A town that YOU build

Post » Tue Mar 29, 2011 11:07 pm

I thought a return to Solstheim was unimaginative, but this is just pushing it too far.

Yeah i wouldn't want to do raven rock again. we already did raven rock. (i know it'd be new Raven Rock, but i want it to be more different still)
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Mar 30, 2011 9:24 am

I have pretty much already done this thread, but more people talk about it, the more it is wanted and attractive it is to todd and co. So as you can tell I support the idea. Though I support my form of the idea. You might want to also look at my thread on rebuilding destroyed cities. Shouldn't be too hard to search for it.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Wed Mar 30, 2011 1:26 am

Do it in a mod >_>....

No include it in the vanilla game. We console players want this feature too.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Wed Mar 30, 2011 8:00 am

No include it in the vanilla game. We console players want this feature too.

Yes, I hate it when people reccomend features (that are good and not ridiculous) not be included in the game and have it left up to the modders, You're excluding the vast majority of the market and putting a bigger workload on modders when they could be doing other things.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Wed Mar 30, 2011 3:36 am

Well, it would be not so difficult. In Neverwinter Nights 2 (2006), at a certain moment of the story, you received an entire fortress to rebuild. You had to choose if peasants had to pay taxes, or only the merchants had to do it, or both; or the kind of job the guards had to do (training, patroling the roads, going on missions, etc.). Also you decided the buildings you allowed in your fortress, having to choose between a mage tower or a guard tower, a monastery or a temple...considering the people who had to live there (i.e. the mage seemed too much arrogant and selfish, so I gave the tower to the guards).

Of course, this was in a close cell. If all cities of Skyrim are open and integrated in the world, I suppose it coud be a little more difficult to do this. But not impossible.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Wed Mar 30, 2011 4:23 am

No thank you.
on the topic of building a town, did you hear arcoolka has stopped making RTS for New Vegas?
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Wed Mar 30, 2011 1:29 am

why would you want to build yer own town it seems like a waste of the devs time and disk space if they ever considerered this!
you want your own town go play AC2 or Sims but dont mess with my Skyrim
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Wed Mar 30, 2011 11:03 am

why would you want to build yer own town it seems like a waste of the devs time and disk space if they ever considerered this!
you want your own town go play AC2 or Sims but dont mess with my Skyrim


SKYRIMS MINE ALL MINE!!!!!

Its not getting in, its letting go.
Its letting go.
Its letting go.
Its letting go.
It is letting go.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Wed Mar 30, 2011 7:34 am

No include it in the vanilla game. We console players want this feature too.


EDIT: do you mean run a PRE built town or make one from scratch? if from a PRE built one then my argument is invalid.
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Wed Mar 30, 2011 7:11 am

that's a fantastic idea, i would create a town built to defend other people :gun:
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Wed Mar 30, 2011 1:01 am


In history:
Great Britain send over some people to live in the dangerous, uncivilized America.



Someone needs to siggy this :rofl:
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Wed Mar 30, 2011 5:15 am

In skyrim i think there should be a settlement that involves you going out and building a colony. In Bloodmoon they did this with Raven Rock, but it wasn't very customizable and it was a rather boring village. If they did this in skyrim there would be certain stipulations

-more customizable town planning. You can sanction sections of land in town for commercial (stores) and residential.

-in order for your town to prosper you must have means to acquire food and water. digging a well or having the village by a body of fresh water solves the water problem. sanctioning some land for agriculture and ranching could solve the food problem.

-trade will play a big part. If your city doesn't have enough food, but has an excess of lumber, then you can make an import/export deal with nearby towns or cities that might need lumber, but have an excess of food). When the town becomes big enough, merchants will like to set up shop. They can either buy land and make a building, buy or rent an existing building, or buy a license to set up shop in the streets

-things like taxes or stimulus payments may have major realistic effects on you towns economy

- obviously you must hire guards to keep the peace.

