Torch Mechanics - keep lit on ground.

Post » Tue May 03, 2011 12:00 am

I may have mentioned in a few posts that my first character will be a pure warrior type. As such, I know my magic casting abilities will be extremely limited. And I don't have a problem with freeing up a hand to cast an occasional spell.

However, in a dark cave this may be problematic. With the unkown around each corner and during fights, I will need to see. It would be unwise to change to a free hand while fighting just to cast a light spell when all goes dark.

So I would like to suggest continous burning torch. If I have a torch in a hand and engage an enemy, I would like to be able to throw it on the ground and it will continue to burn while I ready both weapons or weapon/shield. Of course if I chuck it in water, I should not expect it to continue providing light.

Since I will not be a Khajit and wouldn't want to lose my weapon/shield advantage every 30 secs or so to cast a light spell, this could be a easy implementation to have the torch burn on the ground.

The torch will obey some rules on the ground.
1. It would go out after the normal usage time.
2. It would not like water or ice elements.
3. And I better watch my step because I don't want to snuff it out on accident.

And one last thing, with Oblivion when you light a torch it was instantaneous. It would be nice if there was a flint action process that occurred with flickering magnesium or something. This would provide depth and sensory palpatation in a dark cave:)
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Kelli Wolfe
 
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Post » Tue May 03, 2011 4:30 am

I like this idea.
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Gemma Archer
 
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Post » Mon May 02, 2011 8:04 pm

I like this idea.

^ Second.

Make it so. But I think the flint action, while nice, is a bit too much to add at this stage of development.
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Riky Carrasco
 
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Post » Tue May 03, 2011 9:37 am

I would also like to have torches behave this way, especially if some caves had torchholders on the walls and you could go around illuminating entire hallways.
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Yvonne
 
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Post » Tue May 03, 2011 5:02 am

This is a great idea for us pure warrior types. It was a pain holding a torch in one hand and a weapon in the other. We should at least be able to use the torch as a weapon of sorts to burn enemies.
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Jennie Skeletons
 
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Post » Tue May 03, 2011 12:33 am

^ Second.

Make it so. But I think the flint action, while nice, is a bit too much to add at this stage of development.


^ Likewise.

I think this idea is very interesting.
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Eibe Novy
 
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Post » Tue May 03, 2011 6:03 am

I would also like for stealth character to be able to extinguish torches and candles somehow, or maybe they should just be stealable.
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Adam Kriner
 
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Post » Tue May 03, 2011 6:27 am

I like this idea.

Me too.
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CArlos BArrera
 
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Post » Mon May 02, 2011 6:58 pm

I would also like for stealth character to be able to extinguish torches and candles somehow, or maybe they should just be stealable.

But if it is implemented as the OP mentioned, any torches on walls etc could be extinguished using a frost spell. Maybe the stealth character can aquire this..
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Quick Draw
 
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Post » Tue May 03, 2011 6:30 am

I think a lantern that you could clip to your belt would be nice. It would be limited by a need for oil, like in Amnesia, and oil would be scarce and expensive so you would need to use it sparingly. That way it would not take away the need for torches but would still add a better source of light for warriors.
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Phillip Hamilton
 
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Post » Tue May 03, 2011 12:56 am

I think a lantern that you could clip to your belt would be nice. It would be limited by a need for oil, like in Amnesia, and oil would be scarce and expensive so you would need to use it sparingly. That way it would not take away the need for torches but would still add a better source of light for warriors.


Is that a lantern in your pocket, or are you just happy to see me ? :rofl: Couldn't resist. But with a clipped lantern, I would be afraid it would limit my manueverability. Or if an NPC hit it, it would burst into flames on my [censored]. Or it would cause my stamina to drain faster as prosecute my fight with an attached lantern. *Otherwise*, it is another good suggestion for a warrior in dark caves. :thumbsup:
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Haley Cooper
 
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Post » Mon May 02, 2011 8:31 pm

i thought that when you dropped a torch on the ground in oblivion it stayed lit. I can't remember if they still gave out light when on the ground though, so yes i really love your idea. especially about the torch going out when it hits ice or water, and i would also love to be able to put torches in torch holders or candles in candle holders or hang lanterns off the wall so i could light up whole dungeons or hallways, or even my own house!
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Josee Leach
 
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Post » Tue May 03, 2011 3:08 am

I may have mentioned in a few posts that my first character will be a pure warrior type. As such, I know my magic casting abilities will be extremely limited. And I don't have a problem with freeing up a hand to cast an occasional spell.

