Torch, Light, or Night Eye

Post » Sat May 28, 2011 7:21 am

I will use detect life and trial and error (damn, bumped in another wall) For my next Orc hand-to-hand unarmored fighter with magical capabilities.
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Jade Payton
 
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Post » Sat May 28, 2011 10:23 am

I'll put a candle on my helmet.
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Richard Dixon
 
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Post » Sat May 28, 2011 10:14 am

I find torches and fires add a lot of atmosphere. I remember turning the brightness right down on my PS3, and I was in a cave next to a fire. I couldn't see much at all except the ring of light around the flames, and had to fight off zombies as they entered the light, never knowing if each was the last or one of hundreds. It was epic.
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brenden casey
 
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Post » Sat May 28, 2011 10:52 am

I personally will use night eye because Im an assassin. I just hope they take away that god awful blue effect and just make it look like the room lights up.

Here, here. IF not, Light is plan B.
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Sophie Payne
 
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Post » Sat May 28, 2011 9:17 pm

Depends on my mood :P my character in oblivion, I just used what I thought would fit. If I was in a "Charge in there with a battle axe" mood, I would normally use a ring with the Light enchantment. If I was in the "haha, that guy never knew who shot him in the back of his head with a deadric arrow" mood I would use a night eye item. Torches where the last resort.
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Sophie Miller
 
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Post » Sat May 28, 2011 1:45 pm

TORCH most definitely i loved going through through this flooded cave with only a torch and dagger, being attacked by crazy argonians. Torch's are more immersive IMO
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asako
 
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Post » Sat May 28, 2011 8:31 am

I would have a helmet or a ring enchanted with nighteye, detect life, and a few other good enchantments, and have it assigned to a hotkey for easy removal/equipment.

Also, kind of offtopic here, but there was a mod for Oblivion that allowed you to hotkey entire sets of clothes, and it also switched your equipment when: sneaking, in combat, or in a town. I would probably use a similar mod to that to equip/unequip entire sets of enchanted items allowing me to have a wide assortment of enchantments.
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Emma Copeland
 
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Post » Sat May 28, 2011 4:29 pm

Depends on my mood :P my character in oblivion, I just used what I thought would fit. If I was in a "Charge in there with a battle axe" mood, I would normally use a ring with the Light enchantment. If I was in the "haha, that guy never knew who shot him in the back of his head with a deadric arrow" mood I would use a night eye item. Torches where the last resort.
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Scared humanity
 
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Post » Sat May 28, 2011 12:24 pm

I want the ability to dual wield two torches and use them as weapons... and maybe the drawback is there's a chance of burning yourself whenever you attack, but imagine how bright caves would be.
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Tania Bunic
 
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Post » Sat May 28, 2011 8:12 pm

SNIP
Cats only see in blue & green, and typically night vision is shades of green, so it makes some sense.


Oh that does make a bit more sense.

I do hope the night eye effects is somehow visually improved. Cool ability but it just destroyed atmosphere for me.

I cannot wait to see the torch light effects in a dungeon!

I'll probably walk around in the dark just like in oblivion though.

I think others have suggested it, but it would be great to be able to drop/pick up your light source on the ground.
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Carolyne Bolt
 
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Post » Sat May 28, 2011 4:33 pm

I actually like using a torch... but I'd like to be able to hit things with it to cause fire damage.
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El Khatiri
 
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Post » Sat May 28, 2011 5:08 pm

Sorry if I emphasize it too big but...

I WANT CANDLES AND LANTERNS TOO
:yes:

You could use candles in Morrowind. And I'd like to see torches as weapons. :)
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El Khatiri
 
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Post » Sat May 28, 2011 6:43 pm

Cats only see in blue & green, and typically night vision is shades of green, so it makes some sense.

i agree but only for the topic of cats and technology. i dont see why magic just wouldn't enhance your ability to see in low light levels but keep the same spectrum of which we see.

i would like to see racial variations of night eye. for instance khajiit could see in blue tent, argonians could get a infra red type vision and see heat signatures like a snake( or for better reference like a Predator in the movies) they could learn to see night eye like the other non-beast races but would have to learn the spell, other wise that would just be the racial default.

hope we get Gandalf-ish type magic staffs with light spell on them (constant with cool animation) :)


in the GI magazine page 49 top pick :hubbahubba:
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Milad Hajipour
 
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Post » Sat May 28, 2011 11:31 am

I actually like using a torch... but I'd like to be able to hit things with it to cause fire damage.


That would be awesome. Would also be cool if some creatures actually feared fire, like a pack of wolves may not attack immediately if you carry a torch.
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gary lee
 
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Post » Sat May 28, 2011 6:10 pm

As long as Night Eye doesn't look all blue, I'll use that, otherwise I'm going with Light.
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Scarlet Devil
 
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Post » Sat May 28, 2011 7:04 am

Sorry if I emphasize it too big but...

I WANT CANDLES AND LANTERNS TOO
:yes:

:thumbsup:
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Heather Dawson
 
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Post » Sat May 28, 2011 7:55 pm

That would be awesome. Would also be cool if some creatures actually feared fire, like a pack of wolves may not attack immediately if you carry a torch.


