Toughest Moral Decision?

Post » Sat Sep 25, 2010 5:13 am

the garrets are nothing ...

anybody with a gun can take out two persons


Santiago is a lover, not a fighter. The Garretts eat people like Santiago for lunch. The Courier could kill the Garretts with ease. Hence, the Garretts won't give the Courier a bar tab because they couldn't collect if the Courier declined to pay.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Sat Sep 25, 2010 11:06 am

Well bringing Cass to the Van-Graffs, kinda threw me off a little. When i found out they wanted to kill her, I tried to save her but they killed me over and over. So i grew tired of dying, and decided it was best for her to die :whistling:
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Sat Sep 25, 2010 11:59 am

The hardest decision I had to make was with my (relatively) good character allied with NCR. After wading through an army of ghouls to get to the bottom of Vault 34, it was so hard to doom the last few survivors for the sake of a water pipeline. It will potentially save more lives in the long run, but it still felt like a lose-lose situation for my character. If they manage to survive the radiation, I've essentially doomed them to a few centuries of ghoulified purgatory. If I had chosen to save them, the NCR farmers would still have the option to pack up and go back to California. Took so long to rationalize my way through that decision...
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sat Sep 25, 2010 3:11 am

It wasn't that they were NCR farmers, it was that it would affect any farming there for decades to come. I was also under the impression that turning off the reactor was a quick(er) death. Even so, I'd still shut down the reactor. Unfortunately my character isn't Captain Kirk; there are non win situations.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sat Sep 25, 2010 5:03 am

On my NCR playthrough, every decision was hard...
I just wanted to go ballistic on every single one of them...
And no, it's not a joke, I really can't stand those profligates.

But other than that, DoGod.
On one hand I was disgusted by them and on the other I just wanted to help them.
Ended up helping them and The Merge turned out all right so I felt pretty good about myself.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sat Sep 25, 2010 12:53 pm

Hard Luck Blues, I think....it took me by surprise.

And Oh, my Papa when I was doing my NCR playthrough.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sat Sep 25, 2010 1:38 pm

The drug delivery to the fiends from the khans.

I never did it in any of my 6 playthroughs. I slaughter the fiends every time I get to Vault 3. Maybe its because Ive seen pics of what druggies with guns can do to people from writing whitepapers on childsoldiers in Sub-sahara. I still have nightmares about those pics.

The only thing that I regret is that I cannot put the fiends through what they must have put the vault 3 inhabitants through.

Its also one of the reasons I slaughter the Khans.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Sep 25, 2010 7:19 pm

Morals? In Fallout?

Well, I guess I have some... Uh... Probably...

Nah, [censored] it. I'm more of a "find-the-guy-who-shot-me-kill-anyone-in-the-way" kind of guy, who'd snipe anyone for the sake of caps. I don't kill if I'd lose reputation from it, that's just stupid.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sat Sep 25, 2010 4:52 pm

Hard Luck Blues was briefly a problem, until I realized if I save a few, hundreds starve - plus I had to go with the info I had. I didn't know if they were still alive or if that was an old message. (Now I know, but I'd still make the same decision.) Currently it is whether or not to kill the BoS. First I didn't care, then I liked them, then I did Veronica's quest.

I found that then paused, I was a House loyal character. NCR farms arent much good, however I though that when ncr are gone, others will take over sharecropper. Also suspected they would be ghouls, now I know I was wrong, but stand by my decision, that land will save many lives.

I found the white wash a hard choice, one one hand I am dooming westside, on the ohter, a man died because people were stealing from the NCR and the soldier just did his job.
I dont like the ncr, I want them out of the Mojave, but my issue are the politicians, and generals, not the soldiers. I feel bad having to kill them, but some times it needs to be done.
I thought quite a bit about it and decided to kill the follower. He killed a man for no good reason, also let the ncr know why it happened so sharecropper gets all the water for when natives take it. Besides westside is a terrible place, hokers, junkies, slavers, scum. Really why bother keeping it ? If they want fresh stuff so bad fine they can take sharecropper after ncr are forced out. (pissed me off I lost fame with followers though when he dude attacked me and I had to defend myself). He just kept killing, know what, glad he is dead.

