My fav is Rome Total Realism: Platinum Edition
But I am doing a Brutii grand campaign on vanilla and its turned out very interesting in a few things that were always out of the norm from the dozens of campaigns I'd played in vanilla. The Britons are dominant in Gaul, Germania and even as far as Dacia and have wiped out Germany. The Julii (red Romans) have five territories right now and I'm easily 180 turns in and actually had their capital sacked by the Britons at one point (only for a few turns until I swooped in a claimed the city for myself in a shrewd move
). The Egyptians, who I alwasy found to dominate in the East are wiped out and the Armenians have Parthian, Seleucid, Pontic and Scythian lands under their rule after wiping them out. And after pushing the Greeks out of, well, Greece, they built up their power in Asia Minor and now basically own Egypt, Cilicia, Syria and Cyprus.
I have only 11 territories
But only because I'm waging a long, protracted war to the north against the Britons in Illyria whilst keeping an eye on the growing power of my Macedonian allies who were down to 2 cities, fought it out with Thrace for like 50 turns, and eventually annexed them and have been growing ever since with their client allies, Dacia (left with 1 city at Byzantion). My territories are kinda all over the place unfortunately, with places like Rhodes, Cyrene (spelling?) and the Julii capital, Arretium (I believe) and I was planning on an expedition to Bosphorus to gain better trade with Armenia, Macedon and Greece (we worked out a nice little peace with them paying a modest amount of gold per turn
) but unfortunately it fell to my newest Armenian allies before I could send my Legions there.
Now, on to stuff that people might actually read instead of me telling about my riveting campaign
Does anyone think, in RTW, and all TW games for that matter, have been really lacking in the siege aspect? The RTW era was a time of new and exciting siege tactics which included a lot more than starving an enemy out for 5 years and I wish they could somehow incorporate new tactics both for defenders and attackers.
-Make sallies not a single time thing. You can only sally out once, and its a win or go home (loose the city) situation. I think you should be able to sally out, destroy some siege weapons (rams, towers, artillery perhaps), kill some soldiers then run back into your gates. If the enemy doesn't manage to follow you back in, you should have the choice to end the battle with your work done, and not have to loose the city because of it.
-Defending against sallies should be better. The bulk of your troops should start further back, disorganized while a few units would be up maybe defending the siege works and such and you'd have to rush your men up there just to repel the sally. Once the enemy falls back to the gates, and they (the AI should be able to choose to end the attack at this point) don't come out again, if you want, you should have the choice of assaulting at that time but maybe at a hit to your mens endurance, possibly morale if they drove the sally off sloppily or something?
-Finally, I think (and would love) if you could build siege works around a settlement. Think Gaius Julius at Alessia and the fort he built around the city. Maybe it takes a few turns to build, and if the enemy sallies while your building, maybe on the battlefield, it shows half built palisades and stuff and your troops are even more spread out and disorganized. And on that point, on a screen on the campaign map, you can choose where to put units around the city and such.
Thank you for listening to my ideas, if you bothered to read them, and I think this is just one of many reasons that Rome Total War 2 should be done