Town Size

Post » Mon Dec 12, 2011 7:30 am

Probably you should realise that this is not the case, and the towns are dissappointingly small, theres 3-4 houses, a merchant or two and a jarl's hall. THATS IT, then theres the 8 NPC's and the 5 guards. Thats basically standard per city. I can find more interesting cities in.. Well any game that has cities/towns.

@Mightlylink you gonna tell me the cities in Assassins creed Doesnt feel more alive than in Skyrim? Because of so, I believe you havent played Assassins Creed. One thing is quests givers, another is a bunch of random NPC's that just give the feeling of LIFE to a city, Skyrim lacks that badly.


Yes Assassins Creed cities are big and alive but the are filled with 6 different NPC models just multiplied by 100. All filler, no character, cant talk to any of them. I do love that series too though.
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ijohnnny
 
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Post » Mon Dec 12, 2011 2:53 am

I'm torn. On the one hand I like that each NPC has a unique converstion tree and I like actually starting a conversation with everyone just to see what they have to say. On the other hand the towns do seem to be sparsely populated.

The question is would I want: the towns filled out with no-personality filler NPCs (imagine some reskinned guards as NPCs replaced their "wounded knee/sweetroll/honeytoungued" one liner with something as generic)? Every convesation tree is a "times be hard" with nothing more there?

It certainly would make the place "look" more alive but I'm not sure it would "Feel" more alive.
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Michelle davies
 
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