Torches

Post » Fri Aug 20, 2010 3:28 pm

I must be partially blind because I needed a light source in Oblivion's dungeons. I thought they were pretty dark.
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Jessica White
 
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Post » Fri Aug 20, 2010 8:16 pm

I must be partially blind because I needed a light source in Oblivion's dungeons. I thought they were pretty dark.


Me too! Are you on a console? I play on Xbox 360 and I'm sure I've heard that it's darker for some reason. Maybe it's just my crappy eyesight and ancient TV, but I can whack the brightness right up and still need a torch, light or nighteye spell to see in some dungeons.

It would make sense that if it's cloudy/stormy, being outside at night would be dark enough to warrant a torch in Skyrim - I never had problems seeing outside at night in OB.
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Add Meeh
 
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Post » Sat Aug 21, 2010 6:52 am

so wait, casual players can′t be aware? :P

first of I′m no casual player by a long shot, believe it or not, but not everyone plays like you, so next time learn about a person before flaunting the term "casual" as some kind of semi insult, just because someone doesn′t agree with your gameplay observations.


Hey hey hey, I'll have you know it wasn't a completely unfounded insult. Your emphasis on enjoying the game combined the purported challenge brought at night in oblivion had a distinct smell of casual or light gamer.

And I will have no such pansy learning experience around here. Not while I ride the treacherous waves of the seven internet seas, yehaaar! :lol:

I just used an Oblivion mod to make those environments darker.
Never adjusted the monitor brightness down, because then eveything would be dark, even when light sources are present underground.


The mods were quite nice, but they only fixed the aesthetics of the game. Enemies didn't react to the darker environment properly and in many instances they had virtual night vision while you couldn't see anything.
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Dalley hussain
 
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Post » Fri Aug 20, 2010 3:31 pm

I did this in oblivion by turning the brightness down... its much more immersive/creepy.

also, only be able to light a torch when you have a flame sorch ie campfire, tinderbox..

pulling out a flaming torch from your pocket is too convienient...

You do know that your character automaticaly had a fire spell, right?
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Georgia Fullalove
 
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Post » Fri Aug 20, 2010 5:28 pm

Night outside is not that dark. Even just a bit of moon light enables you to see reasonably well outside. Caves are a different matter.
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Laura Simmonds
 
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Post » Fri Aug 20, 2010 9:36 pm

I did not vote. this poll makes no sense. the purpose of a torch is so that you can see where there is no light.
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JLG
 
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Post » Fri Aug 20, 2010 9:11 pm

big hell no for me ,i want to see the terrain at night and dungeons.


Then use a torch, light spell or nighteye, ever heard of those things before? They're useful for seeing when it's dark.

I should need to use these things if I'm going to explore dark places, otherwise, then having them in the game at all is pretty much pointless, not to mention it really doesn't help the atmosphere when a supposedly "pitch black" dungeon is actually only as bright as being outside during a cloudy day. The lighting outside is somewhat less important to me, but even so, I'd like to see darker nights. With the level of darkness depending on the weather and moons at the time. No more walking around on a cloudy night where no stars are visible, and yet being able to see everything as clear as day. In Oblivion, torches, light and nighteye were pretty unnecessary to my by default, because without them, I could still see without problems even in the darkest places, the only time they were really nice to have around was when looking for hard to see objects. In Skyrim, I want some form of light, magical or otherwise, or something like nighteye, to be mandatory. To judging from the screenshots seen so far that depict dungeons, it looks like we're going to need a Darker Dungeons mod again.

Never adjusted the monitor brightness down, because then eveything would be dark, even when light sources are present underground.


And that's why the idea of adjusting the brightness doesn't cut it, because it affects the brightness even when it's supposed to be dark, and I don't want to make the brightness of noon under clear weather look like it should be cloudy so my dungeons actually look like dungeons.
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Alisha Clarke
 
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Post » Fri Aug 20, 2010 5:46 pm

You guys are ridiculous, "But it's a strain on my eyes!" Anyone remember doom 3? It featured literally pitch dark areas where you were forced to use the flashlight and it was EPIC SCARY. This could and by all means should be implemented in at least some of the dungeons. They don't all have to be pitch dark, but wouldn't it be way sweet to step into the catacombs of some old ruins and not be able to see your sword in front of your face? Then you think 'I better light a torch,' and then you think twice 'If I light a torch something might see me.' You can either risk it, or come back in when you have a spell, equip or potion with night-eye if you want to try and be stealthy. How's about that? :thumbsup:
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NAkeshIa BENNETT
 
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Post » Fri Aug 20, 2010 9:13 pm

Screw torches, I want lanterns.
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krystal sowten
 
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Post » Fri Aug 20, 2010 4:28 pm

You know you can delete other questions right? Oh and they did have purpose if you kept your brightness at the perfect level
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Lyndsey Bird
 
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Post » Sat Aug 21, 2010 6:01 am

I did not vote. this poll makes no sense. the purpose of a torch is so that you can see where there is no light.

