Torches

Post » Fri Aug 20, 2010 10:27 am

I want it to be almost pitch black at night, and in dungeons, so torches are more necessary than in previous Bethesda games. I never needed to light a torch in MW or OB
big hell no for me ,i want to see the terrain at night and dungeons.
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Joanne Crump
 
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Post » Fri Aug 20, 2010 7:06 pm

I love having torches ingame I can use at will. It would be nice however if in Skyrim we could also do a basic attack with one. Sword in one hand, check. Torch in the other to light and keep enemies a bay, etc. ^_^
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Batricia Alele
 
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Post » Fri Aug 20, 2010 7:32 pm

I think it would be a nice plus if torches could be used to scare away certain wildlife. Being attacked by a wolf? Wave your torch at it. Maybe it would only temporarly scare them off though.
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Sweet Blighty
 
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Post » Fri Aug 20, 2010 9:38 pm

also, only be able to light a torch when you have a flame sorch ie campfire, tinderbox..

Since when are we playing Runescape?
I would like that, but a whole tinderBOX would be to big, maybe flint'n'steel would work?
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Harry Hearing
 
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Post » Sat Aug 21, 2010 2:57 am

Agreed, and I made my own thread on this a while ago. But I'll agree again.

In my opinion, lighting in the game should be dependent on, oh I don't know, LIGHT SOURCES! The glowing fog in dungeons, the blue hue at night, and the inexplicable light sources in just about every single area in the game; I think they just all need to go. If there are no reasonable light sources (torches, camp fires, sunlight, moonlight, starlight, light spells) then of course it should be pitch black.

I still can't quite conceive of a reason that Oblivion was so vibrant in all lighting conditions. I mean, as a developer decision, was the purpose of that just to make the game easier for players who didn't want to deal with light sources or was it too difficult to balance the difference between A.I. and human character awareness with lighting effects?
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Cody Banks
 
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Post » Fri Aug 20, 2010 12:01 pm

Have some of you played STAKER Call of Pripyat? That what night should look like. You could barely see anything except what's in front of you. Check http://www.youtube.com/watch?v=2AWUA_daT30&feature=related (skip to 2.10+). And also look how thunderstorm should look like too :rock:
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naana
 
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Post » Fri Aug 20, 2010 11:43 am

Have some of you played STAKER Call of Pripyat? That what night should look like. You could barely see anything except what's in front of you. Check http://www.youtube.com/watch?v=2AWUA_daT30&feature=related (skip to 2.10+). And also look how thunderstorm should look like too :rock:


a consequently I always ran back to a safe place and sleept to morning, so yeah the only thing your gonna get from having darker nights is people playing 90% of there game time during in game bright hours.
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Emily Rose
 
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Post » Fri Aug 20, 2010 7:23 pm

a consequently I always ran back to a safe place and sleept to morning, so yeah the only thing your gonna get from having darker nights is people playing 90% of there game time during in game bright hours.


That's how it's supposed to be actually. And there were the night vision devices (nighteye in TES). And nights in Skyrim don't have to be that dangerous, just that dark.
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Ysabelle
 
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Post » Fri Aug 20, 2010 7:53 pm

That's how it's supposed to be actually. And there were the night vision devices (nighteye in TES). And nights in Skyrim don't have to be that dangerous, just that dark.


well then what′s the use of having a night time if it′s so annoying people gonna avoid it anyway?

Realism in videogames is to me like spices, when used in the right amount it enhances the gameplay, but to me that kind of darkness is like over spicing the food and robbing it of it′s taste.
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Minako
 
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Post » Fri Aug 20, 2010 11:05 pm

Considering the two handed dynamic of the game, why not simply have torches be a weapon? They would do fire damage (non magical) if used to attack something. Swinging it at something would also force it back if it was scared of the light, perhaps like an undead or something.
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Lifee Mccaslin
 
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Post » Fri Aug 20, 2010 1:52 pm

That's how it's supposed to be actually. And there were the night vision devices (nighteye in TES). And nights in Skyrim don't have to be that dangerous, just that dark.

Would definately make enemy fights and traps even more difficult. :)
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AnDres MeZa
 
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Post » Fri Aug 20, 2010 6:44 pm

I always needed to light a torch, because my eyes are horrible in dark places. Even though I could see a lot of things in oblivion's dungeons, I still needed to light a torch to see everything. I like them the way they were to. They didn't weigh anything, they lasted a long time, and you could find a lot of them without spending a tom of money. Very useful!
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i grind hard
 
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Post » Fri Aug 20, 2010 10:40 pm

Are torches even confirmed? All the pics/concept art I've seen has shown staves for a light source.
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Lily Something
 
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Post » Fri Aug 20, 2010 6:53 pm

I, playing as Hight Elf with tons of mana, used a healing spell to light some dark corners :biggrin:
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Mimi BC
 
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Post » Sat Aug 21, 2010 1:37 am

What happened to Light spell!? That beautifull greenish glow!? Too bad everyone sees you,but it still glows nicely.
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CORY
 
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Post » Fri Aug 20, 2010 7:25 pm

Turn your brightness down.
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Carlitos Avila
 
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Post » Fri Aug 20, 2010 6:32 pm

well then what′s the use of having a night time if it′s so annoying people gonna avoid it anyway?

