Total War Discussion #2

Post » Sat May 28, 2011 7:08 pm

I begin this new thread to say thank you Pokoyo for starting the first Total War discussion thread. :)


Previous threads: http://www.gamesas.com/index.php?/topic/1118933-total-war-discussion/

I can also provide some useful link to the Total War games series as well and here is the links to the http://www.gamesas.com/redirect.php?site=http://forums.totalwar.com/ and the http://www.gamesas.com/redirect.php?site=http://www.twcenter.net/forums/index.php forums. :user:

http://forums.totalwar.com/showthread.php/124-The-Medieval-Total-War-and-Viking-Invasion-FAQ
http://forums.totalwar.com/showthread.php/118-Frequently-Asked-Questions-amp-Game-Fixes
http://forums.totalwar.com/showthread.php/119-Frequently-Asked-Questions-and-Game-Fixes
http://forums.totalwar.com/showthread.php/46-A-guide-to-the-guides-(Empire-Total-War)
http://forums.totalwar.com/showthread.php/263-Guide-to-the-Guides-(Napoleon-Total-War)

http://www.twcenter.net/wiki/Released_Mods

The previous thread was started before the Shogun 2 Total War was released, so I appreciate any news about the last game being posted here and I will update the OP as soon I find new information.
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keri seymour
 
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Post » Sat May 28, 2011 2:03 pm

So has anyone here played the http://www.moddb.com/mods/third-age-total-war mod? The mod itself is really well made so far, it looks and plays like it was made by a real team of professional developers IMO. I can't wait until the next release which will include custom settlements. :hehe: e.g. Minas Tirith, Helms Deep, Minas Morgul, etc
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Nichola Haynes
 
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Post » Sat May 28, 2011 10:32 am

Thanks Leonardo, and thanks to Pokoyo for the previous thread!

Looking forward to more Total War discussion. Still yet to get my hands on a copy of Shogun 2!

I want to get around to capturing some clips of battles and get them on here, hopefully with some tips on strategy. Crazy busy with work and study at the moment but as soon as I get my assignments out the way, I'll get to work on it. That's the plan anyway.
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WTW
 
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Post » Sat May 28, 2011 6:01 pm

I managed to take over Sicily early doors, all Scipii and Brutii never stopped attacking me until I invaded them though, and Carthage asked for a ceasefire and I've not heard from them since. I pretty much ignore Africa at the moment, and I'm heading up into Germany now. It's slow going, but I'm managing. The biggest problem I have about the Spartan hoplites is getting them where I need them, only being able to build them in Sparta and Syacruse means I have to ship them everywhere and it takes ages. Not to mention they take twice as long as armoured hoplites. I use them when I can, but the AH manage well enough to be honest.
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ILy- Forver
 
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Post » Sat May 28, 2011 6:41 pm

Pffft, its the first thread if you're a forum noob.

A few months ago I tried something to liven things up. I'm not bragging but unless I'm outnumbered 2:1 (sometimes more) or have significantly inferior troops, I always beat the computer on very hard in battle and trust me when I say I don't even use cheesy strategies and I often play Macedonia or Pontus.

I played a Roman campaign and I rp'ed my generals and I must say it brought an interesting dynamic to actually lose battles. Instead of ignoring the traits they get I actually battled based on that.

If my generals had lots of stars I'd use good strategies that I would normally use. If he had traits like "Spartan" or whatever, I'd send him into battle with the other troops.

When my young no star general faced a Carthaginian attack at Messenia I saw he had the traits: "poor caommander" and I thinks its "bad/poor defender".

So despite being the one attacked, he attacked the advacing Carthage line, uphill! Boy that was the funnest battle ever as I actually lost and almost lost Rome several turns later because of it. It just seems to make the gameplay more rewarding and makes it actually a valuable thing to get a 6 or more star general and makes winning a battle worth something since its not happening every time. Anyone else do this? :)
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Dale Johnson
 
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Post » Sat May 28, 2011 1:11 pm

So has anyone here played the http://www.moddb.com/mods/third-age-total-war mod? The mod itself is really well made so far, it looks and plays like it was made by a real team of professional developers IMO. I can't wait until the next release which will include custom settlements. :hehe: e.g. Minas Tirith, Helms Deep, Minas Morgul, etc

Its great, but the garrison script really pisses me off at times. One backwater Rohirrim village is not supposed to be able to summon twenty units of elite warriors.
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Ellie English
 
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Post » Sun May 29, 2011 2:13 am

Its great, but the garrison script really pisses me off at times. One backwater Rohirrim village is not supposed to be able to summon twenty units of elite warriors.


