[WIPz See you …]

Post » Wed Feb 16, 2011 12:42 pm

While working on a quest mod for FNNCQ I needed a animation which couldn't easily be done on the player. So I made several tests and experiments and this

http://www.youtube.com/watch?v=Q_aIaGf_Z3s http://www.youtube.com/watch?v=U83WR6-G0b0 http://www.youtube.com/watch?v=OShmRDTJUDs

is the result of another little side projects of mine. It's something like 'See you sleep' from Oblivion. I did it completely without the help of FOSE but it is still pretty streamlined as script and also compatible to implement.
I thought about adding something like 'Rude Awakening' to it. The sleeping process is totally transparent scriptwise. So it is possible to rob the 'player' with a NPC while sleeping and all of the action can be seen on screen.

It is also possible to allow other animations (eating, drinking, terminal use …) with the same principle (FOSE will be needed with them). But these options I spare for later.

Because it worked pretty well with the iguanas I am asking now for ideas, suggestions, …
What could be done while the player is sleeping and should be shown on screen?
Only non advlt suggestions naturally.
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Kaley X
 
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Post » Wed Feb 16, 2011 6:42 am

Love it! Really was hoping for something like this for Fallout.
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Veronica Martinez
 
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Post » Wed Feb 16, 2011 8:19 am

Rolling of the bed and yelping. xD

Or at least, that's what I do on a regular basis.
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A Dardzz
 
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Post » Wed Feb 16, 2011 12:44 pm

Very interesting.
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Vera Maslar
 
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Post » Wed Feb 16, 2011 7:05 am

That's cool, I like it! :goodjob:
Was also hoping for this for Fallout 3 as well. The idle he does when he gets up is a good addition.

Does time pass fast like it does now with the screen going black? Or does the disembodied camera have to hang around while the player sleeps?

Looks good, though!
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Ice Fire
 
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Post » Wed Feb 16, 2011 7:54 pm

@all
Thanks for the positive feedback.

@Ashven
I already added snoring and some idle 'speech'. I think yelping would be a bit over the top and rolling of the bed would require a new animation which I can't do right now... just realizing that wasn't probably not serious ... :facepalm: :) .

@MystykStar
Actually there are four different idles that are played randomly when the player gets up. But as how it is with random choices for demonstration videos the engine chooses always the same.
As it could be seen in the outdoor demonstration the time passes fast (2 seconds for a hour) while the sleep animation is running. This can be stopped at any time to add a event, slowed down or made faster (I choose 2 seconds to get a good rendering of the sleeping animation and idle speech 'the snoring'). It's all configurable. That's the reason why I ask for suggestions what could be happen while the player is sleeping and should be seen.
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D IV
 
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Post » Wed Feb 16, 2011 9:25 pm

That's the reason why I ask for suggestions what could be happen while the player is sleeping and should be seen.

How about an irritable NPC walking up to the bed, noticing it's occupied, and scratching their head because now they don't where they're going to sleep?
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katie TWAVA
 
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Post » Wed Feb 16, 2011 11:44 pm

If this was Morrowind I would suggest clumsy assassins bumping into nearby objects and waking you up...


A thief could walk up to you and steal one of your items.
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Lexy Corpsey
 
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Post » Wed Feb 16, 2011 1:45 pm

using the anim from the doc in under world bending over Reilley when she's on the gourney, use that, and then when the NPC sraightens up, the characters face has been crudely painted with lipstick :D
you'll need to add a make-up compact as a new random clutter item..

Then -4 to charisma until it wears off...
charcter will need a bottle of turpentine to remove it quicker, but that costs five hitpoints, because it bites.
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Yonah
 
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Post » Wed Feb 16, 2011 8:08 pm

@old_andy
Nice to read you again. If I can figure out how I change the players face texture per script you can be considered it as done ;) and I mean it. (edit) I have to look how the PL scar is made that should be good way.

@all
Ok I sum the ideas up that are posted here and on another forum in the meantime:

Player get's strapped with explosives (raider style) and has to disarm it after awake.

A thief sneaks to the player and steals random stuff.

A random NPC is looking for the already occupied bed and leaves head shacking.

The player get's a nice little necklace from Paradise Falls.

A dog is strolling by and does his business.

