[WIPz] Touring Carriages 0.7

Post » Mon Apr 01, 2013 9:14 pm

Touring Carriages

Version 0.7. http://http://www.darkcreations.org/forums/files/file/631-touring-carriages/

After 2 months laying down trails for carriages to follow, it's time for vigorous testing. This is as yet a very rough re-creation of Scenic Carriages and Real Carriages, with elements of both. However, because it is designed to be removed at any time, it should be safe to use in an on-going game.

Features implemented thus far:
  • Installs at any time:
    • Without hiding in safe cells or running scripts.
    • Can be installed from a save standing and staring at a vanilla carriage.
  • Removes cleanly:
    • Without hiding in safe cells or running scripts.
    • Restores to vanilla state immediately after arrival at the home city.
    • Restores to vanilla state after the carriage is out of sight.
  • Travel to 9 holds:
    • Whiterun to "all the hold capitals."
    • Other carriages are (deliberately) more limited to their regions.
    • Carriages meet at the major holds, allowing easy transfer.
    • Each carriage has its own quest/script and runs independently.
    • Lore friendly.
  • Travelogue commentary (already present in vanilla files) is actually working.
  • 1 follower travels with you.
  • Pausing along the way.
  • Sleeping (fast travel).
All this needs to be verified.

Not fully implemented yet:
  • Elegant transitions.
    • Embarking currently uses the blackout and fading technique of Scenic and Real Carriages.
      • Eventually hope to turn the player and move to the back of the carriage, so the cart/driver/horse substitution is not visible and no blackout is needed.
    • Debarking without blackout works, but the animation (vanilla) is very slow.
      • If you turn around quickly enough, you will see the original horse re-appear.
  • More than 1 follower.
    • Even 1 is buggy. The follower debarks, disappears, and comes running up the road.
More features planned!
  • Variable pricing.
  • Pickups in villages.
  • Paid waiting in villages.
  • Compatibility with HearthFire?
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Sanctum
 
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Joined: Sun Aug 20, 2006 8:29 am

Post » Tue Apr 02, 2013 4:56 am

I'll install and run it.
Not so much for a complete trip; always wished there was a third option where there were fade to black and then fade in at a sceenic point, fade out, go to next. Quicker than travelling real time the whole way, but getting you to see something along the way.

Thanks for sharing :twirl:

EDIT - Right. Just had a wild ride from Markath to Whiterun. Worked very nicely. Made a stop. Outran some wildlife.
To bad there is no light weight two seater as a modder resource; it is a damn big carriage; always thought so but not much one can do about that I guess.

I have two followers, right now none of 'em rode with me.

Quite fun :)

END EDIT
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Yvonne
 
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