Yeah, it totally svcks in the department of realism. I'm sure someone over at the TW Center has created a sub mod for it by now, or not. :shrug:
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Niisha
 
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Post » Sat May 28, 2011 7:56 pm

Nice one for continuing the legacy of the TW thread :P



So has anyone here played the http://www.moddb.com/mods/third-age-total-war mod? The mod itself is really well made so far, it looks and plays like it was made by a real team of professional developers IMO. I can't wait until the next release which will include custom settlements. :hehe: e.g. Minas Tirith, Helms Deep, Minas Morgul, etc


I have been itching to play that mod, but I have long uninstalled Medieval 2 (to free up space on my hard drive), and the disc has been damaged. It sounds alot of fun, and I personally would like Creative Assembly to make a fantasy Total War. That would be so good, as they would have no historical restrictions or anything like that. *sigh* Well, I can always dream.
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clelia vega
 
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Post » Sat May 28, 2011 9:27 pm

Yeah, it totally svcks in the department of realism. I'm sure someone over at the TW Center has created a sub mod for it by now, or not. :shrug:


There are so many sub mods for TATW it's crazy.

One for every flavor you could want. Ultimate realism, to bat [censored] insanely difficult.
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Amanda Leis
 
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Post » Sat May 28, 2011 12:17 pm

Yeah, it totally svcks in the department of realism. I'm sure someone over at the TW Center has created a sub mod for it by now, or not. :shrug:

You might want to take a look at this http://www.twcenter.net/wiki/Released_Mods and the OP has been updated. :wink_smile:
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Christie Mitchell
 
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Post » Sat May 28, 2011 7:20 pm

Question for anyone who has Shogun 2.

How does the general system work? Can you get a hold of actual generals from that period in history or is it strictly the leaders of the clan and their family?

For instance, can I get a hold of the Sanada Clan and have Sanada Yukimura as a general? Can I use the Tokugawa and have Honda Tadakatsu as a general?
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phil walsh
 
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Post » Sat May 28, 2011 10:05 pm

I found this submod for Third Age, called http://www.twcenter.net/forums/showthread.php?t=260059. If I understand it correctly it makes sure that there is an added chance that no units spawn at all, that higher level cities have more and better units spawning than useless villages and that no elite units can spawn early in the campaign. Sounds like a reason to install Third Age again and spread the glory of Harad all across Middle Earth.
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Rachael
 
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Post » Sat May 28, 2011 3:28 pm

I found this submod for Third Age, called http://www.twcenter.net/forums/showthread.php?t=260059. If I understand it correctly it makes sure that there is an added chance that no units spawn at all, that higher level cities have more and better units spawning than useless villages and that no elite units can spawn early in the campaign. Sounds like a reason to install Third Age again and spread the glory of Harad all across Middle Earth.

How is Third Age? Ive heard good things but I've only played the Stainless Steel mod.
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Kortknee Bell
 
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Post » Sun May 29, 2011 2:27 am

Question for anyone who has Shogun 2.

How does the general system work? Can you get a hold of actual generals from that period in history or is it strictly the leaders of the clan and their family?

For instance, can I get a hold of the Sanada Clan and have Sanada Yukimura as a general? Can I use the Tokugawa and have Honda Tadakatsu as a general?



I don't think you can get the actual generals, I'm not completely sure. The family tree for clans is how it was in history (I think), for example, as the Tokugawa clan, you get Tokugawa Ieyasu, and as Oda, you get Oda Nobunaga and so on and so on.
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Mandy Muir
 
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Post » Sat May 28, 2011 11:45 pm

Is there anyone who have played the http://www.twcenter.net/forums/downloads.php?do=file&id=51 mod in RTW?

The reason I ask here is I don't know how to install (normal installation is not a problem) it, becuase I really like the idea of harder starting conditions for the romans (Brutii, Julii, Scipii) with only one region and not two as there is in vanilla. :)
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Heather beauchamp
 
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Post » Sat May 28, 2011 6:43 pm

Is there anyone who have played the http://www.twcenter.net/forums/downloads.php?do=file&id=51 mod in RTW?