But there is no place with no light in either OB or MW, therefor in ES games they have no purpose
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Liii BLATES
 
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Post » Sat Aug 21, 2010 6:07 am

But there is no place with no light in either OB or MW, therefor in ES games they have no purpose


there are places that are dark enough that you might as well be blind. even if it isn't pitch dark tho torches are useful to those characters who have super low magicka and restoration skill and don't want to waste it on short lived illumination spells.
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Jani Eayon
 
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Post » Sat Aug 21, 2010 2:35 am

there are places that are dark enough that you might as well be blind. even if it isn't pitch dark tho torches are useful to those characters who have super low magicka and restoration skill and don't want to waste it on short lived illumination spells.


Did you check your brightness settings? Mine are at default and I've never found a place where I needed night-eye or a torch. Also, to the people that say "Just turn down your brightness" That's not the point. The game was programmed to not have any pitch dark places, but still has torches and night-eye spells for some reason. The point of this thread is to discuss whether pitch dark dungeons are something you think should be added to give night-eye and torches a purpose, or if they should just take torch and light spells out of the game because they're useless.
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Jessica Lloyd
 
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Post » Fri Aug 20, 2010 9:06 pm

Me too! Are you on a console? I play on Xbox 360 and I'm sure I've heard that it's darker for some reason. Maybe it's just my crappy eyesight and ancient TV, but I can whack the brightness right up and still need a torch, light or nighteye spell to see in some dungeons.

It would make sense that if it's cloudy/stormy, being outside at night would be dark enough to warrant a torch in Skyrim - I never had problems seeing outside at night in OB.

I'm playing the PS3 version and I've had to use light sources on both my old TV (one of those big box-shaped ones that didn't support HD... back from the Cretaceous era :P) and my newer HDTV in dungeons. I've never had a problem seeing at night either, though. I also keep the brightness settings for both my TVs and my games on default.
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Melissa De Thomasis
 
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Post » Fri Aug 20, 2010 11:30 pm

http://i201.photobucket.com/albums/aa320/SnowyOwlet/Scenic%20Oblivion/WaterfallAmbiance.jpg

That is one powerful moon.
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JeSsy ArEllano
 
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Post » Fri Aug 20, 2010 6:41 pm

I want it to be almost pitch black at night, and in dungeons, so torches are more necessary than in previous Bethesda games. I never needed to light a torch in MW or OB


I think that torches wont have a purpose at all. duel wielding is in so you would have to sacrafice one of your current weapons whilst holding the torch. BUT!, I think it would be awesome if you could use the torch as a weapon. just imagine this, you are exploring a dungeon with your torch and suddently get jumped by a creature or character. You swing your torch, slightly burning the attacker giving you time to get your weapon out safely. I think it would be pretty cool if you could set things on fire with your torch, because you can do it in real life so why shouldnt you be able to in Skyrim ;) I think its a possibility
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Skivs
 
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Post » Sat Aug 21, 2010 9:17 am

Since I was told to move my ideas here

I have read a lot lately on here that people want the nighttime and dark places to be handled better than it was in the last games.
Most people want it to be black as pitch at night arguing that without the moon on earth, the night is actually really dark. But Nirn has two moons and IIRC Masser is always shown; thus it would always provide some light, never getting to the ‘so dark you can’t see your hand in front of your face’ that it does in the real world.

But the thing that I always noticed about the dark, that I’ve never seen any game do well is that there isn’t actually any color if it’s too dark; you can only see in grayscale.
Just that would make a huge difference, you would still be able to travel at night without a light source, but you don’t get color.

But while inside in dark caves there should be ways of being able to see without giving the dungeon bizarre light-that-comes-from-nowhere like in most of Oblivion.
In the real world, when you go from a well lit room to a poorly lit one, you start off unable to see anything at all, but after a minute your eyes will usually adapt and you can see what’s around you.
So in-game to speed things along you are able to see again without light in maybe 10 seconds, with some races having a faster transition.
Also after exposure to bright lights, you’re almost blind for a few seconds while your eyes change back to dealing with a large amount of light, this could give light spells an actual use, blinding the bandit hiding in the cave.

Now onto the subject of night-eye, while Oblivions use of the false color was interesting, personally I found the blue to be a bit of an eyesore. If the darkness were done in grayscale, then night-eye would be a sharper version of that; possibly removing any effect of other lights (i.e. you do not get blinded by bright lights, or other spell effects).

With racial bonuses to light: Khajiit should be immune or highly resistant to blinding and the eye-of-night should be some sort of toggle spell that provides night-eye until deactivated.
Dunmer should also be resistant to blinding and have equal or better dark adaptation speed to Khajiit. (i.e. if other races have 10 seconds before they fully adapt, Dunmer should have two)

There should still be torches and other light sources that the player and other NPC’s can hold, but there should still be a way for people to go without.


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XPidgex Jefferson
 
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