Something I've noticed is that largely, on average, cities have gotten smaller with each game since Daggerfall. This makes me wonder... Exactly what are the lower (and perhaps upper?) limits for a city to where the feeling of what it's SUPPOSED to be just don't match up with how they try to portray it? You can't exactly throw an inn and a single shop down in the middle of nowhere and expect players to feel that what you've got there is a bustling city. No, there are various different levels of settlement:
- Homestead/Camp - The smallest, this is often only a single real building, with possibly fence, one or more lean-tos, stables, or open storage, and likely farm fields accompanying this. Or in the cases of semi-permanent camps, this likewise has abotu as much. One thing is common: you won't really find much in the way of services here.
- Thorp/Hamlet - The smallest size of actual, multi-family settlement, with just a few buildings, but enough to classify as "civilization." Generally, you can find an inn/tavern, and possibly a small general store.
- Village/Town - A mid-size settlement, this feels different from a Hamlet in that one might find the services more expected of civilization, like a blacksmith, or possibly even a guild outpost.
- City - A large settlement, often walled, that will feel quite extensive. One can count on finding just about most services you need here.
So to put it forth as an open question, what sizes does everyone feel would be proper to get each sort of "feeling?" This isn't DIRECTLY about TES V, though as this is a TES forum, and this pertains to it as well as critique of existing TES games and other RPGs, obviously discussion relating to TES V would be relevant as well.
- Daggerfall - 523 buildings.
- Wayrest - 439 buildings.
- Sentinel - 307 buildings.
- Imperial City - 92 buildings. (came as a surprise to me; feels smaller than Vivec. Number does not count Prison or Arcane University.)
- Vivec - 74 buildings (15 Foreign Quarter, 12 Hllalu, 10 Redoran, 4 Arena, 13 Telvanni, 8 St. Delyn, 7 St. Olms, 5 Temple/Palace)
- Balmora - 38 buildings.
- Ald-Ruhn - 31 buildings.
- New Sheoth - 26 buildings.
- Leyawiin - 24 buildings.
- Skingrad - 24 buildings.
- Sadrith Mora - 23 buildings.
- Bravil - 22 buildings.
- Bruma - 22 buildings.
- Anvil - 21 buildings.
- Cheydinhal - 21 buildings.
- Chorrol - 21 buildings.
- Caldera - 19 buildings.
- Raven Rock - 19 buildings.
- Gnisis - 17 buildings.
- Mournhold - 17 buildings.
- Vos - 15 buildings.
- Dagon Fel - 13 buildings.
- Maar Gan - 13 buildings.
- Seyda Neen - 13 buildings.
- Pelagiad - 12 buildings.
- Suran - 11 buildings.
- Tel Branora - 10 buildings.
- Tel Mora - 10 buildings.
- Khuul - 9 buildings.
- Skaal Village - 9 buildings.
- Ald Velothi - 8 buildings.
- Bleaker's Way - 8 buildings.
- Border Watch - 8 buildings.
- Ebonheart - 8 buildings.
- Split - 8 buildings.
- Hackdirt - 7 buildings.
- Molag Mar - 7 buildings.
- Tel Aruhn - 7 buildings.
- Hla Oad - 6 buildings.
- Aleswell - 4 buildings.
- Passwall - 4 buildings.
- Blankenmarch - 3 buildings.
- Deepwallow - 3 buildings.
- Fellmore - 3 buildings.
- Hale - 3 buildings.
- Highcross - 3 buildings.
- Pell's Gate - 3 buildings.
- Water's Edge - 3 buildings.
- Weye - 2 buildings.