There is no need for eliminating. The population is this sized now, why should it be multiplied by X suddenly?
Cities shouldn't be smaller. They should be bigger, but sacrificing anything to get 300 extra people is no goal in my eyes. When people have this much dialogue, they don't act realistically etc. adding more people can only go one way.
Because it doesn't fit the demand. You are intentionally blinding yourself to the fact that cities in
Oblivion do NOT provide all the services they should. Seriously, if what is supposed to be a major "county capital," like Chorrol, has only one blacksmith, one bookseller, one tiny trader, a run-down tavern, and an inn, does that sound like an actual large city to you, one that's supposed to represent the capital of a county?
Why couldn't a person in TES be able to smith and blow glass?
Because they are completely separate skills; it's the same reason why the baker also isn't the bowcrafter and stablemaster at the same time.
More = Requires more processor power and everything else.
More is a relative term. It's never big to begin with. Especially when they're in cells that aren't fully 100% loaded, hence only using up a minimal thread to handle them in the background for just their AI, and not dealing with sounds, animation, etc, all of which are far more processor-intensive; handling a city of even 1,000 (let alone my suggested size of 200-500) in the background would actually use up less processing power than most of
Oblivion's larger battles, such as outside the Great Gate. I'd judge that you probably aren't a programmer if you didn't realize this.
If Imperial City had bigger houses?
And people that just stand still 24/7?
That's not what I was getting at. Quit mis-construing what I say; it seems as if you can't do anything else.
Out of 13 biggest cities 8 are in Cyrodiil?
You're looking at it in the incorrect manner.
Morrowind only TRIED to have 4 cities.
Oblivion went for 8. So it's no brainer that if you combine them, it's going to have more. That doesn't stop the fact that each city
is smaller than Morrowind's, on average. You are bending statistics just to try to back up your own point, because your argument cannot stand elsewise. You demonstrated only that
Oblivion has more cities, not that they're larger.
A more meaningful comparison, rather than selecting an arbitrary list size and counting the number of each, (if you take the top 4,
Morrowind's got 3 of 'em, 75% to the 61% of 8/13) You'd find that Cyrodiil's cities average only 30.875 buildings per, compared to 41.5 for
Morrowind. So on average, cities got about 25.6% smaller.
Quite egotistical you are there. Rather, it means that perhaps it's a sign to re-evaluate what you're believing, as there's likely a REASON you're the only one holding said beliefs... With, more often than not, that reason being that there's nothing real and substantial to back up said beliefs.
Yes, times change.
Rome was a huge centre. Nowadays the people of Tokio would laugh at it.
Early humans were somewhat successful if they managed to get 10 people in a group. Most just drifted alone or with a couple of others.
I see you don't know anything of history, either. Again, almsot two millenia ago,
Rome had over a MILLION citizens. This is not the empire I'm talking about; that was around fifty times that size. But rather, just the city ITSELF. So yeah, you're just making up stuff here; people did not "drift alone." Ignoring the facts presented to you cannot win you an arguement, so I'd request you cease, for the umpteenth time.
I say the problems are more about the game mechanics. If people would actually visit the shop and do their jobs the illusion would be a lot better. The change from static people of Morrowind isn't quite as big in the end.
That would bring more problems, if they realistically went to buy the items I mentioned... Seed-Neeus simply doesn't even have the room to STOCK enough. So this would illustrate the problem that she alone was insufficient, so more would have to be added. And with those would require more food, more services, etc...
In other words, to provide adequate services to act as a stable community rather than an overglorified shopping/quest waypoint for an adventurer, cities need to be larger than 50 people. Which is basically what they are in
Oblivion; they exist as a fantasy clich?, as shops clearly made for the hero's use, (the blacksmith having a large supply of weapons and armor?) with a handful of houses tossed in as an afterthought in a feeble attempt to make it look like people live there.
Right about what? That I am satisfied with less people?
Originally I came to say that I rather have TESV cities be consisted of 1 cell and not have 1 person more than Oblivion than the opposite. Apparently you suggest more everything without suggesting what to remove or reduce.
You've been right about close to nothing, because you aren't adhering to any facts at all, but rather basing your arguments entirely upon your own preconcieved notions, and more or less disregarding times when it's revealed that the cold, hard facts are distinctly different from what you were expecting. 1-cell cities would be tinier than
Oblivion's, because they all use more than 1 cell. You'd be talking something the size of Border Watch or Hackdirt.