DR vs. DT

Post » Wed Mar 30, 2011 6:23 am

Someone was trying to tell me that damage resistance was no longer a working stat, and that damage threshold is now the new defensive stat. This game has a lot more in common with Fallout 1 and 2 than Fallout 3 did, and if that's that case, wouldn't it be prudent to assume that DR and DT works the same as it does in Fallout 1 and 2? As in, damage resistance is a percentage based defense, and damage threshold is a flat damage reduction.

The issue is that I converted an armor set from Fallout 3 to New Vegas, but set up the stats exactly how they were setup in Fallout 3, using DR. I'm now being told it's broken and I should alter them for DT. I'm not buying that so easily, since if they can add an entire new stat to items in the GECK, they can delete a worthless one - that's also for some reason still being shown on my character in my inventory.

No hearsay or rumors please - I need to know what the deal is. I've heard it's broken, now I want confirmation.
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Claire Jackson
 
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Post » Tue Mar 29, 2011 11:59 pm

It's perfectly usable, the devs just decided not to put it in game. It works.
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Jamie Moysey
 
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Post » Wed Mar 30, 2011 10:37 am

according to the collectors edition guide:

Spoiler
damage threshold represents how much damage an armor will absorb per instance of DAM that hits a target. if the damage exceeds the DT, it carries over to the target. so if you hit something that has a DT of 7 with 3 shots of 12 damage each, the target takes 15 damage.


there is still damage resistance but it is a separate stat. the book does not explain that, but stuff like med-x still provide DR.
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keri seymour
 
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Post » Wed Mar 30, 2011 2:21 am

according to the collectors edition guide:

Spoiler
damage threshold represents how much damage an armor will absorb per instance of DAM that hits a target. if the damage exceeds the DT, it carries over to the target. so if you hit something that has a DT of 7 with 3 shots of 12 damage each, the target takes 15 damage.


there is still damage resistance but it is a separate stat. the book does not explain that, but stuff like med-x still provide DR.


Yes, that's how it was in Fallout 1 and 2. Damage was reduced by the damage threshold amount (so 10 damage and 2 DT, damage would be reduced to 8) and reduced further by a percent based on damage resistance. But DR isn't shown to be a percent, unless that is automatically assumed (DR of 16 would be 16%), so I'm confused to how it may actually work in NV.

If I could get a dev comment, that would go a long way.
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Tiffany Holmes
 
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Post » Wed Mar 30, 2011 2:13 pm

i think the point is that there is no damage resistance unless you specify one, meaning vanilla armors dont have DR. im sure some enemies (like deathclaws) either deal directly in DR or have both. (they are quite tough)

is your armor broken? well many things have armor piercing abilities. this is completely based on DT. if you specified DR for your armor those abilities are null against your armor.
second, DR may provide better protection stat wise vs DT.
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My blood
 
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Post » Wed Mar 30, 2011 10:18 am

i think the point is that there is no damage resistance unless you specify one, meaning vanilla armors dont have DR. im sure some enemies (like deathclaws) either deal directly in DR or have both. (they are quite tough)

is your armor broken? well many things have armor piercing abilities. this is completely based on DT. if you specified DR for your armor those abilities are null against your armor.
second, DR may provide better protection stat wise vs DT.


The armor I converted was not a vanilla armor - it was a mod someone else made. I merely recreated the items in the New Vegas GECK and put them in the game. My character is sitting at 16 DR, but no DT. The giant bees north of Goodsprings killed me in 3-4 hits, and guns plink away at me a lot easier than they did in Fallout 3.

This is mostly about a discussion I was having with someone else about changing the DR to DT because DR was apparently not working anymore, which I don't buy.
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Kit Marsden
 
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Post » Wed Mar 30, 2011 12:59 pm

DR still works - the developers even said that you could go ahead and make a mod that gives all armor DR as well as DT, it just wouldn't be displayed in game.
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Gracie Dugdale
 
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Post » Wed Mar 30, 2011 3:01 am

lets say you have DT of 20 and DR of 25% (med X?)


you get attacked for 30.

DT takes up 20 points, leaves 10.

10-25% =7.5.

You take 7.5 damage.

Now, lets say you have DT of 20 and DR of 35%! Med-X plus toughness X2.
now you only take 6.5 damage.

Ok what if you have DT of 0 and Dr of 35%?

30-35%=19.5 damage taken.

OR
DT of 20 and DR of 0
30 damage - 20 = 10 taken.

DT is better against things that do small damage, and Dr is better against things that do large.

I would rather have 50% DR if I was taking 100 damage often (50 after DR) than take 100 damage with 20 DR (80 taken).
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Umpyre Records
 
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Post » Wed Mar 30, 2011 2:47 am

I understand the math and how it works - I was only asking if DR is still used, and it is. Thanks for the answers.
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Sophie Miller
 
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