[IDEA] Tower of Power

Post » Mon Nov 22, 2010 4:47 pm

Okay, so I haven't slept in hours. Bear with me I just going to type until it hurts

So, you have this Reverse Tower of Power. In theory, the levels would be infinite, but would become impossible or just extremely tedious or hilarious.

So you'd start out in some random square like room, there's be a door in the middle, leading to level one. It has some pillars, waist high walls, etc. Some run of the mill goodsprings-caliber enemies. Like 5, maybe. Kill them. You get a 50% 9mm pistol. Yay.

Then you go to levels 2-5, no big deal, average stuff, rewards get better. This is where the game gives you a chance to return to the surface. A checkpoint. Every five levels until 20 would do this, then 10 more to 30, then 20 to fifty. You can leave if the fight is too much, but, it restarts from the last check point, depending on your luck, other bad things. Like 1980s sitcom laughter at your pansy ass for not preparing for 20 levels of hell. And revoking items won after a checkpoint.

So when you get to level ten, bad mofo creatures, Super Mutants, and boss level Fiends. Then it's the FLASH BACK ROUNDS at level 15-20 where you fight Talon Company Elves, Paradise Falls Gremlins, and FO3 Enclave (who ironically accompany "Col. Anti-climix" who dies if you point your gun at him or breath to hard in his direction.

LEVEL 20: DLC BOOGLALOO: Chinese Dragoons with CSAs and stealth powers, SUPER REAVER 64s, Overlords, Aliens with Alien weapons, and EXPLODING RADIO GAS

LEVEL 30: Dancing (with death) with the stars. There's a resource that makes celebs playable, so you could fight Patrick Bateman, Jack Bauer, Dirty Harry, Bradgelina, and for Level 39: Chuck Norris

40: COMMONWEALTH REPLICATES, BY THE DROVES. Uses standard npc races.

And it hurts.
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Oceavision
 
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Post » Tue Nov 23, 2010 12:49 am

So, you have this Reverse Tower of Power. In theory, the levels would be infinite, but would become impossible or just extremely tedious or hilarious.

So you'd start out in some random square like room, there's be a door in the middle, leading to level one. It has some pillars, waist high walls, etc. Some run of the mill goodsprings-caliber enemies. Like 5, maybe. Kill them. You get a 50% 9mm pistol. Yay.

Then you go to levels 2-5, no big deal, average stuff, rewards get better. This is where the game gives you a chance to return to the surface. A checkpoint. Every five levels until 20 would do this, then 10 more to 30, then 20 to fifty. You can leave if the fight is too much, but, it restarts from the last check point, depending on your luck, other bad things. Like 1980s sitcom laughter at your pansy ass for not preparing for 20 levels of hell. And revoking items won after a checkpoint.

So when you get to level ten, bad mofo creatures, Super Mutants, and boss level Fiends. Then it's the FLASH BACK ROUNDS at level 15-20 where you fight Talon Company Elves, Paradise Falls Gremlins, and FO3 Enclave (who ironically accompany "Col. Anti-climix" who dies if you point your gun at him or breath to hard in his direction.


Kind of like "Space Dungeon" for all you old-folks out there :tongue: (one of my favorite games on the Atari 5200 BTW)

IIRC, somebody made a "Random Dungeon Generator" for Morrowind waaaaaay back around 2003-2004, and it always had 100 levels,
and if I remember the spawns increased in number and difficulty (I'm probably being Captain Obvious with THAT observation :bonk: )

I don't know how the heck they did it, but it used the dungeons pieces and would assemble them into a 100 level dungeon.
I never got very far in it, but heck, I'd be happy with even an added Vault or Two that would be random every time....
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Carlos Rojas
 
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Post » Tue Nov 23, 2010 5:56 am

See, I think Vault 24 would be perfect for this (that huge vault modders resource.)

I'd want to fill it full of puzzles and monsters that would need to utilize Project Nevada's Sweet Features, and soon Guns and Armor, on some kind of "N3-v4Da Replicate" NPCs that were made to guard all the cool crap in Project Nevada. Kinda like a Commonwealth Android.

Unfortunately I'm the only one the team who thinks this is cool. No offense to them.
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louise hamilton
 
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Post » Tue Nov 23, 2010 3:30 am

To be fair, the action in the game isn't like in Half-Life. It's fairly clunky compared to "real" FPSs.
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Matthew Warren
 
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Post » Mon Nov 22, 2010 9:07 pm

Something must be wrong with me then.

I love the mechanics, at least, after PN fondles and has it's way with them. It's sixy like that.

I think I'll go to bed.
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Blessed DIVA
 
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