On my NCR playthrough, every decision was hard...
I just wanted to go ballistic on every single one of them...
And no, it's not a joke, I really can't stand those profligates.

But other than that, DoGod.
On one hand I was disgusted by them and on the other I just wanted to help them.
Ended up helping them and The Merge turned out all right so I felt pretty good about myself.

DoGod hit me hard, mainly because my first run, Dog was dominant, and letting him go was a mistake, and I couldnt get a merge option, I had doomed them too death without realising it. Felt like an ass after it, if I made the other dominant I could have gottone a better result. Luckily I had several reasons to reload, so merged them. I am sick of DM though, 5 playthroughs is enough. Especially trying to get everything.

How can I talk to lilly about her meds ?

Also I am stuck on a choice right now.

I am a house loyalist, but dont want the kings wiped out. I see them as a good faction, and like thier belifs that every man is a king in hos own right. My issue is if I make them attack the ncr, then they are no better than the thugs I wipe out, on the other hand, they surive and there is a chance they will slowly be less hateful to citizens and go back to the "every man is a king". Either way the spirit of what the kings stand for dies, or they do. Honestly I cant choose.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Sat Sep 25, 2010 6:18 pm

Killing/disabling House (which is the same as killing him if you go NCR).
Blowing up the Brotherhood.
Hard luck Blues.

Also the quests from Col. Moore, because she is an evil cold [censored] - but at least you can find diplomatic solutions for most of them.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Sat Sep 25, 2010 10:36 am

Besides westside is a terrible place, hokers, junkies, slavers, scum. Really why bother keeping it ? If they want fresh stuff so bad fine they can take sharecropper after ncr are forced out. (pissed me off I lost fame with followers though when he dude attacked me and I had to defend myself). He just kept killing, know what, glad he is dead.


http://fallout.wikia.com/wiki/Westside is simply the poorest residents of New Vegas. People who need cheap, healthy food the most.

I played it differently and didn't have any qualms about it.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Sat Sep 25, 2010 5:44 am

Cass's Fate

Spoiler
It was definitely when I had to choose to kill Cass or not on my first playthrough. I sat there for a while trying to determine what I should do.

User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Sat Sep 25, 2010 7:20 am

Cass's Fate

Spoiler
It was definitely when I had to choose to kill Cass or not on my first playthrough. I sat there for a while trying to determine what I should do.


She may be brash, but honestly, the Van Graffs deserve death 1000x more than that poor girl does.

@thread-

I'd have to say because messed up game design, I'm not allowed to kill those NCR troopers between Nelson and Hope without NCR being angry. I mean, I feel bad having some poort fellow saying "Kill me" and yet I have to say "Nope, my reputation would suffer"
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat Sep 25, 2010 10:44 am

Although deciding if it's better to kill or disable Mr.House was hard,=.


My hardest moral decision was this but also choosing whether to kill the BoS or find a (considering I'm a pacifist) peacful way to resolve it. I ended up splattering blood all around Hidden Valley Bunker. One of the proudest moments in my first walkthrough.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sat Sep 25, 2010 7:33 pm

Killing or disabling House.
Destroying the BOS.
Choosing the farms, or the Vault 34 survivors.

These three are the big ones, that make me feel kind of sick inside.

