A copy of the first page of that thread can be downloaded here: http://www.mediafire.com/file/titakpdxts6vznx/Total%20Conversions.htm
Start listing the completed/released Total Conversion/Landmass additions for Morrowind. For some reason they are not included in Telosphoros list of Mods and there arn't any on the Morrowind summit, I know they exist but they are really hard to find especially when you dont know their exact names!
World Replacers
Dragon's Breech
Stage: Beta Released
Description:
Dragon's Breech is a Total Conversion Modification for the game Morrowind. It is being built by two people, Lady Eternity and Proudfoot. The content base for this mod is high fantasy, and will include wonderous creatures from butterflies to Unicorns.
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Sword of Perithia
Stage: Released! Final
Description:
* Though Vvardenfell remains on the map, you might as well forget that it is there, for you'll never be going back.
* SOP offers a new Main Quest and storyline.
* The entire game is set in a new Kingdom.
* 5 new cities (Balmora sized and bigger), with several new towns and camps.
* Over 100 new NPC's to interact with.
* Countless dungeons and interiors to explore.
* Over 80+ hours reported game time.
* New monsters with new skins.
* New weapons and armor.
* A whole new look and feel.
* Over 100 new side and misc. quests, not to mention a huge main quest.
* A much more puzzle based game, similar to the old "Link to the Past, The Legend of Zelda".
* New classes, and spells.
* A Haunted Forest, Massive Desert, Tall Mountain Peaks, Huge Waterfalls, Raging Rivers, Magical Forests, Pirates, and Giants, and Much much more!
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Ashes of Apocalypse
Stage:
Description:
Ashes of Apocalypse is a total conversion for the The Elder Scrolls 3: Morrowind. AoA is set in a post nuclear world of freedom. It offers the player the choice of what to do, when, and where. There are no limits except the one to survive.
AoA has been created nearly from the ground up with completely all new models, textures, sounds, and music. It will feature ingame systems including Geiger counter, firearms with ammo clips, upgradeable rifles, and many more.
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Arktwend
Stage: Released! (German Only)
Description:
It takes place on the island Arktwend, which is approximately the size of Morrowind, but more diversified [in terms of landscaping, flora, fauna].
The player walks through idyllic forests, birds fly through the air, animals such as sheep, deer, rabbits, boars, and wolves bustle about and underwater, fish are to be found.
Leaves fall from the trees, grass and grain fields sway in the wind. In between, numerous smaller settlements are to be found, and Stormwend, the [island's] biggest city, covers several cells.
The majority of the storyline takes place in Stormwend, where many guilds exist that one can join, like the town guard, the clerics, the gladiators, the brotherhood/fraternity (not quite sure what is meant by this), and the thieves' guild.
Rumor has it that a guild of hunters is hiding in the forests of Arktwend; a group of rough [/gruff] men.
The player can join all of these guilds and complete quests for them.
In Stormwend, secluded in the great tower on the city's outskirts, resides Arktwend's chancellor. It is from here that Arktwend's fortune [or misfortune] is decided.
Many smaller settlements and castles are spread throughout the land, offering plenty of sidequests for the player.
The player's adventure begins in a monastery, where he grew up, outside of which, the world is waiting to be explored.
However, strange things are happening in Arktwend - shadows move through the land and ancient powers are striving to regain their former power. The age of heroes has begun!
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Kalendaar
Stage: Released! Final (French only)
Description:
I have NO IDEA.... At all.
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Myar Aranath
Stage: Released! (German Only)
Description:
Myar Aranath is a "real" total conversion for The Elder Scrolls 3: Morrowind. This mean that it is a stand-alone* fantasy world that has no relation whatsoever to Morrowind or the Tamrielic universe. In this sense, it is a "new" game based upon the Morrowind engine.
History:
This mod's development started at the end of 2003, with the team from Black Raven. At first, only a few landscape areas were created, which today are not part of the mod anymore.
In December of 2004, a playable demo version was released, but this was plagued by uncounted bugs and disfigurements, which is the reason it was eventually withdrawn [as in made unavailabe, taken off the internet].
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Morrowind 4 Kids!
Stage: Released! Final
Description:
The main themes in Morrowind are bleak and pessimistic, with quests to assassinate strangers for vague reasons, and hostile creatures constantly thwarting attempts to explore the world. The very landscape is harsh and foreboding. Morrowind4Kids started as a mix of my curiousity in using the Construction Set Editor for creative purposes, and a desire to make the game a bit more "friendly" for my four young children.
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Landmass Additions
Silgrad Tower
Stage: Beta Released!
Description:
Silgrad Tower adds a large chunk of Morrowind's mainland west of Vvardenfell, opposite Hla Oad in the south to Andasreth in the north. Sprawling over 225 exterior cells, Silgrad Tower adds 35+ quests, hundreds upon hundreds of fully detailed homes, caves and tombs and more. There's over 1000 NPCs in our world, most are friendly but others aren't. If you want to see and experience everything in our world, expect to have your hands full for a long, long time.
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Sea of Destiny
Stage: Released! Final
Description:
Sea of Destiny is a year long mod project for the game The Elder Scrolls 3: Morrowind. It offers the player a complete new experience by adding new tons of new content to your game. Around 400 new cells of land to explore, a bunch of new armor, clothing, and weapons, even complete with quests. If you want to add onto your Morrowind, Sea of Destiny is the perfect mod for you.
Enter a majestic and varied sea which contains islands you can only dream of. Some islands hold huge mountain cities while others contain secretive underground cavern systems. These lands, controlled by three Gods, have recently been corrupted by the antics of one. Now these peaceful islands are besieged. They are looking for the Prophesied One, an outlander who can save their lands, their homes, and their lives. Is it you?
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Wizard's Island
Stage: Released! Final
Description:
Ged, The Frost Bringer, created the "Great Chill" and is draining the living energy left on the island. In order to survive, The Drakens built a city of 3 pyramids and artificialy created their own natural habitat within. Only the town of Wintervale and the three Draken Pyramids resisted to his will, with the protection of the Naz soldiers and the Draken's mages. Stroke hard by Ged, the Goblins have been hiding from the Frost Bringer under their castle ruins and created a new kingdom as their home. Ged is now in control of a Cult of Followers and, with the help of the Lich Grymward, is slowly gathering an army of evil. Dark days awaits the town of Wintervale. Should you help defend Wintervale or join the Cult of Ged and lead the attack?
The choice is yours.
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Tamriel Rebuilt
Stage: Closed Beta
Description:
Edit: See Post #26 and please play nice.
Thanks.