kalle90, I'm politely requesting that after this, you leave this thread and do not comment in it further; I have come to the conclusion that your (rather inane, if truth be told) posting is, in fact, scaring away actual reasonable discussion. Instead, we have you repeatedly bringing up your utterly dead arguments over and over again, in spite of them being disproven a new way each time. Seriously, your whole bit about "sizes are relative" is utter BS, and everyone else here can see it, and everyone else posting is making note of this somewhere. So you're accomplishing nothing other than prohibiting actual discussion here, so your absence would be appreciated. You said previously that you'd stop, but you didn't; I'd appreciate your going back and honoring that statement. Thank you.
Sad wasteland because that's not what we are used to. The first "cities" made 10000 years ago sure weren't considered sad wasteland, the alternative was to go back to the wild world. The small cities and countries are happy if they manage to gather even a few more people and business there.
Simply put, they weren't cities. If you studied human history, there were no permanent settlements for the first thousands of years; there were hunter-gather groups that wandered about. Permanent settlements started AFTER those groups got rather large; hence there was no point when the largest settlement was 10 people. "cities" didn't start until human congregations got into the thousands, and by 8,000 B.C., when cities like Damascus were founded, their sizes were measured in the thousands.
So yeah, your point makes no sense on multiple accounts: the first cities then were larger than the entire populace of
Oblivion combined, TES isn't set in 8,000 B.C. anyway, so you can't even use THOSE small-ish numbers for a base, and again,
city sizes are not relative.
Sure, capitals need more than people or 1 trade. Imperial City has all sorts of stores, art, now 1 of a kind arena, the temple, Elder council, Arcane university and all sorts of citizens.
It has a handful. Again, re-look at my list, and question how fake the city really is; it's only a "capital" for adventurers, without the ability to actually realistically support its own citizens. There is no food industry, just a few taverns, and a surprisingly large number of shops that do nothing but deal in armor, weapons, or magic items.
Who are used to Tokyo traffic?
It is common sense that smaller and older is less interesting in the certain aspects. Sure, places like Rome and Athens have interesting art and culture, but the traffic and trade of today are not so impressive compared to today's centres. Small and quiet is small and quiet. Capitals have changed with time.
You're comitting a fallacy there, trying to appeal to a "common sense," which in fact is utterly fabricated by yourself, at least as you're applying it. You're making an assumption, and making the mistake that because
you assumed that, then it must be universally true. This is where generalizations, stereotyping, and prejudice come from, so it's not a good idea. The fact is that a city like Rome is large by ANY standards, including those of Tokyo residents.
True the first part.
I certainly don't feel Balmora was lively.
Coincidentally, that's just how they acted in the Imperial City. "I saw a mudcrab the other day." And they did walk around in both games; they weren't static in
Morrowind. To claim otherwise is falsehood.
I know that when I first got into Chorrol, I thought it is nice. With the few expections anyone could live there just fine. When I got to IC, I thought it is bigger and has more everything.
When I first got to Chorrol, it felt SMALL. It was pretending to be a city when it really did feel like a tiny village; I should've have been able to meet
everyone in a city in under 15 minutes. Simply put, no matter what you claim about sizes being "relative," (with as outrageous of claims you make about said relativity) the place simply wasn't big enough to even begin to shake that "cozy, small-village feel." Again, think on it: it's pretty ludicrous to think that, say, these "Tokyo Residents" you claim to know through "common sense" would be able to get that "cozy, small-town feel" in a city of, say, 500,000, (like New Orleans, which has actually LESS than that) even though Tokyo has a population 25 times that, about the same difference between the Imperial City and most of the tiny hamlets in
Oblivion.
Once you have seen hunderds of games with 5000 NPCs, with time the technical/artistic quality will be near perfection too, people will want to go past that. If NYC can hold 10 million people, a game can too.
My point is that such a time won't arrive for a full-depth RPG, because there will be a reasonable limit to how much the player would be willing to deal with, ESPECIALLY with a compressed time scale, like
Oblivion's 1-30 ratio. Because people don't have a full lifetime to spend with each game, they don't have time to deal with all the same waits they do in real life.
Well If TESV had larger cities then you would have to make the whole game world larger in order for it not to become stuffy.
That's part of the whole idea; my two proposed sizes for TES V, assuming it's in Skyrim, are based on 1:30 and 1:12 land/time scales, respectively netting 240 mi? (20x12) or 1,500 mi? (50x30) of land area; the more modest, workable city sizes would probably fit better with the smaller world, though; the larger one would likely have to compensate by having far more than 8 cities; the next-largest 24 towns would likely have to be upgraded to cities themselves, with the 8 main cities being upgraded to large capitals.