I've finished the game three times now, one House, one NCR, and one Yes Man, and I have yet to find an ending where I feel good about everything that's happened. This game has made me think about consequences more than any game I've ever played.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sat Sep 25, 2010 12:27 pm

Lily's decision was super hard, I made her take her medicine all the time and she threw her tapes away, made me feel really bad and tear up a bit.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat Sep 25, 2010 9:46 am

@thread-

I'd have to say because messed up game design, I'm not allowed to kill those NCR troopers between Nelson and Hope without NCR being angry. I mean, I feel bad having some poor fellow saying "Kill me" and yet I have to say "Nope, my reputation would suffer"



I've never lost rep for that. I've both sniped them from the cliff and head shot with a pistol. Once I shot the mine that was under one of them. What bothers me the most is that I couldn't get them out of there, and next, how they keep respawning. Hello! There is a mine field here! Stay out until it is cleared.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat Sep 25, 2010 6:47 am

I have yet to be in that position. My character basically has no morals so far though. everything is all about the caps for her...If there is a stream of caps involved in it I am the one to do the job...For example, I made Morales' wife pay me all of his pension to go and get the body returned to her with a flag and all(assuming they even have any flags left in post apocalyptia)....
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Sat Sep 25, 2010 7:09 am

blowing up the BOS...sure they are somewhat evil, just a little, but i felt bad because i was very pro-BOS in FO3. I am doing a Caeser's Legion playthrough right now so I am sure I will have worse moral conflicts to come. I am almost always a good karma person, so this will be interesting
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Sat Sep 25, 2010 6:11 am

blowing up the BOS...sure they are somewhat evil, just a little, but i felt bad because i was very pro-BOS in FO3. I am doing a Caeser's Legion playthrough right now so I am sure I will have worse moral conflicts to come. I am almost always a good karma person, so this will be interesting

I only felt bad because they trusted me, and they only just got active again. Some people I liked and didnt want to die, because they didnt seem to be bad people, they just needed to let go of thier old ways. But beause they wouldnt and house gave me no diplomatic option I killed them all. Got plent of PA too :) I forgot about any guit though when house reminds m OF thier nature, they dont help people, only themselves.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Sat Sep 25, 2010 7:31 am

To help remove caesars brain tumour.

Tell Lily to go with the cure even though it will kill her (science was to low)

To give the Vault 22 info to the scientist at McCarran.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat Sep 25, 2010 6:30 am

It wasn't that they were NCR farmers, it was that it would affect any farming there for decades to come. I was also under the impression that turning off the reactor was a quick(er) death. Even so, I'd still shut down the reactor. Unfortunately my character isn't Captain Kirk; there are non win situations.


They way I understood it is that you don't necessarily shut the reactor down, you just seal it off. Anything trapped inside would be rapidly flooded with radiation (most likely killing them, yes, but ghoulification would be the worst case scenario.)

I agree, the point is not necessarily that NCR farmers would be affected. The water pipeline was under their control, however. The only way the locals are taking over that field is if the NCR is gone (not happening with my character behind them,) or the field is useless to the NCR, in which case the locals have no use of it either. There is no scenario that works out for the local populace.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Sat Sep 25, 2010 6:43 am

Besides westside is a terrible place, hokers, junkies, slavers, scum. Really why bother keeping it ? If they want fresh stuff so bad fine they can take sharecropper after ncr are forced out. (pissed me off I lost fame with followers though when he dude attacked me and I had to defend myself). He just kept killing, know what, glad he is dead.

There's only two slavers who just live there, really and that follower helped get the town on a more positive road. It really doesn't seem like such a terrible place. I'd say it's starting to look up.

White wash
Hard luck blues
Lilly's medicine
Killing House or not

Those are of the top of my head.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Sat Sep 25, 2010 8:12 pm

Honestly the hardest for me would be siding with the powder gangers to kill the the people of goodsprings. I mean they saved you and would offer their trust and help to any outsider. Through out all of my playthroughs I can never bring myself to betray them.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sat Sep 25, 2010 5:15 pm

I've never lost rep for that. I've both sniped them from the cliff and head shot with a pistol. Once I shot the mine that was under one of them. What bothers me the most is that I couldn't get them out of there, and next, how they keep respawning. Hello! There is a mine field here! Stay out until it is cleared.

Its not a mindfield. The legion would capture or wound NCR soldiers in the field, dismember them and then slip a landmine under them
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

PreviousNext

Return to Fallout: New Vegas