Reasons:
*** Warning: Spoilers below ***
- If you have been far enough into the game, raised your skills decently and done other quests before the Main Quest, killing Dagoth Ur will be nothing more than a mere formality. This mod is meant to fix that. I felt the encounter with the Big Bad Wolf should be challenging even for the high level character with a bunch of powerful artifacts.
- The original Dagoth Ur is actually weaker than the Tribunal, which doesn't quite make sense. The very reason of the Main Quest is that the Tribunal was unable to defeat Dagoth Ur in the first place, so you are sent to do the dirty job in their stead. Fine. Now if you open the CS, you will find that Vivec and Almalexia have much better stats/abilities than the poor old Dagoth. I imagine this was meant to compensate the fact that Dagoth Ur is by far the hardest to kill until the Heart of Lorkhan is destroyed; having said that, you don't see how three gods could not be up to the task.
- When the Heart is destroyed, Dagoth Ur is severely weakened, while Vivec and Almalexia are not (their stats/abilities remain the same, whether the Heart has been killed or not): this is not fair.
- Her Hands benefit from Almalexia's divine power to some extent, while the ash vampires don't get anything interesting from their connection with Dagoth Ur (save for their devastating smile of course). This also is not fair.
I thus want to make changes so that:
- Vivec is stronger (more abilities);
- Almalexia is stronger (more abilities);
- Dagoth Ur is WAY stronger (more abilities, more health, more magicka, more melee damage, more everything);
- When the Heart is destroyed, Dagoth Ur, Vivec and Almalexia are weakened all three;
- Ash vampires have (lesser) divine abilities, due to their connection with their Lord;
- When Almalexia is killed, Her Hands are weakened as well (abilities reduced)
- Once you have killed Almalexia, Her Hands will attack you on sight
The changes I plan:
Almalexia
Without the mod:
Health: 3000 pts
Magicka: 1500 pts
Abilities: Resist Common Disease 100 pts, Resist Fire 100 pts, Resist Frost 50 pts, Resist Magicka 50 pts, Resist Normal Weapons 100 pts, Resist Paralysis 100 pts, Resist Poison 100 pts, Resist Shock 50 pts
With the mod:
1) Before the Heart is killed:
Health: 4000 pts
Magicka: 2500 pts
Abilities: Same as above + 50% Reflect (see "Her Mirror", one of Her Hands' abilities), Fortify Strength 75 pts, Fortify Attack 75 pts (see Vivec and Dagoth Ur), Fortify Agility 75 pts, Restore Health 10-20 pts
2) After the Heart is killed:
Health: 3000 pts
Magicka: 1500 pts
Abilities: Same as without the mod + 40% Reflect, Fortify Strength 50 pts, Fortify Attack 20 pts
Vivec
Without the mod:
Health: 3000 pts
Magicka 10000 pts
Divine Abilities: Fortify Strength 100 pts, Fortify Attack 50 pts
With the mod:
1) Before the Heart is killed:
Health: 4000 pts
Magicka: 10000 pts
Divine Abilities: Same as without the mod, + Spell Absorption 75 pts (see "Vivec's Feast", a purchasable spell), Restore Health 20 pts, Restore Magicka 20 pts
2) After the Heart is killed:
Health: 3000 pts
Magicka: 7000 pts
Divine Abilities: Fortify Strength 75 pts, Fortify Attack 30 pts, Spell Absorption 25 pts, Restore Health 10 pts
Dagoth Ur, 1st form (outside Akulakhan's Chamber)
Without the mod:
Health: 300
Magicka: 300
50-75 pts / 25-100 / 60-60 pts melee
Divine Abilities: Fortify Strength 100 pts, Fortify Attack 50 pts
"Wrath of Dagoth": Damage Health 5-50 pts for 3 secs, Damage Strength, Speed, Endurance, Agility, Willpower, Luck 1-3 pts on target
With the mod:
Health: 6000 pts
Magicka: 3000 pts
100-150 / 50-200 / 120-120 pts melee
Divine Abilities: Same as without the mod, + Spell Absorption 75 pts, Restore Health 20 pts, Restore Magicka 20 pts
"Wrath of Dagoth": Damage Health 50-75 pts for 3 secs, Damage Strength, Speed, Endurance, Agility, Willpower, Luck 1-3 pts on target
Dagoth Ur, 2nd form (inside Akulakhan's Chamber)
Without the mod:
Health: 1000 pts (reset every frame)
50-75 / 25-100 / 75-75 pts melee
Divine Abilities: Fortify Strength 100 pts, Fortify Attack 50 pts
"Wrath of Dagoth": Damage Health 5-50 pts for 3 secs, Damage Strength, Speed, Endurance, Agility, Willpower, Luck 1-3 pts on target
With the mod:
1) Before the Heart is killed
Health: 10000 pts reset every frame (so he will be much harder to kill "accidentaly", no more risk to break the main quest)
100-150 / 50-200 / 150-150 pts melee
Divine Abilities: See Vivec
"Wrath of Dagoth": Damage Health 50-75 pts for 3 secs, Damage Strength, Speed, Endurance, Agility, Willpower, Luck 1-3 pts on target
2) After the Heart is killed
Health: 2000 pts
Magicka: 1000 pts
100-150 / 50-200 / 150-150 pts melee
Divine Abilities: See Vivec
"Wrath of Dagoth": Same as above
Ash Vampires:
Adds "divine" abilities: Spell Absorption 20 pts, Reflect 20 pts, Restore Health 5 pts, Fortify Strength and Endurance 50 pts each (see Corprus)
Her Hands: still thinking.
The reason why I am posting this now is that I suddenly thought that, probably, this had been done before... In which case I would be grateful if somebody could tell me where to find the relevant mod, I will save my time and there is no point in a redundant mod anyway.
In case this has not been done yet (???) feel free to comment on the changes I plan.
Thanks in advance