Haha... an area effect "Turn Wolf"
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Kristian Perez
 
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Post » Sat May 28, 2011 11:08 am

D. All, based on character preferences.

My personal preference only three-quarters exists: Low-light Vision (Nighteye in Morrowind) and Darkvision (Nighteye in Oblivion). The reason I say that is because the one in Oblivion is, well, blue, and not black-and-white. Blegh.
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Jade MacSpade
 
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Post » Sat May 28, 2011 5:33 am

What if my staff produces light?

this is something I want to see.

one of the very few things I liked about ArcaniA; Gothic 4 was how you could use your spells or enchanted weapons as a legitimate light source. IF your weapon had a frost enchantment you could un-sheath it in the dark and it would glow blue and give off a radial blue light. Same went for weapons with fire enchantments. If you activated one of the three spells (fire=orange light, ice=blue light, lightning=purple light) your hands would glow with that spell and give off a sizable light, serviceable as a make-shift torch.

I'd like to see the ability to enchant a staff with light and watch the tip of it light up, or give it another enchantment and passively give off a light at the tip that's the color of the spell it's enchanted with.

Imagine this:
you have a fireball spell, add a practical use to it. It's really dark and you press the button to cast fireball. instead of your character immediately hurling the ball at his target (like in Oblivion) you would see your character raise and open his hand and a small ball of fire would float around in his palm. You could then use the light generated from the ball of fire to see in the dark. If an enemy came at you you'd press the button again and he's hurl the fire ball at it, then immediately would form another to hurl again or use as a light source. If you wanted to lower your character's hand and douse the fireball you could double tap the button that creates the spell or press another button that lowered it.

I think that would pretty cool and immersive. BUT, it shouldn't necessarily render a torch or light spell obsolete. The amount of light could be smaller than that of a torch, or perhaps, the higher your destruction the more light the fireball would give off and the larger the ball would be.
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JR Cash
 
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Post » Sat May 28, 2011 5:34 am

Light will likely cost less magicka and my character in Skyrim is going to be following in the footsteps of my previous Elder Scrolls paladins by proudly charging into battle without caring about being seen or heard ahead of time. I won't care if my enemies see me and will go in swords blazing, so light is my choice.
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Unstoppable Judge
 
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Post » Sat May 28, 2011 8:42 pm

Torch because I'm a knight, and it's much more immersive and realistic. If I want light, then a torch is a necessary consequence that I will have to tolerate using one of my hands.
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Damian Parsons
 
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Post » Sat May 28, 2011 5:30 pm

Night Eye because I don't want my enemies to detect me.
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Myles
 
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Post » Sat May 28, 2011 12:34 pm

To the "haters of blue" wrt NightEye. http://en.wikipedia.org/wiki/Purkinje_effect :
"The Purkinje effect (sometimes called the Purkinje shift, or dark adaptation and named after the Czech anatomist Jan Evangelista Purkyně) is the tendency for the peak luminance sensitivity of the human eye to shift toward the blue end of the color spectrum at low illumination levels."
...
"The effect occurs because the color-sensitive cones in the retina are most sensitive to yellow light, whereas the rods, which are more light-sensitive (and thus more important in low light) but which do not distinguish colors, respond best to green-blue light.[4] This is why we become virtually color-blind under low levels of illumination, for instance moonlight."

http://en.wikipedia.org/wiki/Mesopic_vision (which is what we would have in the game, since it's really not dark enough to cause fully scotopic vision) :
"The effect of switching from cones to rods in processing light is called the “Purkinje shift.” During photopic vision, people are most sensitive to light that is greenish-yellow. In scotopic vision, people are more sensitive to light which would appear greenish-blue."

Which is why you tend to perceive reduced light in a slightly bluish cast. Not as extreme as in the game or in a "blue for night" (it's called a "blue moon" for a reason) cinematic scene, but it's there. Now multiply that remaining light in those conditions to raise the output, and it's obvious why the blue becomes as significant as it is. The bad news if you want to make it more natural, is that you have to increase the HDR depth to avoid ugly banding. In Arma2 we have simulated Purkinje effect (without the simple multiplication) i.e. when it gets dark'ish and overcast'ish. But with 8 bit HDR the results are horrible banding. Adjust to 16 (or 32) bit HDR and it gets beautiful again, but the cost is quite severe wrt frame rates.

I say let it stay. Let it simulate the image intensifier tube (like our green night vision devices) rather than try to make it natural with a heavy cost in HDR calculations.

---

As for me, I would love to use torches (and lanterns) more, but the output is too weak so I go with Light spells instead. Night eye makes me see very well but it also rids the scene of details and depth. Maybe night eye could be made a gradual effect where it blends normal vision and night eye? Bright pixels remain unaffected by Night Eye, and dark pixels are affected by the amount of spell power?
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Hope Greenhaw
 
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Post » Sat May 28, 2011 6:54 am

in the GI magazine page 49 top pick :hubbahubba:

Hmm, I just assumed that was a spell effect (frost maybe?) being shot out of the staff. Well, now I have my hopes up for Gandalf-esque staff with a light effect :P

I personally always use a torch because I feel more awesome that way, and I feel more "challenged" being stealthy without night eye. I'll love the torch even more if with this new "two hands, two options" combat mechanic allows me to fight with the torch (See Fellowship of the ring, Aragorn fighting the Nazg?l on Weathertop.)
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kevin ball
 
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Post » Sat May 28, 2011 5:25 pm

I want the Light spell to be a little orb in your hand after it is cast.
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Justin Bywater
 
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