The reason I ask here is I don't know how to install (normal installation is not a problem) it, becuase I really like the idea of harder starting conditions for the romans (Brutii, Julii, Scipii) with only one region and not two as there is in vanilla. :)

:o Why would you want harder starting conditions for the Julii? You've already got a powerful Gaul itching to make war with you, what could be worse than dealing with hordes of barbarians before you even start kicking?
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Mylizards Dot com
 
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Post » Sat May 28, 2011 1:45 pm

:o Why would you want harder starting conditions for the Julii? You've already got a powerful Gaul itching to make war with you, what could be worse than dealing with hordes of barbarians before you even start kicking?

Thanks for your reply. :D

It's because I've found the AI is too stupid sometimes for easy or medium level anyway, but it's also too easy to conquer any barbarian settlements and have 20-30 regions before you have the event of Marius reforms. Personally I want to play Rome TW with some historical aspect, since I'm very interested in history particular the roman empire and the western roman empire collapse in 476AD. And this mod really satisfy my historical immersion of Rome TW imo. :)
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FABIAN RUIZ
 
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Post » Sat May 28, 2011 12:28 pm

So has anyone here played the http://www.moddb.com/mods/third-age-total-war mod? The mod itself is really well made so far, it looks and plays like it was made by a real team of professional developers IMO. I can't wait until the next release which will include custom settlements. :hehe: e.g. Minas Tirith, Helms Deep, Minas Morgul, etc

Yes, I absolutely love that mod! And I too have been anxiously awaiting the custom settlement feature, http://www.twcenter.net/forums/showthread.php?t=409073 :drool: :drool: :drool:

I found this submod for Third Age, called http://www.twcenter.net/forums/showthread.php?t=260059. If I understand it correctly it makes sure that there is an added chance that no units spawn at all, that higher level cities have more and better units spawning than useless villages and that no elite units can spawn early in the campaign. Sounds like a reason to install Third Age again and spread the glory of Harad all across Middle Earth.

That's a nice find, I'll have to try that next time I play. :)

How is Third Age? Ive heard good things but I've only played the Stainless Steel mod.

To be frank, it's amazing. Quite probably my favorite game based on the LotR books, and with so much polish you couldn't believe these people are just spare-time modders. There's so much lavish detail to every last corner of Middle-Earth, a lot of really nice little touches, and the way the different races/factions are balanced makes for some interesting gameplay. I've seen Battles of Five Armies, Rohirrim charging down the hill to rescue beleaguered Gondor units, just one battle in the long campaign to rid the world of Sauron... There's something about Medieval 2 that perfectly captures the epic scale of the books better than any other LotR game I've played, and when you find yourself playing out key moments (like holding off an enormous Uruk Hai army outside Helm's Deep) you can't help but grin. :D
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Melanie
 
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Post » Sat May 28, 2011 2:58 pm

Thanks for your reply. :D

It's because I've found the AI is too stupid sometimes for easy or medium level anyway, but it's also too easy to conquer any barbarian settlements and have 20-30 regions before you have the event of Marius reforms. Personally I want to play Rome TW with some historical aspect, since I'm very interested in history particular the roman empire and the western roman empire collapse in 476AD. And this mod really satisfy my historical immersion of Rome TW imo. :)

If you're in it for the historical aspect I'd suggest http://www.europabarbarorum.com/, the best Rome mod out there I know of as far as historical accuracy is concerned. The soldiers look and fight exactly as they should and the background info given is excellent as well. My favourite mod for Rome by far, especially since it isn't so Roman centred, but every single other faction has been given lots of love as well. Though with the Roman unit tree the focus lies on the Republican era and the very early Principate, since the game starts at 272 BC. So no lorica segmenta there, and thankfully no burning pigs or armies of Pharaohs. I've been reading through their unit descriptions and such while playing and didn't find any real errors, only a few points that are presented as facts while they are actually still being heavily debated. It is much more difficult than vanilla Rome, but I don't think that'll be a problem.

