A town that YOU build

Post » Wed Mar 30, 2011 5:51 am

hold on, lemme edit my post =)

Alright, much better. :-)
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Laura Wilson
 
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Post » Wed Mar 30, 2011 1:23 am

There was a mod for F3 and NV that did this quite well from my understanding, Real Time Settler was the name

http://www.newvegasnexus.com/downloads/file.php?id=36922

http://www.fallout3nexus.com/downloads/file.php?id=7070
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Bellismydesi
 
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Post » Wed Mar 30, 2011 1:03 am

Yeah whatever... I'm sure most people on this forum don't get as sick of these posts, but us console players groan every time we read one, i guarantee it.

EDIT: of course you were just stating a fact though, not saying things like "it doesn't matter if it's implemented cause mods will make it so."

no, dont put words in my mouth

It would be cool if it was implemented, but even if it is not there is still a possibility to do it. So it would matter if it was implemented, mainly because the quality would be better, but this is one alternative to it
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ZzZz
 
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Post » Tue Mar 29, 2011 8:00 pm

If done right, it would be really nice. Sure, it wouldn't be the reason I would buy the game, but it would be awesome to have just that extra option in playable form.
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Keeley Stevens
 
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Post » Wed Mar 30, 2011 2:23 am

There was an interesting mod for Oblivion that allowed you to buy mines and hire workers to mine in them. Over time they would actually make progress and your mine would get bigger and you would collect what they mined and sell it for profit. It wasn't the most incredible mod around, but it was fleshed out and was really cool I thought. If they did something along those lines in Skyrim I would be impressed to say the least.

As for entire cities, not really interested to be honest. The way Elder Scrolls games go I would like to see the cities and villages really well done, and if they spent time implementing a system like this it would have small game play value for me personally. But its not a bad idea in itself.
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Anthony Rand
 
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Post » Wed Mar 30, 2011 11:20 am

no, dont put words in my mouth

It would be cool if it was implemented, but even if it is not there is still a possibility to do it.


Yeah i realized i made a mistake that's why i edited my post.

I was anticipating someone saying something like "it would take too much time/effort for bethesda, this should just be a mod" so i jumped the gun on you a little bit. sorry.
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Darlene Delk
 
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Post » Wed Mar 30, 2011 5:40 am

I give Assassins Creed an A for effort.

Morrowinds Raven Rock was pretty sweet.

The town thing could really turn out awesome if they just put the time and effort into it.

Like becoming Duke/Lord of the village, and having a castle constructed in your name -- along with a nice statue in your image at the town center.
Your treasury would increase or decrease depending on economic influences. (Ex: A group of thieves is currently terrorizing the town. Or a blizzard seals the entrance to a mining tunnel.)

Your city could prosper. Or it could wind up an abandoned ruin, home to nature and her beasts...Leave the ruins be, or clear the area and try to rebuild.

Mmmm. Choices.
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rolanda h
 
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Post » Wed Mar 30, 2011 9:52 am

I like the sound of having greater control over a small settlement. True, Bloodmoon had a fairly straight forward, stronghold-type manner of building. Talk to Person A, pay gold, get land deed, etc, come back in a week, presto, new buildings. And for Morrowind that was fine.

Something similar (this is purely conjectured, as personally I doubt Bethesda would put something like this in Skyrim, but I could be pleasently surprised) can be implemented. The only level of variability that will please/upset players is the detail.

How intense/customised will this get? Are we kinda talking Spore type architecture creation, or a selection of building styles, or no choice in the matter?

I think this would be more appealing if it were the 'overseeing' of your stronghold, or somesuch similar place. Detail here, I think, would be cool. Fortress defences, layouts, safehouses, economical resources (perhaps there's a mine, or well, or farm etc. on your land). Selection of personally chosen guards, timed patrols, scouting parties, routine watch posts. Maintaining the wellbeing of your subjects/servants.

But all this has to be done from some sort of ingame method that is efficient and fairly fast (well, things like building can take time of course).
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Marina Leigh
 
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Post » Wed Mar 30, 2011 6:44 am

I was thinking something similar to what Falco did in Raven rock, or what the USA did in real life.

In history:

Great Britain send over some people to live in the dangerous, uncivilized America. dispite the hardships, the british colonies in america prosper. eventually america creates a pretty self-sufficiant economy, and the king of Britain is kinda being an [censored], so America becomes independant.

so in elder scrolls:

a king somewhere owns some land somewhere and he hires you and a few others to build a colony. your colony eventually prospers but the king is keeping you all down. You either have the choice to keep being a lackey for the king or become a hero for your people's freedom.


Soo this was originally a smartassy comment, but then I realized it made no sense...

Liu Bei- 1
Me-0
:facepalm:
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Harry Leon
 
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Post » Wed Mar 30, 2011 4:06 am

Maybe you could do this when you become the leader of a guild, the members could be your guard or something

Also, I would think you should only be able to do this once you are filthy rich and have enough resources to support this.

I like the idea, I don't think it will be implemented though.

Yeah, pretty much what I was thinking. Maybe if you run a bandit band (Hell, why not?) you could grow the camp, but I wouldn't want to see some sort of SimCity thing going though, no. As heretical as it is to say, I believe Assassin's Creed II had some sort of system that could be roughly translated. Otherwise, I gotta say, I actually enjoyed Raven's Rock... Maybe I'm in the minority.
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Motionsharp
 
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Post » Wed Mar 30, 2011 1:26 am

Oh. I'm the first voter.
Yeah.

