3.1.5.1.8.1.12.18.21.6.3.2.1

Post » Sat May 28, 2011 5:09 am

A big thanks to Pseron Wyrd for the recommendation:
I just finished making my completely random character using the random integer function on my calculator
The result was 3.1.5.1.8.1.12.18.21.6.3.2.1
3 is the race: Nord
1 is the gender: Male
5 is the birthsign: Atronach
1 is the specialization: combat
8&1 (thats kind of weird... is this a message from the divines) are the attributes: Luck and Strength
12, 18, 21, 6, 3, 2, and 1 are the skills: Blade, Heavy Armor, Alchemy, Alteration, Restoration, Acrobatics, and Speechcraft

So my final randomized character is...
Vlok, the Nord Vigilante, born under the Atronach he wields extreme power that comes with consequences. He is skilled in combat, and has succeeded in his endeavors through a combination of strength and luck. He wields a blade and dons a suit of heavy armor to combat crime. He has been known to concoct mighty poisons to aid him against evil, as well as potions to help rescued victims. Through his acts he has also become skilled in restoration as an additional means of helping the oppressed and turning his enemies' energy against them. Yet, as a vigilante, his work is often unappreciated and denounced as crime by the guards that he outshines. Therefore, he uses his acrobatic prowess and skill in alteration to escape unjust persecution by paths none can follow. But one can not always escape undetected, especially when they are not sneaky. On many occasions Vlok has been spotted by a commoner who has been deceived into thinking he is a minion of evil. Vlok has become very skilled in talking people out of this misguided belief.

What does everyone think?
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Honey Suckle
 
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Post » Sat May 28, 2011 6:46 am

Actually sounds pretty damn good. I needed an excuse to make another character.... I would use Alchemy only when you need it, and not when you want it. That way, it won't shoot through the roof.
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katie TWAVA
 
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Post » Sat May 28, 2011 8:25 pm

Actually sounds pretty damn good. I needed an excuse to make another character.... I would use Alchemy only when you need it, and not when you want it. That way, it won't shoot through the roof.

Good point, I'm going to do my best to not over-level alchemy. But otherwise I got pretty lucky. I was actually kind of bummed that I got a Nord because Nords are what I play most and I want to mix it up but whatever. I've never become a master in acrobatics or speechcraft so if I stay with him for a while those will be firsts.
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butterfly
 
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Post » Sat May 28, 2011 5:59 am

Good point, I'm going to do my best to not over-level alchemy. But otherwise I got pretty lucky. I was actually kind of bummed that I got a Nord because Nords are what I play most and I want to mix it up but whatever. I've never become a master in acrobatics or speechcraft so if I stay with him for a while those will be firsts.


Acrobatics at about level 75 is pretty awesome. I've never taken it to 100. I usually only get it up to the point where I can get the un-nock an arrow dealio and those same tumbling moves work great in melee situations.
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Johanna Van Drunick
 
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Post » Sat May 28, 2011 11:29 am

this sounds like a really cool idea, i think i am going to give it a shot. I am expecting to end up with another useless character but hey its worth a shot.
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michael danso
 
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Post » Sat May 28, 2011 5:42 pm

this sounds like a really cool idea, i think i am going to give it a shot. I am expecting to end up with another useless character but hey its worth a shot.

I definitely recommend it. Its cool because its like seeing what would have happened if the Emperor had not dreamt of such a convenient hero. I got really lucky with mine though, which in a weird way kind of bummed me out. Anyway its also kind of exhilarating, because you get a bunch of numbers, and you aren't really sure what they mean (you can figure gender, spec, and attributes) and then you build your character with almost no idea what you are ending up with.
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djimi
 
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