Maybe you can even rent a room in a apartment like building if your just the kind to stash goods and have a nap
Yeah, that's what I'm thinking of. So if you wanted to purchase a residence in a capital city, you weren't limited to either an inside-city mansionette, or a shack down by the waterfront. Rather, there'd be a common inner-city option of an apartment on the cheap, since land is expensive inside a city's walls, even back then.
Ironically I agree there:
I thought you agreed to stop talking. Especially when what you're saying is a repeat of something you've already said a half-dozen-plus times in this thread. <_<
It took me about 2 hours. If I was paid to do that everyday it shouldn't take me much more than 30-45 minutes per house.
Actually, I built a whole city about the size of
Morrowind's cities (I believe I had 34 buildings) in only a few hours myself; NPCs took a bit longer than that, but that's because I was having to decide on each and hand-assemble them myself; making a tool for procedurally-generated, role-fitting NPCs should be a chief priority for the devs, as it'd be easy to do, and cut NPC generation time to mere seconds per. As for dungeons, they don't need to cut them down; every TES game has had fewer dungeons. (from DF->MW->OB we went from ~1,500 to ~340 to ~220) They just need to apply some procedural generation to them to make them less alike each other, and possibly bigger.
If you're up for some reading, I've got a http://www.gutenberg.org/files/14189/14189-h/14189-h.htm I'm not kidding though when I say that the Imperial City in Oblivion was the opposite of what it should have been. It looked like a planned retirement community, just without wheelchair access.
That's a good find. Thanks.
What was that site about i dont get it
It was a place where you could download that book there for free.