our male teachers with mijnheer. But they aren't powerfull or something :P
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Rhysa Hughes
 
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Post » Wed Dec 01, 2010 4:52 pm

Updated texture a wee bit:
http://i50.tinypic.com/15q458o.jpg

That's a really nice texture, very etheral like.
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Marguerite Dabrin
 
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Post » Wed Dec 01, 2010 4:02 pm

Working on giving them an animated pulse like texture so they will go from faintly visible to more visible.

Worked out some landscape today, not much, started city planning and road assembling =)
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Lucky Girl
 
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Post » Wed Dec 01, 2010 5:45 pm

I missed it :sad:

Good luck once more Mireneye :)
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Add Meeh
 
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Post » Wed Dec 01, 2010 9:33 pm

I missed it :sad:

Good luck once more Mireneye :)

Thanks, dunno the reason behind the title is that I'm not sure this is what I want to do yet. But i'll post updates as I make them. Thinking if porting Hexagonica is possible in a way that won't require to much hassle. This would mean I could make some nice real exterior locations (which i highly prefer).
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Juliet
 
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Post » Wed Dec 01, 2010 6:31 pm

C_Mireneye is back :twirl:

I loved Hexagonica, and i fully await anything that adds to/has a connection to that mod :)

good luck with your project!

=MA=

EDIT: Fixed the twirl.
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Andrew
 
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Post » Thu Dec 02, 2010 12:51 am

C_Mireneye is back :twirl;

I loved Hexagonica, and i fully await anything that adds to/has a connection to that mod :)

good luck with your project!

=MA=

For you Midgetalien for being such an Awesome forumeer:
http://i47.tinypic.com/2eygewy.jpg


As you can see in above picture I'm working on some various models and textures for the Sylvin architecture. Gonna cover them up with some vines later. Much like this related model (but with my own vine texture, this is placeholder):
http://i46.tinypic.com/2qulys7.jpg

Cheers!
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leigh stewart
 
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Post » Wed Dec 01, 2010 3:00 pm

For you Midgetalien for being such an Awesome forumeer:
http://i47.tinypic.com/2eygewy.jpg

:mohawk: Epic! Those are some epic pillars. wheres the drool button....

......

... ah found it! :drool:
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Stryke Force
 
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Post » Wed Dec 01, 2010 9:46 pm

:woot: Screenshot!
Thinking if porting Hexagonica is possible in a way that won't require to much hassle. This would mean I could make some nice real exterior locations (which i highly prefer).

Shouldn't be too hard to copy everything to an exterior right?
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gemma king
 
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Post » Wed Dec 01, 2010 7:39 pm

:woot: Screenshot!

Shouldn't be too hard to copy everything to an exterior right?

While that is pretty easy in a way the problem i think is the dependency that Hexagonica has on Morrowind while Kinscavion is a whole new landscape separate from MW. I'll figure it out. Also I think Hexagonica's place in the story will be flashbacks into the creation myth =)
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Casey
 
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Post » Thu Dec 02, 2010 12:46 am

Still have some work on the vine texture before it's finished:
http://i49.tinypic.com/2qcil8j.jpg
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Sheeva
 
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Post » Thu Dec 02, 2010 4:19 am

Still have some work on the vine texture before it's finished:
http://i49.tinypic.com/2qcil8j.jpg

Looking good! Can't wait to see more. :D
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Shaylee Shaw
 
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Post » Thu Dec 02, 2010 5:45 am

Looking good! Can't wait to see more. :D

Then more you shall have:
http://i50.tinypic.com/330tvs2.jpg

In other news, I sketched a bunch of concept art yesterday, I'll find a way to get them online, unless it interferes to much with other work.

dumping this here as well:
http://i49.tinypic.com/2vt2p03.jpg
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Jamie Moysey
 
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