Realism in videogames is to me like spices, when used in the right amount it enhances the gameplay, but to me that kind of darkness is like over spicing the food and robbing it of it′s taste.



That kind of challenge adds more depth to the game. What's the use of walking when you can just fly by turning off clipping, I mean why introduce into the game when there is a less annoying option?

Of course that is a silly example, walking/running adds depth through realism. It only makes every action in the game take longer, but most people doing see that as an annoyance.

Very dark nights or dungeons add a similar aspect. They add opportunity for stealthy characters, fear, and uncertainty. Rather than darkness/night time be an extension of day time, it is another aspect of the game that lets or makes you act in different ways.
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Chloe Lou
 
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Post » Fri Aug 20, 2010 4:10 pm

a consequently I always ran back to a safe place and sleept to morning, so yeah the only thing your gonna get from having darker nights is people playing 90% of there game time during in game bright hours.

Using a torch would make it lighter, pretty simple :shrug:
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Natalie Taylor
 
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Post » Fri Aug 20, 2010 1:55 pm

That kind of challenge adds more depth to the game. What's the use of walking when you can just fly by turning off clipping, I mean why introduce into the game when there is a less annoying option?

Of course that is a silly example, walking/running adds depth through realism. It only makes every action in the game take longer, but most people doing see that as an annoyance.

Very dark nights or dungeons add a similar aspect. They add opportunity for stealthy characters, fear, and uncertainty. Rather than darkness/night time be an extension of day time, it is another aspect of the game that lets or makes you act in different ways.


challenge is all about the amount, Oblivion did it right, it was challenging enough that you notice the difference when you fought at night, but light enough so the night didn′t bog down your game flow, simply it was a enjoyable challenge, not a cheap way of ramp up the difficulty.
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Bird
 
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Post » Fri Aug 20, 2010 9:40 pm

i hope torches cause volumetric lighting (light shafts) because that would be VERY cool hiding from in dungeons and forests
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Vickytoria Vasquez
 
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Post » Sat Aug 21, 2010 12:18 am

Hey people complaining about being too dark... in the past people would TURN UP THE BRIGHTNESS if it is too dark? See how that argument goes both ways? Now come up with something valuable to say!

I would love darker environments (using a darker nights mod for oblivion) because it invokes more feelings of anxiety/fear, especially with good lighting that creates patches of dark and light. Also, if you are so worried about stuff attacking you the DETECT LIFE spell worked wonders for that. You could run around in the dark and still be able to avoid critters.
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Britney Lopez
 
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Post » Fri Aug 20, 2010 3:03 pm

challenge is all about the amount, Oblivion did it right, it was challenging enough that you notice the difference when you fought at night, but light enough so the night didn′t bog down your game flow, simply it was a enjoyable challenge, not a cheap way of ramp up the difficulty.


I'm not sure what the difference is that you speak of. You might be a casual gamer or I might be a very aware gamer, but the point is that I didn't have to change my actions, pace, or anything else to cope with night time or dark dungeons. For me, hitting something in the day was the exact same as hitting it at night or in a dungeon. No light sources were necessary and no deviation from regular game play was necessary.

All in all, I call that bland. A game has lost depth if something as integral as changes in the day/night cycle doesn't cause any difference in game play,
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clelia vega
 
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Post » Sat Aug 21, 2010 4:49 am

I just run my brightness down, sometimes I have to adjust my monitor as well, but torches really add a lot of atmosphere to dungeons none the less, the way the light bounces off the walls, and it makes it feel like I'm actually exploring.I'm hoping dungeons and caves will be even more dangerous. Without a source of light, you should probably end up dying from falling into some pit with spikes, or from being mauled by a large creature, of which you can't see, with glowing eyes.

edit/addition: To me, the most important elements to creating an emotional reaction from an environment is its use of lighting and sound. As an art student, one of the things I've needed to learn, and am still learning, is that without a good sense of where your light is, and how surfaces receive that light, your rendering will look crappy, no matter what you do.
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e.Double
 
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Post » Sat Aug 21, 2010 1:29 am

I just used an Oblivion mod to make those environments darker.
Never adjusted the monitor brightness down, because then eveything would be dark, even when light sources are present underground.
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Madison Poo
 
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Post » Fri Aug 20, 2010 11:18 pm

I'm not sure what the difference is that you speak of. You might be a casual gamer or I might be a very aware gamer, but the point is that I didn't have to change my actions, pace, or anything else to cope with night time or dark dungeons. For me, hitting something in the day was the exact same as hitting it at night or in a dungeon. No light sources were necessary and no deviation from regular game play was necessary.

All in all, I call that bland. A game has lost depth if something as integral as changes in the day/night cycle doesn't cause any difference in game play,


so wait, casual players can′t be aware? :P

first of I′m no casual player by a long shot, believe it or not, but not everyone plays like you, so next time learn about a person before flaunting the term "casual" as some kind of semi insult, just because someone doesn′t agree with your gameplay observations.
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Brandi Norton
 
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