Well it was also on the size of the towns... with a town that size i'd expect maybe 2 shops and a inn to sleep not 5 shops and 2 inns per town... as said before they should really differ it how they wanna set up the towns... if they have one going along a major street THAT can have a lot of shops as they have a lot of people traveling through... also they should really think of making actual market distruicts with small shops, sales tents and the like... btw shops in oblivion felt far to huge too, i remember that smith in Caldera who had his shop in the back entrance basemant of a larger residence, that felt more authentic... or the shops that actually shared their sales space like two different shops in one
Those shops were pretty large, and I think they should largely get away from just having a staircase out in the front of the shop for the owner to go upstairs for the night. The ceiling heights need to be addressed as well, eight feet is reasonable. They've gotten too high. Dig in a foot or three here and there, make sure most every building has a dirt floor, stuff like that. There were dirt floors in many neighborhoods in Kansas City up into the 30's and 40's (urban planning knowledge). Then the issue of how many people live there. When London was the capitol of an empire there was overcrowding to the point that prisoners had more space in their cells than many of the citizens. Make a back door in the shop space that goes to the workshop and the stairs to the upper floors, rent out floors three and four to others.
It depends on what city you are talking about. The houses in Leyawiin seemed a plausible size for the average person or two; they weren't mansions by any means. The houses in the Imperial City, to me, felt more like apartments. However, the Imperial City itself is a more well-to-do and desirable locale than Leyawiin, and so the size of the houses seems much more reasonable and appropriate. Regarding the design of the cities, I actually quite liked them. I thought the sporadic nature of Bravil and Leyawiin seemed much more realistic than a purely symmetrical city.
In terms of size, I would like cities somewhat larger than those in Oblivion, maybe about 50-100% larger. I don't want all of the cities to be so incredibly large that it takes several days playing the game before I get familiar with them. Also, pushing for gigantic cities would make them feel insipid. It would feel like being lost in a sea of pointless NPC's, whose sole purpose is to simply show that the city is big and serve no constructive purpose to the game. Now, if cities were to have a lot of things for me to do in them, I would have no problem with them being huge. Hell, push for a thousand buildings if they aren't just there to flaunt the size of the city.
They were mansions compared to what they should have been. One peasant in Leyawiin deserves a 12'x20' shack. Not that they should intentionally let very many people live alone in buildings. Everyone has families they have to depend upon with many generations as needed. I believe though that the cities would have to be designed before you say that you liked the design of them.
You may not have heard, but medieval cities were very often intentionally designed to be confusing to get around. This was so the defending army had better command of the situation and the invaders would get divided up and sidetracked. You won't mind the design of the city though because it will have unique looking streets, vistas, pathways, edges, nodes, landmarks and such. If they let you ask average citizens for directions again, you'll have little trouble with it.
Well you gotta keep in mind, if i'm not mistaken a lot of the bigger towns in Tamriel existed for centuries already so there would be SOME visible growth
Another visual problem with towns in Oblivion was that it looked like they never outgrew the walls... so do they just kill the oldest inhabitants once room runs out and let new ones move in or what?... they should show that they actually started tearing down parts of the town walls and built new bigger ones (buildings near it could be made from the old material)... also have some foundations of old buildings that got torn down over time visible like they actually try to make the town grow
On shops once more, here's another thing but that might go into "general suggestions" a bit... shops in Oblivion didnt really look like shops, they where either empty or just stray clutter lying around... i loved how they looked a bit more organized in Morrowind and actually had their merchandise on display... hell if you bought something it actually dissapeared of the shelfs... like in Suran, one of the shops (a double shop if i remember right, one side was a general trader, the other a fletching shop) had a neat display of all the arrows they sell on the counter... if you look at shops like Thoronirs at the IC marketplace for example it's just a huge room full of clutter
PS: I don't wanna say "all thanks to console gaming" but i think it's partly fault of that too, a lot of places felt like "how can we design this so you can easily manouver it with a game pad" and not "how can this have a realistic size you can somewhat fit through"
Visible growth is a good thing to add, and obvious useage of materials that were scavenged from other things or buildings. You know that they started ripping down the Colosseum for every building project that came along? I guess that's a bit better than the pope's idea to turn it into a wool factory for prosttutes, but it illustrates the point that things change.
It is obviously not all due to console gaming good sir, have you seen Assassin's Creed?
Ya know, there could be more than one farmer, and more than one black smith, or one guard. Is the town gonna say "NO! THATS MY JOB!" and kick the bums out. There doesnt have to be many useless people to add more population. Give em something to do. And whats wrong with other adventurers in your game, I'd love to see some other guys (npc) running around killing monsters and raiding dungeons. The only thing I saw that came anywhere near that was the Imperial Guard Hunters and all they would do is chase deer and shoot each other. It didnt make it that much more immersive at all.
Yes, people of all kinds and sorts. Take a look at the tax records from medieval or renaissance cities if you'd care to see some of the job types. Piss Prophet comes to mind.
and about the repetation of generic buildings, we have those in real life too, so having them in a game doesnt bother me at all.
well you dont know the names of all the people you meet in the street in RL either, or where they work. the first mods i plugged into Oblivion was those generic people filler mods, like adventurers, more audience in the arena and that one that added even more people on the roads.
Darn right. There are many buildings and people all around me in that I never interact with directly, but I enjoy having them there. There must be tax bases, infrastructure, enough supply and demand to keep the businesses in business on the six days a week I'm not buying things there, and so on. If you don't have the base, you shouldn't get the infrastructure.
I never proposed hobos. In case you didn't know, it takes a LOT of farmland to grow enough foot to feed people. And likewise remember that without modern technology, it was VERY labor-intensive, to the point where tons of people were needed for farming; one person couldn't grow enough food for themselves and the entire legion. Remember that if you're thinking about older times, you have to think about ALL the factors there, not just those that push the argument in one direction.
I never proposed that. And besides, Oblivion's farmers had no real dialogue anyway. And again, as you CLEARLY ignored what I said, they can be all named. Please go see Daggerfall as an example. (and yes, you could talk to them all)
While a village doesn't need that many, here I'm discussing CITIES. You need all sorts of services there, both government and civil. If you'd bother thinking about it, you'd realize just how many jobs needed to be done in those days:[list]
Good things to point out, all those. There should be tons of farmers, and a hell of a bureaucracy in the towns.