However, in a dark cave this may be problematic. With the unkown around each corner and during fights, I will need to see. It would be unwise to change to a free hand while fighting just to cast a light spell when all goes dark.

So I would like to suggest continous burning torch. If I have a torch in a hand and engage an enemy, I would like to be able to throw it on the ground and it will continue to burn while I ready both weapons or weapon/shield. Of course if I chuck it in water, I should not expect it to continue providing light.

Since I will not be a Khajit and wouldn't want to lose my weapon/shield advantage every 30 secs or so to cast a light spell, this could be a easy implementation to have the torch burn on the ground.

The torch will obey some rules on the ground.
1. It would go out after the normal usage time.
2. It would not like water or ice elements.
3. And I better watch my step because I don't want to snuff it out on accident.

And one last thing, with Oblivion when you light a torch it was instantaneous. It would be nice if there was a flint action process that occurred with flickering magnesium or something. This would provide depth and sensory palpatation in a dark cave:)


Good idea. But what about combustible ground?
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Sweets Sweets
 
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Post » Tue May 03, 2011 5:40 am

I'd also like to be able to hold the torch out toward an enemy, to burn them or keep some distance between me and them, like in some fantasy films I've seen. You may not even need to drop it if it also has a combative use.
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Jade
 
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Post » Mon May 02, 2011 9:23 pm

I would be fine with this if it actually shows an animation of the PC stabbing it into the ground, I mean if you chuck a torch on the ground it will just fall over and be snuffed out, That or it will get to dim to matter from the majority of the flame being snuffed. If your character actually stabs the point of the torch into the ground it would be neat.
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Britta Gronkowski
 
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Post » Mon May 02, 2011 8:28 pm

There was a very simple mod for Oblivion where you could drop lit torches. It was very useful.
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mike
 
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Post » Mon May 02, 2011 8:11 pm

Good idea. But what about combustible ground?


Nice, so in this case I could create more light in the cave for a few extra seconds! Or even use it to burn NPC's who happen to be standing in the combustible fern. Better be careful that I am not standing in the same area..

I wouldn't think this would be the case in most caves though..
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Killer McCracken
 
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Post » Mon May 02, 2011 10:05 pm

good idea!

or...an option to barter with the enemy you engage about who will hold the torch ;)
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Lizs
 
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Post » Mon May 02, 2011 7:23 pm

Four words,eye of the night.
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Tanya
 
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Post » Tue May 03, 2011 6:20 am

There was a very simple mod for Oblivion where you could drop lit torches. It was very useful.

Nice , now if a developer will maybe post that this mod is included with Skyrim, I will sleep soundly.
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Leticia Hernandez
 
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Post » Tue May 03, 2011 7:29 am

It would be great, especially now since we may not be able to block/parry with just one weapon equiped.
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Sarah MacLeod
 
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Post » Tue May 03, 2011 12:23 am

there was a mod called drop lit torches and some variations of it for oblivion and they came out early on so i imagine it will be one of the first mods for skyrim if they dont have it on by default. thank god for mods. :)
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Trista Jim
 
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Post » Mon May 02, 2011 6:57 pm

I would also like to have torches behave this way, especially if some caves had torchholders on the walls and you could go around illuminating entire hallways.

very much yes to this. Would also be neat if you could light unlit torches with fire spells.
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Michael Korkia
 
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Post » Tue May 03, 2011 9:25 am

Since u need to use both hands in combat now i think this feature would be a neccessity... unless they plan to make you fight in the dark with a left-handed handicap!
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Lizbeth Ruiz
 
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Post » Tue May 03, 2011 3:40 am

This would be amazing. And as for the lantern idea, to be honest, if I was in a fight and I had some spare torches on me I'd light the lantern and toss it at my enemy just to see them burst into flames as the oil spread over them, plus they'd light the cave rather nicely. In the end I could just light a torch as my enemy's corpse lay smouldering on the ground.

Also, it'd be nice if they made one of the commands in the Dragon language one that gave you night eye, that would be amazing for sneak based characters that wanted to sneak up on they're enemies and assassinate them. The character could just whisper the phrase in the Dragon tongue under his breath.
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Reanan-Marie Olsen
 
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