The makeup prank from Andy.
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Claire Mclaughlin
 
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Post » Wed Feb 16, 2011 1:10 pm

using the anim from the doc in under world bending over Reilley when she's on the gourney, use that, and then when the NPC sraightens up, the characters face has been crudely painted with lipstick :D
you'll need to add a make-up compact as a new random clutter item..

Then -4 to charisma until it wears off...
charcter will need a bottle of turpentine to remove it quicker, but that costs five hitpoints, because it bites.

:laugh: That's a good one!

@sesom: The 'necklace' is a good idea, too.

Thinking along the lines of the collar, how about the leaning over animation (as Old_Andy mentioned) and the player has a sack put over their head and is abducted and taken away somewhere. If they managed to sleep through all that (did chloroform exist back then?) when they wake up they are bound and gagged in a cell, in the back of a vertibird, or even as a super mutant captive :laugh:

I think this mod is going to be fun no matter what you choose to do :hehe:
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Len swann
 
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Post » Wed Feb 16, 2011 9:27 pm

While working on a quest mod for FNNCQ I needed a animation which couldn't easily be done on the player. So I made several tests and experiments and this

http://www.youtube.com/watch?v=Q_aIaGf_Z3s

This looks great sesom!

I especially love that you'll get to see time passing if outside. I have no idea if this is possible, but to enable a smoother transition as time passes (rather than see the sun light shift abruptly as each hour ticks over) maybe using something like http://geck.gamesas.com/index.php/SetGlobalTimeMultiplier to a very high value to advance time smoothly in realtime. You could even accelerate and decelerate entering and leaving sleep mode for that extra flair. Depends on if we can intercept the sleep dialog and do this instead, and setting SetGlobalTimeMultiplier to high values works (never played with the function so no idea).
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Lizzie
 
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Post » Wed Feb 16, 2011 3:30 pm

This looks great sesom!

I especially love that you'll get to see time passing if outside. I have no idea if this is possible, but to enable a smoother transition as time passes (rather than see the sun light shift abruptly as each hour ticks over) maybe using something like http://geck.gamesas.com/index.php/SetGlobalTimeMultiplier to a very high value to advance time smoothly in realtime. You could even accelerate and decelerate entering and leaving sleep mode for that extra flair. Depends on if we can intercept the sleep dialog and do this instead, and setting SetGlobalTimeMultiplier to high values works (never played with the function so no idea).


The sleep dialog is already intercepted so that's no problem. I have to look. It depends if the idle animations of the player and the snoring/idle chat still works with SetGlobalTimeMultiplier at high values. It would be really nice to have smooth sun transitions.
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Nienna garcia
 
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Post » Wed Feb 16, 2011 11:48 pm

Looks great so far!

I think SetGlobalTimeMultiplier may affect animations and sounds like you're thinking. Try setting the global variable http://geck.gamesas.com/index.php/List_of_Global_Variables#Global_variables_for_In-Game_Time to a higher value, probably something around 1600 - I think that'll do exactly what you want.

I just took a peek, and the scar (plus shaved head) in PL is done with a headwear item (EditorID: Scar, model path: DLC04\Armor\headscar\scarcap.nif). I'm sure you could add some http://stashbox.org/962659/DavidKoechner_sixHole1.jpg in a similar way :laugh:
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REVLUTIN
 
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Post » Wed Feb 16, 2011 4:43 pm

One question - will this have compatibility for Needs mods?
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BlackaneseB
 
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Post » Wed Feb 16, 2011 10:56 pm

One question - will this have compatibility for Needs mods?

That's the reason why I worked pretty hard to get a transparent process while the sleeping is going on. So patches for 'Need' mods should be very easy to make.
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roxxii lenaghan
 
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Post » Wed Feb 16, 2011 12:34 pm

Be careful if you take a nap in Little Lamplight. http://stashbox.org/962764/FaceDecal01.jpg

EDIT: Looks like they found http://stashbox.org/962781/FaceDecal02.jpg
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SHAWNNA-KAY
 
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Post » Wed Feb 16, 2011 2:30 pm

Finally. You're my hero.



I've been waiting for something like See You Sleep as well as more animations like Actors In Charge since this game released.



