does this perk give resistrance to all forms of dmg such as energy dmg and straight dmg? or just reguler dmg
does this perk give resistrance to all forms of dmg such as energy dmg and straight dmg? or just reguler dmg
Ballistic damage. Bullets and melee weapons. You've got Refractor in Perception for Energy resistance, and Rad Resistance in Endurance for, well, radiation.
...but there's no point in taking this perk with a power armor, right?
i mean +50 dmg resist aren't noticeable if i have almost 1.9k inside my X-01?
No point in power armor what-so-ever. An extra 50 is neither here nor there. It's practically another suit of armor if you're the type to play without power armor. Really, this game is designed such that difficulty is almost entirely in your hands, in a "you don't have to use it" way.
How does DR even work in this game, anyways?
Looking it up, http://fallout.wikia.com/wiki/Damage_Resistance#Fallout_4. It's not a flat percentage reduction like in older games, it's a percentage reduction based on the damage of the attack going in. So higher DR provides diminishing returns for protecting against low DR attacks, but are substantially more helpful against extremely powerful attacks.
Damn. This forum argued bitterly about Fallout 3's DR system vs New Vegas's DT system, and how both were really crappy in different ways... and this is completely different from both, and it doesn't seem to make any weapon or armor types useless.
I thought Morrowind's system was similar to DT in New Vegas, where it just subtracted damage. And the problem with New Vegas is that you could reach high enough DT with light armor to shrug off most attacks, so there was almost no point in dealing with heavier armors for all of their drawbacks.