- certain illegal organizations may attempt to make deals with you for considerable profit at the expense of safety.

- organized crime syndicates may ask you to pay "insurance". of course if you refuse, there will be consequenses.

- the town should eventually be able to get city walls to keep unwanted visitors out.

any more ideas or any thoughts on some of the ones i listed?



There should be some sort of budget. You only have so much money to make your village with, so making investments that pay off in the long run will be valuable to your village.
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Wed Mar 30, 2011 11:01 am

I could see it happening in the middle of the MQ, where you side with one of the factions vying for power and become their champion and build a fort-city somewhere.

I don't expect it, but it'd be cool.
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Wed Mar 30, 2011 1:07 am

Other and other. I'll see what the game brings :lol:
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Wed Mar 30, 2011 12:02 am

Wow this is an old thread of mine... I'm surprised someone was able to find it.

I still think it's a pretty cool idea, but pretty unrealistic... to the extent that i was imagining when i made this thread.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Wed Mar 30, 2011 7:16 am

This isn't the sims damnit. You want city building play www2.citiesxl.com.
Though there should be a raven rock style quest, just no placing a building anywhere in your town. There should be a number of allocated lots and perhaps you decide which buildings should go on which lot, but apart from that, that is as customisable as it should get. Given the towns now have an economy this could prove interesting in how building placement effect efficienvy.

But yeah, no city building, just give me Raven Rock 2.0
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Tue Mar 29, 2011 9:16 pm

I'm good with you building a town, just not governing it. It doesn't seem realistic to be able to govern over a city when your never there because your off adventuring. I mean when I played Fable 2, I can't even remember how many times I got divorced because my wife decided to leave me because I was off adventuring and not even for a very long time.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Wed Mar 30, 2011 2:52 am

Morrowinds Raven Rock was pretty sweet.



Ah, I was going to say "What's Raven Rock?" :)

Not surprised I don't remember it, my one Morrowind playthrough was aaaaaaaages ago....
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Tue Mar 29, 2011 10:32 pm

Meh, not right for an elder scrolls game. Voted no.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Wed Mar 30, 2011 12:25 am

Meh, not right for an elder scrolls game. Voted no.


What you just said makes no sense - it was already in bloodmoon
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Tue Mar 29, 2011 11:40 pm

I could see it happening in the middle of the MQ, where you side with one of the factions vying for power and become their champion and build a fort-city somewhere.

I don't expect it, but it'd be cool.

Fort cities = win.

I'm think Cloud Ruler Temple here, but with more Nordiness.
Perched on a high mountain, big gates, walls, courtyard, massive meadhall. YES.

Couple this with the random quest generator, and we've got something epic.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Tue Mar 29, 2011 7:46 pm

I think that really what people want to see is a world that doesn't feel static. Even if they dont have raven rock style quest lines it would be cool to see different buildings go up depending on your choices. A basic example would be: two merchants are fighting over a plot of land and depending on which one you help a different building gets built.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Tue Mar 29, 2011 8:31 pm

You could do this to a certain extent in Vanilla Oblivion.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Wed Mar 30, 2011 1:23 am

I wouldn't like to control anything as large as a town. In Morrowind, once you reached the rank of Kinsman in one of the Great Houses, you were given a stronghold to live in. That was cool; a simple tower or manor was perfect. Not too complicated, but still made you feel important. And it continued to grow as you ranked up through your house.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Wed Mar 30, 2011 1:33 am

Oh. I'm the first voter.
Yeah.

OK, so I voted "no" for the whole thing. Trying to make a city from a Firstperson-RPG view/gamestyle is just too weird. Seriously, how are you going to place buildings? Manage books? Staff? Plant tress/shrub, etc?

I'm sorry, but it's not the right game for this.

Take a look at Waste Land Defence in fallout nv and RTS in Fallout 3/NV/Possibly oblivion
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

PreviousNext

Return to V - Skyrim