EDIT: To clarify, I know there's animations mods out there, but they require the console and I find that annoying.
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Rhi Edwards
 
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Post » Wed Feb 16, 2011 3:38 pm

@Davii
Yes I am also a fan of immersive additions. That's why I mostly make my mods.

A new

http://www.youtube.com/watch?v=U83WR6-G0b0

is online which shows the new timescaling and the first encounter (a simple thief). Sorry about the quality youtube simply ignored that it was made in HD. It was already commented as I looked so I leave it there and add a better one later.

New encounter ideas that where made in the meantime:

Dream sequence

Molerat walking by which eats your food

To make random little events is a lot much more fun then working on big quests so I am still open for suggestions.
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ezra
 
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Post » Wed Feb 16, 2011 11:12 am

I like the molerat idea. I was thinking radroach attack, but that's even better. I can't think of anything else right now.
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jess hughes
 
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Post » Wed Feb 16, 2011 9:32 pm

http://www.youtube.com/watch?v=U83WR6-G0b0

I just wanna sleep, maaan!!!
:P

Okidoke.. tweaks.. uh.. something to do with the snoring - constitution attribute - and whether a thief notices you or not.

also maybe.. the playing characters perseption vs the sneak skill of the thief, allowing for a possible waking up of te character during the theft

"Hey! Waddaya doin?" Whammo!

that kind of idea -because I kept want to yell WAKE UP!! during the vid, which is a good thing.

Waking up with radroaches in bed, giving new meaning to the saying "g'night, and don't let the bed bugs bite" :whistling:
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Tiff Clark
 
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Post » Thu Feb 17, 2011 1:28 am

I like the snoring (so the actual sleep isn't so boring) but I get your point. I reduce the frequency for higher constitutions.

This is only a demonstration video and not how the mod will work in the end.

The events that happen are random and depend on the players luck. A unlucky PC has a lot of bad random events. A lucky one will dream or get a visitor who wonders why the bed is occupied and is robbed maybe once in a month. Also if the player notice what happens and if he/she gets up quickly after the event is adjustable in my scripts. I haven't done the calculations for the encounter and wakeup selecting yet. This thief in the video was only as a fast & dirty made encounter to have a test opportunity for all this variables.

I reworked the thief completly in the meantime. The whistling is only done by the thief if something valuable (yes they are not only after your caps ;) ) is stolen and the player wakes 'instantly' up after the whistle. Btw. Bethseda protected the beds pretty well with their navmeshing 'skills'. It isn't easy to get a NPC or a creature near the player so I had to make some fall back solutions. This is a good thing because it gives the encounters more personality and variations if there are different outcomes. The thief is now absolutely hilarious when he screws up in robbing you. I am not sure if I should spoil this surprise with a video.

Tiny little radroaches added to the list ;) .
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Sarah Evason
 
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Post » Thu Feb 17, 2011 2:32 am

Maybe having a high perception could increase the chance of the player waking up while the thief's robbing you?
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Kristina Campbell
 
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Post » Wed Feb 16, 2011 8:01 pm

Video looks nice, but one question: can you cancel the sleep like in unmodified game? And i guess bad things don't happen when you sleep in your house? What about places where enemies shouldn't be able to get? (For example, museum of technology has few beds that shouldn't be reachable by NPCs).
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Jhenna lee Lizama
 
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Post » Thu Feb 17, 2011 2:12 am

@povuholo
Perception is planned to include in the formula. Mostly it will depend on play testing. Because I think it's boring if nothing ever happens while you are sleeping because all of the stats are to high.

@ToJKa
It can be canceled while the sleep menu is shown. After you selected the hours the player isn't allowed to stop the action. The little cut scenes wouldn't be possible, making sense or would be impossible to script if I would allow the player to stop them anytime. A high perception and luck value helps to get up fast after something bad happened but not always depending on the type and advance of the cut scene. You are full in control of god 'Morpheus' while you are sleeping ;).

Your house isn't save for dreams, pranks or thieves for example. But there are no little roaches in your bed at home (maybe except you have luck 1 ;) ). I also don't think Supermutants would try to capture you in Megaton. But in the museum of technology... why not?

Don't forget this are all random events they will not happen regular.
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SWagg KId
 
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