OK, so I voted "no" for the whole thing. Trying to make a city from a Firstperson-RPG view/gamestyle is just too weird. Seriously, how are you going to place buildings? Manage books? Staff? Plant tress/shrub, etc?

I'm sorry, but it's not the right game for this.


bloodmoon didnt do TOO badly with it... you could choose where your own house would be built by finding different torches placed around at building spots, i think... you could decide from a handful of spots, im pretty sure.

so... it could be done, but bethesda would need to choose a specific area of land for this town to be possible at, or multiple areas... and everything would need to be planned ahead by them, several spots made available for buildings to be placed, etc...

still, that'd take alot of work, and would distract them from the main game, most likely... so it probably wont be in skyrim, maybe in a future TES game.

saying something like this is too weird for TES is like saying having children in the game is too weird for TES... oh, look, children are already in!

so are several other things people wouldnt have ever expected.
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Calum Campbell
 
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Post » Wed Mar 30, 2011 6:32 am

You could always just make your own town in the Construction Set.
But I did like Bloodmoon. If done right so that it has an ES feel to it I would be interested to see how in turns out. Raven Rock was a fun quest.
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Ana
 
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Post » Wed Mar 30, 2011 2:14 am

Yes, but the construction set only works for PC-ists. I think the console guys were hoping to play around with their own town.
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Emmi Coolahan
 
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Post » Tue Mar 29, 2011 8:21 pm

I don't think that building a town would be a realistic expectation, but maybe a stronghold like in MW? That would be great. I would have a strict, but fair rule based on a warrior culture. Violence is not acsepted, unless they duel each other and even then I must be notified.
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Marion Geneste
 
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Post » Wed Mar 30, 2011 5:00 am

I don't think that building a town would be a realistic expectation, but maybe a stronghold like in MW? That would be great. I would have a strict, but fair rule based on a warrior culture. Violence is not acsepted, unless they duel each other and even then I must be notified.


Yeah, that would be totally badass. Very House redoran too. =]
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Chris Guerin
 
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Post » Wed Mar 30, 2011 2:41 am

IS there a mod for this in Oblivion? If not, someone needs to make it.

Same goes for Skyrim. If the Devs don't implement this, can someone try to mod it in?
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Lynne Hinton
 
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Post » Wed Mar 30, 2011 5:33 am

IS there a mod for this in Oblivion? If not, someone needs to make it.

Same goes for Skyrim. If the Devs don't implement this, can someone try to mod it in?
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Marnesia Steele
 
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Post » Wed Mar 30, 2011 4:44 am

if they did do it then i would not rule my town but let it grow and prosper
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Sophie Morrell
 
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Post » Tue Mar 29, 2011 11:43 pm

if they did do it then i would not rule my town but let it grow and prosper

So no government aye... i admire your anarchist vision of political economy
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Leanne Molloy
 
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Post » Tue Mar 29, 2011 10:19 pm

This is what should've happened in oblivion after the city of Kvatch was destroyed...
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ImmaTakeYour
 
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Post » Wed Mar 30, 2011 12:01 am

I'd like to be able to HELP build a settlement. But I wouldn't want to be the person in charge.
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Ells
 
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Post » Tue Mar 29, 2011 7:56 pm

Doing the Raven Rock questline and see it grow was a very visual representation of your accomplishment and I rather liked that (instead of just a thank you and some gold like in most quests), so I wouldn't mind seeing something similiar yet more indepth questline in Skyrim.

I'd like to be able to HELP build a settlement. But I wouldn't want to be the person in charge.

Good point, I don't really want to be the person in charge either. Same with the guilds, I hope it isn't possible to become the masters of the guilds in Skyrim like it was in Oblivion.
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Suzie Dalziel
 
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Post » Wed Mar 30, 2011 2:15 am

I'd like to be able to HELP build a settlement. But I wouldn't want to be the person in charge.



Good point, I don't really want to be the person in charge either. Same with the guilds, I hope it isn't possible to become the masters of the guilds in Skyrim like it was in Oblivion.


I agree to the extent that being the "grandmaster" of guilds in past games have usually meant you either collected small amounts of gold over time or you got a companion. It's pretty boring and it's more fun when you have people who can give you orders and whatnot.

I hope that if you CAN become the person in charge it's more interesting and a challenge to keep you town stable after it's all built, and if you forget about it too long it gets abandoned or the town gets overthrown or by bandits something.
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Elea Rossi
 
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Post » Wed Mar 30, 2011 10:06 am

Meh. I can live with or without it. Loved the Bloodmoon Raven Rock quests, but...

I hope that if you CAN become the person in charge it's more interesting and a challenge to keep you town stable after it's all built, and if you forget about it too long it gets abandoned or the town gets overthrown or by bandits something.


...this very idea worries me- that if it's done, they'll try some mechanic to tie you to it artificially. If it's done well, no melodrama will be needed to establish a connection. And melodrama is all it is when it's written as "a town of incompetent schmucks who can't do squat without you there telling them step by step."

A challenge to keep it stable? Nah...maybe a challenge to make it really thrive, but if the town gets abandoned because any one person leaves then it was a pretty sorry town to begin with, wouldn't you say?
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Undisclosed Desires
 
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Post » Wed Mar 30, 2011 2:17 am

Advanced housing and customization would be amazing and fit Elder Scrolls perfectly. I'd spend 100s of hours designing houses and governing my villages (with an iron fist). :celebration:
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Lisa
 
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