To be frank, it's amazing. Quite probably my favorite game based on the LotR books, and with so much polish you couldn't believe these people are just spare-time modders. There's so much lavish detail to every last corner of Middle-Earth, a lot of really nice little touches, and the way the different races/factions are balanced makes for some interesting gameplay. I've seen Battles of Five Armies, Rohirrim charging down the hill to rescue beleaguered Gondor units, just one battle in the long campaign to rid the world of Sauron... There's something about Medieval 2 that perfectly captures the epic scale of the books better than any other LotR game I've played, and when you find yourself playing out key moments (like holding off an enormous Uruk Hai army outside Helm's Deep) you can't help but grin. :D

I totally agree. Even though they're completely different games I often compare it with the Battle for Middle Earth series, since they're both LotR RTS and all that. I really like both BfME games, but Third Age is much better.

Edit: When are they releasing those custom settlements in the campaign!? :drool:
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Taylor Thompson
 
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Post » Sat May 28, 2011 12:28 pm

I personally would like Creative Assembly to make a fantasy Total War. That would be so good, as they would have no historical restrictions or anything like that. *sigh* Well, I can always dream.

Total War: Elder Scrolls
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Jack Walker
 
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Post » Sat May 28, 2011 8:58 pm

If you're in it for the historical aspect I'd suggest http://www.europabarbarorum.com/, the best Rome mod out there I know of as far as historical accuracy is concerned. The soldiers look and fight exactly as they should and the background info given is excellent as well. My favourite mod for Rome by far, especially since it isn't so Roman centred, but every single other faction has been given lots of love as well. Though with the Roman unit tree the focus lies on the Republican era and the very early Principate, since the game starts at 272 BC. So no lorica segmenta there, and thankfully no burning pigs or armies of Pharaohs. I've been reading through their unit descriptions and such while playing and didn't find any real errors, only a few points that are presented as facts while they are actually still being heavily debated. It is much more difficult than vanilla Rome, but I don't think that'll be a problem.

IIRC I've already played that mod and I was not to fond of it, because I think there was no accuracy with the mercenaries you could hired. Some of them is quite logical, but others isn't logical at all imo.

Anyway thanks for the link and I will give this mod a fair chance. :sweat:
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NAkeshIa BENNETT
 
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Post » Sat May 28, 2011 6:46 pm

I've been a fan of TW since Rome. Haven't been able to get my hands on Shogun 2 yet, so I'm making due by watching Prince_of_Macedon's vids. They're not a perfect substitute, but they're nice to make the wait easier.
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dav
 
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Post » Sat May 28, 2011 10:12 am

Total War: Elder Scrolls


Now that'd be a cool game. I do remember some screenshots from a mod which was basically remaking the Elder Scrolls in a TW fashion for Rome, but it doesn't seem like anything else has come of it. It was a couple of years ago if I remember correctly, the screens that I saw seemed pretty decent.
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Andrew
 
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Post » Sat May 28, 2011 2:15 pm

IIRC I've already played that mod and I was not to fond of it, because I think there was no accuracy with the mercenaries you could hired. Some of them is quite logical, but others isn't logical at all imo.

Anyway thanks for the link and I will give this mod a fair chance. :sweat:

Hmm could be. The ones I remember all made perfect sense, but then again the only places where I used mercenaries much were in southern Gaul and northern Italy on my Sweboz campaign; I generally prefer to use faction troops. I hope you enjoy it on your second try, but don't let me force you to do anything! :P

If I can give you a hint to the betterment of your enjoyment, based on my personal preferences, don't play the Romans. They are depicted very accurately for the time period, which means they are boring. The famous imperial legions fall outside the mod's time frame. I really like the barbarian and Hellenic factions myself (hint: Ptolemies have an easy starting position), and I also had a long and fun campaign with the Saka. Quit that when I accidentally triggered reforms and my super overpowered armoured horse archer generals were turned into useless cataphracts :(
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Tiffany Castillo
 
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Post » Sat May 28, 2011 4:51 pm

Now that'd be a cool game. I do remember some screenshots from a mod which was basically remaking the Elder Scrolls in a TW fashion for Rome, but it doesn't seem like anything else has come of it. It was a couple of years ago if I remember correctly, the screens that I saw seemed pretty decent.


http://forums.totalwar.org/vb/showthread.php?61827-**Morrowind-Total-War-!-**

This it?
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Mike Plumley
 
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